rokups
30224fdde0
Examples: example_apple_opengl2: Fix keys remaining stuck in pressed state when using shortcuts with CMD. ( #4253 )
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Fix follows event capture scheme of example_apple_metal, where this issue is not present.
4 years ago
ocornut
e534c56485
Fonts: Functions with a 'float size_pixels' parameter can accept zero if it is set in ImFontSize::SizePixels.
4 years ago
ocornut
1965f38e9e
ImGuiWindowFlags_UnsavedDocument/ImGuiTabItmeFlags_UnsavedDocument display a dot instead of a '*'.
4 years ago
Rokas Kupstys
0b8a247074
Backends: OSX: Added a fix for shortcuts using CTRL key instead of CMD key. ( #4253 )
4 years ago
Ivan Sokolov
0905439c31
Backends: OpenGL3: Destroy shader objects right away ( #4244 )
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In OpenGL, after a shader program has been linked, shader objects don't need to be kept neither attached to the program nor in existence
4 years ago
ocornut
7c44d067e8
Tables: Fix invalid data in TableGetSortSpecs() when SpecsDirty flag is unset. ( #4233 )
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Amend 4ce6bd8cf
, but with usage of ImPool<> bug existed even before 4ce6bd8c
. Would only materialize if user called (ableGetSortSpecs and used data without checking SpecsDirty.
4 years ago
ocornut
0cca0d1617
Internals/experimental: BeginComboPreview(), EndComboPreview(). ( #4168 , #1658 )
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(amended)
4 years ago
ocornut
98a6292165
Backends: DX12: Fix texture casting crash on 32-bit systems (introduced on 2021/05/19 and v1.83) + added comments about building on 32-bit systems. ( #4225 )
4 years ago
ocornut
b66529fe3e
Backends: Win32: Rework to handle certains Windows 8.1/10 features without a manifest. ( #4200 , #4191 )
4 years ago
ocornut
020d1ced1d
Examples: SDL2: Accomodate for vcpkg install having headers in SDL2/SDL.h vs SDL.h + vcpkg related comments.
4 years ago
ocornut
7fc144edde
Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest.
4 years ago
ocornut
6ee398ac2b
Tables: Added ImGuiTableColumnFlags_Disabled acting a master disable over (hidden from user/context menu). ( #3935 , #3740 )
4 years ago
ocornut
b918751ff4
Tables: Clarified that TableSetColumnEnabled() requires the table to use the ImGuiTableFlags_Hideable flag. ( #3935 )
4 years ago
ocornut
642426c15b
Tables: Fix columns order on TableSetupScrollFreeze() if previous data got frozen columns out of their section.
4 years ago
ocornut
1b4323a1b4
Tables: Added ImGuiTableColumnFlags_NoHeaderLabel to request TableHeadersRow() to not submit label for a column. ( #4206 )
4 years ago
ocornut
a640d8a6d2
Fixed printf-style format checks on non-MinGW flavors. ( #4183 , #3592 )
4 years ago
ocornut
79e18896fe
TabBar: Fixed using more than 32 KB-worth of tab names. ( #4176 )
4 years ago
ocornut
3a941f95e9
Metrics, Demo: moved font details display to metrics code. ( #4171 )
4 years ago
ocornut
556689591c
Backends: OpenGL3: Handle GL_CLIP_ORIGIN on <4.5 contexts if "GL_ARB_clip_control" extension is detected. ( #4170 , #3998 )
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Expecting this to somehow cause another issue but we will fix it when it comes.
4 years ago
ocornut
ad5d1a8429
Version 1.83
4 years ago
ocornut
029c83c73e
Combos: Changed the combo popup to use a different id to also using a context menu with the default item id. ( #4167 )
4 years ago
ocornut
c708299ca9
Docs: Improvements to description of using colored glyphes/emojis. ( #4169 , #3369 ) + Add Fonts to Metrics. Removed IMGUI_HAS_TABLE markers.
4 years ago
ocornut
b474bff6c6
Nav: Fixed single frame CTRL+Tab from properly enabling the menu layer of target window if it doesn't have other active layers.
