omar
d3a387cc18
Fixed InputFloatX, SliderFloatX, DragFloatX functions erroneously reporting IsItemEdited() multiple times when the text input doesn't match the formatted output value (e.g. input "1" shows "1.000"). It wasn't much of a problem because we typically use the return value instead of IsItemEdited() here. ( #1875 , #2034 )
6 years ago
omar
99a845053a
Internal: Renamed fields + minor tweaks (probably shallow break stack-layout pr, sorry!)
6 years ago
omar
64dbd932d2
Internal: Removed GetNextItemWidth(), relying on ItemAdd or NextItemData.ClearFlags() to clear the width data. Amend 5078fa20
and undo some of its effects of imgui_widgets.cpp
6 years ago
omar
632469d2e5
Renamed SetNextTreeNodeOpen() to SetNextItemOpen(). Refactored SetNextItemXXX stuff to match SetNextWindowXXX code closely.
6 years ago
omar
36e714a459
Internal: Storing flags for NextWindowData so that we can clear everything with a single write and remove dummy condition fields.
6 years ago
omar
0b485f12d7
Internal: Minor tidying/reordering of sections within ImGuiContext / window DC.
6 years ago
omar
7355c84701
Tweak EndGroup() to facilitate fixing #2550 later (currently should have no side-effect0. Demo: Add extra widget to status query test.
6 years ago
Chris Savoie
b955e485f1
Fixed unused variables warnings when asserts are compiled out. ( #2551 )
6 years ago
omar
aca6ee1a91
Cast ImTextureId to void* before printing in Metrics window. ( #2548 )
6 years ago
Alzathar
02d6d2d487
Platform Binding for GLFW updated with the release of GLFW 3.3 ( #2547 )
...
* With the release of GLFW 3.3, it is now possible to detect correctly monitors working area (see GLFW_HAS_MONITOR_WORK_AREA). GLFW 3.3 also introduced the window hint GLFW_FOCUS_ON_SHOW. This fixed the case where a new created window (viewport) takes the focus even if not visible.
* Disable a GLFW 3.2 windows hack when GLFW 3.3 is detected (related to window focused when shown).
6 years ago
HolyBlackCat
87c5356d97
FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. ( #2545 ) Combine with RasterizerFlags::MonoHinting for best results.
6 years ago
omar
ef13d95466
IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c).
...
Examples/Backends: Don't filter characters under 0x10000 before calling io.AddInputCharacter(), the filtering is done in io.AddInputCharacter() itself. This is in prevision for fuller Unicode support. (#2538 , #2541 )
6 years ago
omar
b668726a38
Fixed a PVS Studio static analyzer warning.
6 years ago
omar
835a8b2c9b
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
6 years ago
omar
7c256fbd40
Internal: Extracted some of the Begin code into RenderWindowDecorations().
6 years ago
omar
72951a1a85
Internal: Extracted some of the Begin code into RenderWindowTitleBarContents().
6 years ago
omar
b50c61c961
Internal: Begin: Update rectangles before Scrollbar() which now uses them. Fixes 39eeda0
.
6 years ago
omar
39eeda0227
Internal: Scrollbar: Further sane simplification (using InnerMainRect instead of duplicating calculations).
6 years ago
omar
37174c85e2
Internal: Scrollbar: Extracted scrollbar code for other uses (eg. table v2 scrolling without using a child window).
6 years ago
omar
9534ef9b26
Separator: Revert 1.70 "Declare its thickness (1.0f) to the layout" change ( c5d83d8a
). It's not incorrect but it breaks existing some layout patterns. Will return back to it when we expose Separator flags.
6 years ago
omar
e29176df53
Internals: Columns: Renamed fields. Comments and tweak. Moved a demo block.
