omar
|
ef521d1e0b
|
Examples: SDL: Extracted into imgui_impl_sdl.*, reused imgui_impl_opengl* files.
|
7 years ago |
omar
|
63332d152a
|
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
Examples: Updated examples.
|
7 years ago |
omar
|
f0364aa359
|
Merge branch 'context'
# Conflicts:
# examples/allegro5_example/main.cpp
# examples/directx10_example/main.cpp
# examples/directx11_example/main.cpp
# examples/directx9_example/main.cpp
# examples/marmalade_example/main.cpp
# examples/opengl2_example/main.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/vulkan_example/main.cpp
|
7 years ago |
omar
|
cea8017e0b
|
Merge branch 'master' into context
|
7 years ago |
omar
|
4b49f03a40
|
Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
|
7 years ago |
omar
|
60fb7d31fd
|
Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
|
7 years ago |
omar
|
27980d9688
|
Merge branch 'master' into context
|
7 years ago |
omar
|
cd3dd886de
|
Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569)
|
7 years ago |
omar
|
cca9c3e3da
|
Examples: Using Dark theme by default. (#707). Tweaked demo code.
|
7 years ago |
omar
|
6a25a8720a
|
Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
|
7 years ago |
omar
|
d3e826c247
|
Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558)
|
7 years ago |
omar
|
ce13426a1a
|
Examples: Comments, synched some minor drift between examples + stronger suggestion to use StyleColorsDark().
|
7 years ago |
omar
|
1b86e7343f
|
Renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
|
7 years ago |
omar
|
fba704bf5d
|
Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more)
|
7 years ago |
omar
|
36f00811b9
|
Examples: Comments to guide people unfamiliar with the librairies used.
|
7 years ago |
omar
|
cb38caeda4
|
Examples: Added more comments near the fonts loading section, to catch common questions and errors (e.g. #1397, #1366, #1341, #1222, #1193, #1115, #951, etc.)
|
7 years ago |
omar
|
b3099d650c
|
Examples: Adding Roboto to the commented-out font list, and removing the unnecessary ProggyClean from there.
|
7 years ago |
omar
|
842e88a8e3
|
Examples: Avoid using ImColor() to not tempt newcomers into looking at it
|
7 years ago |
omar
|
b8ade0b94f
|
Examples: Main: Removed call to SetNextWindowSize()
|
7 years ago |
omar
|
7e452ec737
|
Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
8 years ago |
ocornut
|
a68ac96bc4
|
Examples: GL3: Comments about gl3w (#880)
|
8 years ago |
ocornut
|
1612ca071b
|
Examples: SDL: Initialize video+timer subsystem only.
|
9 years ago |
ocornut
|
7661b1e778
|
Trim trailing spaces
|
9 years ago |
ocornut
|
fdc4299c6c
|
Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
|
9 years ago |
ocornut
|
9e86d0e225
|
Examples: SDL/OpenGL: Tabs to spaces
|
9 years ago |
ocornut
|
49fb7364b5
|
Examples: SDL2+OpenGL3: Fix context creation options (#468, #463)
|
9 years ago |
ocornut
|
94ec3d534e
|
Examples: Header comments.
|
9 years ago |
ocornut
|
5c52e9ec0d
|
Examples: Clarified comments. Removed font merging example from comments.
|
9 years ago |
ocornut
|
ab7e91b65e
|
Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356)
|
9 years ago |
ocornut
|
9d0caa2e66
|
Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356)
|
9 years ago |
Zach Toogood
|
e130b09d91
|
Previous SDL implementation didn't work with my OpenGL 3.3 project, spliced the GLFW OpenGL examples on top of the SDL example to create an option that works for me. Could be useful for others.
|
9 years ago |