ocornut
1abb02fb67
Viewports: Fix for UWP on IME code moved back-end side ( #2895 , #2892 ) + Docking: Comments.
5 years ago
ocornut
fbaf65b8f6
Revert "Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy ( #1542 )"
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This reverts commit f2c7f3b200
.
5 years ago
ocornut
f2c7f3b200
Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy ( #1542 )
5 years ago
ocornut
a7ace918fe
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_win32.cpp
# imgui.cpp
5 years ago
ocornut
a41332453e
Unicode: Changelog, comments, minimum CI integration. ( #2541 , #2538 , #2815 )
5 years ago
Cloud Wu
6d59653e82
Unicode: full Unicode Support (6 squashed commits) ( #2541 , #2538 )
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fix build for WideCharToMultiByte
[3181ff1e] Full Unicode Support
[6c9e73ac] Fix ImTextCountUtf8BytesFromChar and ImTextCharToUtf8, these APIs assume the input is an unicode code point, not UTF-16
[ba85665b] Add AddInputCharacterUTF16 for windows backend to handle WM_CHAR
[fafdcaf0] Use Windows API to convert UTF-16 for ImFileOpen
[dc7d5925] Use windows API to convert UTF-16 for clipboard
5 years ago
ocornut
05c3e0b898
Merge commit 'caca55c642d16cf1c2649831c5d06b1f26146d12' into docking
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# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
5 years ago
ocornut
0345324646
Backends: SDL: Fixed mapping for ImGuiKey_KeyPadEnter. ( #3031 ) [@Davido71]
5 years ago
ocornut
7d80a8f4f5
Backends: Fix ImGui_ImplSDL2_InitForMetal() in docking branch.
5 years ago
Omar
bb1e6f8af6
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx9/main.cpp
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
5 years ago
Omar
b62f1ea8e9
Fix zealous PVS studio warnings. Minor tweaks.
5 years ago
Omar
ceec3cd3fd
Backends: Win32: Added ImGui_ImplWin32_EnableDpiAwareness(), ImGui_ImplWin32_GetDpiScaleForHwnd(), ImGui_ImplWin32_GetDpiScaleForMonitor() helpers functions.
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(backported from the docking branch)
5 years ago
Omar
8601187fee
Backends: Win32: Clarify how the WndProc handler requires a forward declaration.
5 years ago
omar
ccaec1a270
Version 1.76 WIP
5 years ago
Rokas Kupstys
21b9e42964
Minor fixes to example_sdl_metal and a changelog entry.
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Add example_sdl_metal to CI builds.
Closes #3017 .
5 years ago
coding_jackalope
f346b4b302
Examples: SDL+Metal example.
5 years ago
omar
8432d1bfc7
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
5 years ago
omar
58b3e02b95
Version 1.75
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Comments
5 years ago
omar
7e2d172ae5
Backends: GLFW, SDL: Platform monitors declared properly even if multi-viewport is not enabled.
5 years ago
omar
5be649e082
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui_internal.h
5 years ago
omar
05a49f0413
Examples: Emscripten: Demonstrating embedding fonts in Makefile and code. ( #2953 ) [@Oipo]
5 years ago
omar
e7bfcb970e
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
5 years ago
omar
0a23582718
Examples: VS projects: Removed inconsistent/extraneous explicit linkage to imm32.
5 years ago
Rokas Kupstys
7794b104c5
Backends: SDL/Viewports: Fix crash when SDL backend is used with DirectX graphics API and system does not support Vulkan.
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We must pass this flag only when we intend to render using vulkan backend.
5 years ago
omar
f5528001f6
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_opengl2.cpp
# imgui.cpp
# imgui_internal.h
5 years ago
omar
4d4e3b97f4
TODO, Readme
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(dropped TreeNode_NoIndent flag from todo, as it feels unnecessary)
5 years ago
Konstantin Podsvirov
b887259974
Bindings: Improved FreeGLUT support for MinGW ( #3004 )
5 years ago
omar
f6da5000bf
Backends: OpenGL2: Explicitly backup, setup and restore GL_TEXTURE_ENV to increase compatibility with legacy OpenGL applications. ( #3000 )
5 years ago
Rokas Kupstys
7a22767483
CI: Add MSVC extra warnings build and correct labels of other extra warnings builds.