6 years ago
omar
a4d0b0efa4
Internal: Refactored Separator into SeparatorEx(), exposed ImGuiSeparatorFlags_SpanAllColumns in imgui_internal.h and support without. ( #759 ) + misc comments
6 years ago
omar
b7c2759f95
Columns: Fixed Separator from creating an extraneous draw command. Fixed Selectable with SpanAllColumns flag from creating an extraneous draw command. ( #125 )
6 years ago
omar
239c8732d7
Viewports: Minor tweaks. ( #2471 )
6 years ago
omar
9bf3f910c8
Viewports: Fix to avoid SetNextWindowViewport being overrided by creation of a standalone viewport. ( #2544 , #1542 )
6 years ago
omar
42fc563fed
Version 1.71 WIP + fixed minor typo
6 years ago
omar
d1d5075b66
Version 1.70
6 years ago
omar
e6c982509d
Examples: DirectX9: Fixes for multi-viewports. Avoid using a depth/stencil target for secondary viewport. ( #2520 , #2502 )
6 years ago
omar
9ddb8493d5
Examples: DirectX9: Fixes for multi-viewports, destroying all swap chains. ( #2520 , #2502 )
6 years ago
omar
76e61958fd
Merge branch 'master' into docking
...
# Conflicts:
# examples/README.txt
# examples/imgui_impl_dx9.cpp
# imgui.cpp
# imgui.h
6 years ago
omar
d88121ff5b
Examples: DirectX9/10/11: Taking reference to device + subsequent merge of this in docking will fix DX9 issue #2524
6 years ago
omar
6c196cf432
Examples Readme and Changelog tweaks, added #2527 , re-ordered examples/README alphabetically.
6 years ago
Max Thrun
5ecc9d5865
Examples: Metal: Add GLFW+Metal example
6 years ago
ibachar
4f22a45cb5
Removed git merge leftovers
6 years ago
omar
526e2303bc
Window: Fixed SetNextWindowSizeConstraints() with non-rounded positions making windows drift. ( #2067 , #2530 )
6 years ago
omar
9c1f02a42c
Misc: Made IMGUI_CHECKVERSION() macro also check for matching size of ImDrawIdx.
6 years ago
omar
e2166db282
Internals: Fixed incorrect repeat delay/rate calculation in IsMouseClicked() with repeat flag leading to involontary but thankfully doubling the rate. Using our standard function, making the multiplicator explicit.
6 years ago
omar
2dc81057ec
Selectable: With ImGuiSelectableFlags_AllowDoubleClick doesn't return true on the mouse button releas efollowing the double-click. Only first mouse release + second mouse down (double-click) returns true. Likewise for internal ButtonBehavior() with both _PressedOnClickRelease | _PressedOnDoubleClick. ( #2503 )
6 years ago
omar
86f92fe756
Demo: Improved trees in columns demo. ( #2136 )
6 years ago
omar
ce19cb465f
Internals: Rename GetContentRegionMaxScreen() -> GetWorkRectMax(). At this point this is mostly useful to facilitate merge of other branches.
6 years ago
omar
825b61e4ba
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_vulkan.cpp
# imgui.cpp
6 years ago
omar
a1c432d1ad
Internals: SettingsHandlerWindow_ReadLine uses context parameter.
6 years ago
omar
ae405b83a4
Examples: Added missing per-renderer local changelogs. ( #2037 , #1639 , #2452 )
6 years ago
Max Thrun
7c6ba3a1da
ImDrawCallback_ResetRenderState: Added Metal.
6 years ago
omar
5c1cd5c8c7
ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. ( #2037 , #1639 , #2452 )
6 years ago
omar
3fbc0b7a9e
Obsoleted GetContentRegionAvailWidth(), use GetContentRegionAvail().x instead. Kept inline redirection function.
6 years ago
omar
db2d58a68b
Drag and Drop: Fixed drag source with ImGuiDragDropFlags_SourceAllowNullID and null ID from receiving click regardless of being covered by another window (it didn't honor correct hovering rules). ( #2521 )
6 years ago
omar
7e67aba286
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
6 years ago
omar
0f2852806c
Amend 48a09a7 with changelog, breaking changes, tweak demo code for spacing. ( #2518 )
6 years ago
Richard Mitton
4c0f34fd5d
Improved algorithm for mitre joints on thick lines
6 years ago