4 years ago
ocornut
5d77b6f274
Docs: update links, sponsors
4 years ago
ocornut
45f5ed52c1
Menus: made MenuItem() in a menu bar reflect the 'selected' argument with a highlight. ( #4128 )
4 years ago
ocornut
fd06dc511f
Backends: GLFW: Adding bound check in KeyCallback because GLFW appears to send -1 on some setups. [ #4124 ]
4 years ago
thedmd
3c72e5142b
Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. ( #3761 )
4 years ago
ocornut
26a1bbfe1e
InputText: Fixed CTRL+Arrow or OSX double-click leaking the presence of spaces when ImGuiInputTextFlags_Password is used. ( #4155 , #4156 ) [@michael-swan]
4 years ago
ocornut
41030cbfe2
Tweak computation of io.Framerate so it is less biased toward high-values in the first 120 frames. ( #4138 )
4 years ago
Basil Fierz
83bdfef8e0
Backends: WGPU: update to latest specs. ( #4116 , #3632 )
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Merged 13 commits.
4 years ago
ocornut
4ce6bd8cff
Tables: sharing splitter and sort buffers between tables, reducing memory footprints. ( #3740 )
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+ GC pass on that data.
4 years ago
Bartosz Taudul
4c9f0cec27
Add and use SSE-enabled ImRsqrt() in place of 1.0f / ImSqrt(). ( #4091 )
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Squashed 3 commits.
4 years ago
ocornut
84545dbe6f
Disabling some of MSVC most aggressive Debug runtime checks for some simple/low-level functions
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(e.g. ImVec2, ImVector) leading to a 10-20% increase of performances with MSVC "default" Debug settings.
4 years ago
ocornut
2c3f25d2d9
Nav: Fixed Tabbing initial activation from skipping the first item if it is tabbable through. ( #787 )
4 years ago
ocornut
d28535f351
Fixes for Visual Studio 2019 static analyzers. ( #3938 , #4073 ) + two minor edge case were invalid scalar input (e.g. a sign only) would return buffer as modified.
4 years ago
ocornut
2dec7b3301
InputText: Align caret/cursor to pixel coordinates. ( #4080 )
4 years ago
ocornut
b493cae8c9
Nav: Fixed pressing Escape to leave menu layer while in a popup or child window. ( #787 )
4 years ago
Rokas Kupstys
21428ad3f4
Nav, InputText: Fixed accidental menu toggling while typing non-ascii characters using AltGR. ( #370 )
4 years ago
ocornut
4540177ce7
Nav: clear activeid on menu toggle (so pressing Alt leaving an InputText will steal ActiveID. Previously wouldn't not, but ButtonBehavior() hover logic would not show Menu layer item as hovered when ActiveId != 0). ( #787 )
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(Adjacent to #370 )
4 years ago
ocornut
06545c4f2a
Backends: DirectX9: explicitely setting up more graphics states to increase compatibility with unusual non-default states. ( #4063 )
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Added D3DRS_FILLMODE, D3DRS_ZWRITEENABLE, D3DRS_RANGEFOGENABLE, D3DRS_SPECULARENABLE, D3DRS_STENCILENABLE, D3DRS_CLIPPING. Reordered some to match order in DX9 headers.
4 years ago
ocornut
bfc4a3347a
Nav: Fixed using SetItemDefaultFocus() on windows with _NavFlattened flag + tools in metrics.
4 years ago
rokups
6d53884487
Backends: OSX: Fix keys remaining stuck in pressed state when CMD-tabbing to a different application. ( #3832 )
4 years ago
ocornut
25fbff2156
ImDrawList: Revert alteration of normal scaling threshold, for now prioritize preserving property of limiting extents. ( #4053 , #3366 , #2964 , #2868 , #2518 , #2183 )
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Amend fdda8b8
4 years ago
ocornut
fdda8b8c12
ImDrawList: Fixed/improved thickness of thick strokes with sharp angles. ( #4053 , #3366 , #2964 , #2868 , #2518 , #2183 )
4 years ago
ocornut
770f9daab3
Tables: Better preserve column data (mainly widths) when columns count changes. ( #4046 ) + .ini skips columns with no data.
4 years ago
thedmd
690a90bd35
Make PathArcTo accept counter-clockwise angles ( #4030 , #3491 )
4 years ago
ocornut
5fed6bdc72
Demo: Improved popups demo and comments.
4 years ago
ocornut
858ea17eba
Backends: DirectX10, DirectX11: fixed a crash when backing/restoring state if nothing is bound when entering the rendering function. ( #4045 )
4 years ago
duddel
05a20ca738
Examples: Android: Make Android build compatible with Gradle 7.0. ( #3446 )
4 years ago
ocornut
b957300260
Documentation tweaks ( #4042 )
4 years ago