445 Commits (19e22baa065dab7c99694d14fc46d713e5c4f449)

Author SHA1 Message Date
omar 842e88a8e3 Examples: Avoid using ImColor() to not tempt newcomers into looking at it 7 years ago
omar 3dd3d0b248 Examples: DirectX11: allow creating device with feature level 10 sinec we don't really need much for that example. (#1333) 7 years ago
ocornut d5d825debb Nav/Examples: honoring the io.WantMoveMouse flag in most common examples (#323)
Missing support Vulkan (#549), Apple (#575, #247), SDL (#58, #356),
Allegro, Marmalade (#368, #375)
7 years ago
omar b8ade0b94f Examples: Main: Removed call to SetNextWindowSize() 7 years ago
omar 4abce8af58 Examples: GL2: Renaming, comments. 7 years ago
omar d9016964ad Examples: GL3: Comments, tweaks (#1145) 7 years ago
omar c47e5fc76a Merge branch 'master' of https://github.com/nlguillemot/imgui into nlguillemot-master 7 years ago
omar 7d1f2c0dc5 Examples: GL2: rename functions to include GL2 in name 7 years ago
unknown cf48e28932 Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode. closes #798 7 years ago
omar 92a6faca6f IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates. 7 years ago
omar 3b11e73333 Examples: gitignore added patterns for modern MSVC versions 7 years ago
omar b4fe5d36a4 Examples: OpenGL3+SDL: Fix types to uses GlEnum (#1147) 7 years ago
omar 048322f3fd Merge pull request #1147 from TinyTinni/master
Examples: OpenGL3+GLFW3: Fix types to uses GlEnum (#1147)
7 years ago
omar 7e452ec737 Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS 7 years ago
omar 645875a240 Examples: Enable vsync by default in example applications (#1213, #1151) 7 years ago
omar 166e8f6261 Examples: OpenGL2+GLFW/SDL: Added commented out glUseProgram(0) in main.cpp for visibility (#1116) 7 years ago
omar c8794c246e Examples: Vulkan: Batch file builds both debug and release 7 years ago
omar f3cf5e0322 Examples: SDL+GL3: Fixed old comments (#1229) 7 years ago
omar 52df0032a5 Travis: Blind fix for SDL+GL3 project on the Travis build setup.
Examples: SDL+GL3: Makefile blind fix for OSX (untested) (#1229, #1209)
7 years ago
omar 358e667b7a Travis: Adding the SDL+GL3 project on the Travis build setup (for both Linux and OSX).
Examples: SDL+GL3: Makefile blind fix for OSX (untested) (#1229, #1209)
7 years ago
omar 0fe5728971 Examples: SDL+GL3: Makefile fix for Linux (#1229, #1209) 7 years ago
radius 8b6896faf9 add SDL GL3 makefile 7 years ago
radius d43695b748 fix gl2 sample too 7 years ago
radius e0aac34672 fix compilation on MINGW 7 years ago
omar 99ff2ec6fb Examples: DirectX9/10/11: Comments 7 years ago
omar 51c200ac0d Examples: DirectX9: Clarified texture release code (#1163) 7 years ago
TinyTinni 3a7111cfcd casting to GLint on init 7 years ago
Nicolas Guillemot ad3c1e68ab save and restore sampler in GL 3 examples 7 years ago
TinyTinni 0981d8e381 fixes types 8 years ago
omar b0db625cab Examples: Vulkan: Fixed an extra validation (tested on Windows with VulkanSDK 1.0.46.0) (#1042) 8 years ago
omar f87b152522 Examples: Vulkan: Various very minor stylistic fixes, fixing typos in comments, etc. (#1042 #1043) 8 years ago
Peter Particle 201d589714 Image presentation now depends on the completeness of command buffer submission through semaphores.
To maintain maximum frame rate we render to the last acquired swapchain image but present the last but one drawn image. This behavior is optional through conditional compilation macros.
8 years ago
Peter Particle a9add1ce63 Removed redundant VkResult plugged into VkPresentInfoKHR pResults attribute. This is only meaningful when we present directly to multiple swapchains. In that case we can an VkResult per swapchain. 8 years ago
Peter Particle eaae754211 Removed redundant barrier.
The transition of the swapchain image(s) can happen implicitly in the renderpass. This approach has been stated to be more efficient than using an explicit barrier.
See "Vulkan Programming Guide", Chapter 7: "Graphics Pipelines", section "Renderpasses".
8 years ago
Peter Particle 33874073dc Fixed all issues found by vulkan debug report. Reasons for the major design changes are commented. 8 years ago
omar 89d03d5cca Examples: Vulkan: Disable IMGUI_VULKAN_DEBUG_REPORT by default. Update .bat files for newer VulkanSDK. 8 years ago
Peter Particle 56dff3a080 Vulkan backend: optionally enabling vulkan validation layers and debug report callback
Additional layer, extension and the callback itself are used/created when IMGUI_VULKAN_DEBUG_REPORT is defined. The callback reports seven (potential!) errors which will be fixed with another pull request.
8 years ago
omar 9fd3ba871b Merge branch 'g_FrameIndex_not_used_fix' of https://github.com/ParticlePeter/imgui into ParticlePeter-g_FrameIndex_not_used_fix 8 years ago
omar 5418bb19ff Examples: Vulkan: windows batch file for 64-bits. 8 years ago
omar ac2eb4b960 Merge branch 'vk_small_fix' of https://github.com/martty/imgui into martty-vk_small_fix 8 years ago
omar c3d9e0a6eb Examples: SDL2: Tweaked batch files for Win32. 8 years ago
omar 475446b8b9 Merge pull request #1080 from SaschaWillems/master
Examples: Vulkan: Small changes to be in line with specs and fix validation layer errors/warnings
8 years ago
omar b3d237a5ce Examples: SDL2: Added build .bat files for win32. 8 years ago
omar 9fdd66330f Examples: SDL2+GL3: Fix blend func state save/restore (#1120) 8 years ago
Gregg Tavares 01286f6636 Fix blend func state save/restore
AFAIK there's no such enum as `GL_BLEND_SRC` or `GL_BLEND_DST` in OpenGL3 and OpenGL4.

Maybe they're left over from previous versions? They don't even seem to exist in OpenGL 2.1. In fact checking they were deprecated in OpenGL 1.5 (they exist in 1.3)
8 years ago
omar f030087f8e Comments to redirect people to OpenGL3 examples (#1116) 8 years ago
omar 50b4b29beb Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (#1087, #1088, #1116) 8 years ago
saschawillems 4da26d85cd Clip negative scissor offsets to zero 8 years ago
saschawillems 12deb53b11 Set required depth member for buffer image copy 8 years ago
Peter Particle 337019a68f typo, #elif instead of #else, fixed 8 years ago