1948 Commits (1f3a0e78ccab65519ea4122c24c40715f057554b)
 

Author SHA1 Message Date
ocornut 2b3fb5c0f7 Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style (#375) 9 years ago
omar 81927b073e Merge pull request #375 from gzito/master
Examples: Added example app for the Marmalade platform.
9 years ago
gzito ba9c469ff0 no message 9 years ago
gzito ebf4f1fa02 no message 9 years ago
gzito 79ca203850 Merge branch 'master' of https://github.com/ocornut/imgui 9 years ago
ocornut 5d53f37a5d Examples: Possibly clarified the intent of imgui_impl_* files. 9 years ago
ocornut 1c69b3d0df Tools: binary_to_compressed_c.cpp: added -nocompress option. 9 years ago
ocornut d4d2e5bc62 Added items to Todo list 9 years ago
ocornut a5c895f791 Added SetClipboardText / GetClipboardText helper shortcuts to match MemAlloc / MemFree 9 years ago
omar 59cedca02e Merge pull request #371 from nguillemot/master
Examples: DirectX11: Fix vertex POSITION format (ImDrawVert::pos is 2D, not 4D)
9 years ago
Nicolas Guillemot 509ac33abe fix POSITION format (ImDrawVert::pos is 2D, not 4D)
the inputlayout incorrectly described the POSITION attribute as being
4D, while ImDrawVert::pos is 2D. This went unnoticed because the buffer
binding has a stride of sizeof(ImDrawVert) and the POSITION is treated
as a float2 in the vertex shader. If you switch POSITION to float4 in
the vertex shader (and actually use the z/w in the matrix
multiplication) then everything become wacky-looking since it's
interpreting the texture coordinates as z/w. On a similar note: It's
weird that the projection matrix takes z and w into consideration when
those don't exist in the shader due to positions being float2s.
9 years ago
ocornut a5132286b7 ImDrawList: ChannelsSetCurrent() added an extra assert 9 years ago
ocornut 8eb4df0dd6 Added comments (#369 #370) 9 years ago
ocornut 8c5c0c41fc ImDrawList: AddImage() uv parameters default to (0.0) and (1.1) 9 years ago
omar b93e787f51 Merge pull request #369 from richardkogelnig/master
InputText: Fix for not being able to enter certain characters in InputText on german keyboard
9 years ago
richardk 8a6bde3527 Fix for AltGR being send as Ctrl&Alt on german keyboards. Don't consume characters if CTRL key press is detected AND ALT key press is detected in Imgui::InputTextEx 9 years ago
ocornut fae7b34a3f Fixed bug with handling of malformed utf-8 at the end of a non-zero terminated string range. 9 years ago
gzito 50b25b6c75 Added example for the Marmalade platform 9 years ago
ocornut b8281d96bd Fixed mouse release double-triggering (#359, #362) 9 years ago
ocornut a77e534ded Examples: OpenGL2: Add msys2/mingw64 target (#361) 9 years ago
omar 379079ac42 Merge pull request #361 from fr500/master
Examples: OpenGL3: Add msys2/mingw64 target.
9 years ago
ocornut 80173fec96 Merge branch 'osman-brian-master' 9 years ago
ocornut edf730b672 Missing tidying up (#358) 9 years ago
ocornut 48bb3c8026 Merge branch 'master' of https://github.com/osman-brian/imgui into osman-brian-master 9 years ago
ocornut de92bc873f Scrollbar: fixed minor rendering offset when borders are enabled (fix #365) 9 years ago
omar 0298603040 Update README.md
More begging, still in search for a solution..
9 years ago
ocornut bd78892164 Fixed IsKeyReleased() and IsMouseReleased() returning true on the first frame.
Loosely related to #362
9 years ago
ocornut e83b529846 BeginChildFrame() helper has the extra_flags parameter. 9 years ago
ocornut d087671369 HoveredId is set via a SetHoveredID() function. Added HoveredIdAllowHoveringOthers not used by default API. 9 years ago
ocornut 06d594e86b Dummy() create an item so functions such as IsItemHovered() can be used. 9 years ago
ocornut 54805fd22a InputText: fixed crash when passing a buf_size==0 (which can be of use for read-only selectable text boxes) (#360) 9 years ago
radius a465b2b3d8 add msys2/mingw64 target 9 years ago
ocornut 7508d30b83 ImGuiTextBuffer: added c_str() helper. 9 years ago
omar 69678d1ed2 Merge pull request #357 from orthographic-pedant/spell_check/accommodate
Fixed typographical error, changed "accomodate" to "accommodate" in README.
9 years ago
ocornut e031fe484c Added ImGuiWindowFlags_NoBringToFrontOnFocus behavior. 9 years ago
osman-brian 69e6f299f3 Update imgui_draw.cpp
Fix Decode85 on big-endian systems.
9 years ago
ocornut c1983d5c3f Draw: Fixed rectangle rendering glitches with width/height <= 1/2 and rounding enabled. 9 years ago
ocornut f21fda1231 Scrollbar: Tweaked scrollbar inner padding for small scrollbars. 9 years ago
ocornut 6e4d959953 Window: fixed window lower-right clipping limit so it plays more friendly with both OpenGL and DirectX coordinates.
Not sure about this. Hmm.
9 years ago
ocornut c9d51d99b4 Scrollbar: tidying up (#355) 9 years ago
ocornut 5d3d136733 Scrollbar: horizontal scrollbar demo allows to enable simultanaeous scrollbars on both axises. 9 years ago
ocornut b92daf0ba2 Scrollbar: fixed rounding of background + child window consistenly have ChildWindowBg color under ScrollbarBg fill (#355) 9 years ago
orthographic-pedant ea66a34f9d Fixed typographical error, changed accomodate to accommodate in README. 9 years ago
Zach Toogood e130b09d91 Previous SDL implementation didn't work with my OpenGL 3.3 project, spliced the GLFW OpenGL examples on top of the SDL example to create an option that works for me. Could be useful for others. 9 years ago
ocornut a76b75c2d5 InputFloat() fixed explicit precision modifier, both display and input were broken. 9 years ago
ocornut 572bf91006 Comments 9 years ago
ocornut ecb63ff8f3 Inline functions not marked with IMGUI_API because apparently it is illegal for MinGW (fix #349)
ARGH C++.
9 years ago
ocornut 963f6b782d Examples: OpenGL3: saving more of blend state (#347) 9 years ago
omar 9d89e03346 Merge pull request #348 from zho7611/add_korean_support
ImFontAtlas: Added GetGlyphRangesKorean() for Korean.
9 years ago
Jiho Choi cc53d31764 Add support for Korean. 9 years ago