5 years ago
omar
f1b5c742ff
Viewports: Add various comments
5 years ago
omar
3fe6ae9732
Internals: Move some Nav functions and members around (no functional change) + Misc comments
5 years ago
omar
8bcac7d95c
Backends: GLFW, SDL: report Windows key (io.KeySuper) as always released.
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Neither GLFW nor SDL can correctly report the key release in every cases (e.g. when using Win+V) causing problems with some widgets. The next release of GLFW (3.4+) will have a fix for it. However since it is both difficult and discouraged to make use of this key for Windows application anyway, we just hide it. (#2976 )
5 years ago
omar
e499497ec5
Backends: Win32: Added support for io.KeySuper (Windows key) for consistency with other backends. ( #2976 )
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Even if realistically it is difficult to make good use of under Windows.
+ Style editor: Use a more explicit form of RadioButton() to avoid being depending on underlying flags type. (#2983 )
5 years ago
omar
aa34681652
Backends: GLFW: inhibit error callback when creating cursors because X11 setups may be missing them + comment ( #2980 )
5 years ago
omar
44174b1fa1
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
# imgui_internal.h
5 years ago
omar
4f7bf7e96a
Backends: Win32: Added support for #define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD and IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT. ( #2716 )
5 years ago
omar
ff5299e0e0
Docs: FAQ, Comments.
5 years ago
Rokas Kupstys
f03c00bc89
Added imgui_single_file.h, We use this to validate compiling all *.cpp in same compilation unit.
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Removed Unity builds stuff from example_null/. CI builds a temporary .cpp file.
5 years ago
omar
861f786d81
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
5 years ago
Rokas Kupstys
00c515f51a
Add glbinding build sample to Makefiles of GL3 examples. ( #2870 )
5 years ago
Rokas Kupstys
f6951bb67d
Viewports: SDL2: Honor NoTaskBarIcon flag under non Win32 OS. ( #2117 )
5 years ago
Rokas Kupstys
5e2329b98e
Backends: GL3: Implement glbinding opengl loader support. ( #2870 )
5 years ago
omar
d581939387
Removed trailing spaces.
5 years ago
omar
c706ff6f3a
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
5 years ago
omar
0f7105e156
Backends: SDL: Wayland: Use SDL_GetMouseState (amend 78ff147
) ( #2800 , 2802)
5 years ago
NeroBurner-tux
78ff147181
SDL: On wayland use SDL_GetMouseState ( #2802 )
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When the SDL Video backend is set to wayland the function
`SDL_GetGlobalMouseState` does not work. Most probably a security measure
for programs to not grab everything the user does
https://wiki.libsdl.org/SDL_GetGlobalMouseState
using SDL_GetMouseState https://wiki.libsdl.org/SDL_GetMouseState works
on wayland
5 years ago
omar
992736dc5d
Merge branch 'refs/heads/master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
5 years ago
Rokas Kupstys
03b7170dac
Backends: GLFW: Added workaround for people who use development version of GLFW which is older than commit that added required cursor support. ( #2922 )
5 years ago
omar
7ff13f4ee1
Examples: Explicitly adding -DIMGUI_IMPL_OPENGL_LOADER_GL3W to Makefile to match linking settings
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(otherwise if another loader such as Glew is accessible, the opengl3 backend might automatically use it). [#2919 , #2798 ]
5 years ago
Max Thrun
6d9a54a904
Examples: Metal: Wrap main event loop body in an @autoreleasepool block to ensure allocations get freed even if underlying system event loop gets paused due to app nap ( #2910 , #2917 )
5 years ago