839 Commits (38d22bc47de97384c2f61619c4da7e53ca71f29b)

Author SHA1 Message Date
NeroBurner e7e88ed413 Examples: SDL/GLFW + OpenGL3: Fixes for Makefile (#2774)
- append CXXFLAGS instead of overwriting them
- add glad.c build rule
5 years ago
omar cc288e073c Backends: OpenGL3: Tweaked initialization code allow application calling ImGui_ImplOpenGL3_CreateFontsTexture() before ImGui_ImplOpenGL3_NewFrame() if for some reason they wanted. 5 years ago
omar a856c670c1 TabBar: fixed single-tab not shrinking their width down.
+ minor typo fixes (#2738)
5 years ago
Matthias Moulin 2e756d5b47 Explicit narrowing cast from size_t to UINT (#2726)
Clang: `non-constant-expression cannot be narrowed from type 'size_t' (aka 'unsigned long long') to 'UINT' (aka 'unsigned int') in initializer list [-Wc++11-narrowing]`
5 years ago
Vilya Harvey 62143dff64 Backends: Vulkan: Added support for specifying multisample count. (#2705, #2706) 5 years ago
omar 6cf4743f17 Backends: DX11: Fixed GSGetShader() call not passing an initialized instance count, would generally make the debug layer complain (Added in 1.72). 5 years ago
omar f624455d7b Version 1.73 WIP 5 years ago
omar 6a0d0dab5a Version 1.72b (patch for nav) 5 years ago
omar 9183e7c426 Version 1.73 WIP 5 years ago
omar ecb9b1e2eb Version 1.72 5 years ago
omar cbd5a21fb0 Backends: DX10/DX11: Backup, clear and restore Geometry Shader is any is bound when calling renderer.
Backends: DX11: Clear Hull Shader, Domain Shader, Compute Shader before rendering. Not backing/restoring them.
5 years ago
omar 29d9394a41 OSX: Disabled default native Mac clipboard copy/paste implementation in core library (added in 1.71), because it needs application to be linked with '-framework ApplicationServices'. It can be explicitly enabled back by using '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h. Re-added equivalent using NSPasteboard api in the imgui_impl_osx.mm experimental back-end. (#2546) 5 years ago
omar f0348ddffc Amend 0f86116, renamed to ImGuiKey_KeyPadEnter Changelog.. (#2677, #2005) 5 years ago
Aaron Cooper 0f86116a69 Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key. 5 years ago
omar 516c3dee80 Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632) 5 years ago
Vincent Hamm cc4d76cc23 Implement SDL/dx11 sample 5 years ago
Vincent Hamm 342751c89e Fiedx OpenGL ES 3.0 include for iOS and tvOS (#2631) 5 years ago
omar 5286ecb8a7 Version 1.72 WIP 5 years ago
omar 2da1c66d15 Version 1.71 + comments 5 years ago
omar 4597632662 Readme, comments, dear imgui prefixes 5 years ago
omar 431aa4e456 Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while. 5 years ago
omar 480d57e6a2 Revert "Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. (#38, #103, #1172, #1231, #2489)"
This reverts commit 597c024904.
5 years ago
omar 597c024904 Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. (#38, #103, #1172, #1231, #2489) 5 years ago
omar c3d600abed Fixed imgui_impl_opengl3 broken in previous few commits. (#2591, #2593, #2594) 5 years ago
Max Thrun ed79b4d22e Examples/Backends: Metal: Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591, #2592) 5 years ago
omar 7755cbbef2 Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag. 5 years ago
omar b3dd03f582 Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591) 5 years ago
omar 2742663ad2 Changelog, minor tweaks. (#2585) 5 years ago
actboy168 c0e690318a Examples: imgui_impl_osx: Added mouse cursor support. (#2585, #1873) 5 years ago
Mario Botsch affa7e2422 Examples: imgui_impl_opengl3: Fix empty printout on shader load. (#2584)
Fixed minor bug in CheckShader and CheckProgram

The log_length reported by 
glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &log_length)
will at least return 1, since the string delimiter is also counted.

The old version would always print and empty string to stderr. This is annoying in the emscripten port, since it prints a red error message to the Javascript console. The new version fixes this behavior.
5 years ago
omar 31e3e861ef Update changelog, comments, made empty/no-text clipboard return NULL as with other implementation. Minor style tweaks. (#2546)
Fixed IMGUI_DISABLE_WIN32_FUNCTIONS not disabling IME code.
5 years ago
Andrew Willmott 02de498a41 Add native mac copy/paste support to match win32 (#2546) 5 years ago
omar ef13d95466 IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c).
Examples/Backends: Don't filter characters under 0x10000 before calling io.AddInputCharacter(), the filtering is done in io.AddInputCharacter() itself. This is in prevision for fuller Unicode support. (#2538, #2541)
5 years ago
omar 42fc563fed Version 1.71 WIP + fixed minor typo 5 years ago
omar d1d5075b66 Version 1.70 6 years ago
omar d88121ff5b Examples: DirectX9/10/11: Taking reference to device + subsequent merge of this in docking will fix DX9 issue #2524 6 years ago
omar 6c196cf432 Examples Readme and Changelog tweaks, added #2527, re-ordered examples/README alphabetically. 6 years ago
Max Thrun 5ecc9d5865 Examples: Metal: Add GLFW+Metal example 6 years ago
omar ae405b83a4 Examples: Added missing per-renderer local changelogs. (#2037, #1639, #2452) 6 years ago
Max Thrun 7c6ba3a1da ImDrawCallback_ResetRenderState: Added Metal. 6 years ago
omar 5c1cd5c8c7 ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. (#2037, #1639, #2452) 6 years ago
omar 1ca6e5b59f Examples: Glut: Added note about missing cursor support. (#2375, #2465) 6 years ago
omar 6789ea3482 Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484). 6 years ago
David Amador 994a92d79d Added support to use controllers via SDL_GameController. (#2509)
Updated sdl examples to use SDL_INIT_GAMECONTROLLER flag
6 years ago
omar f159eb35fb Examples: SDL: Removed unused code. (#2484) 6 years ago
Andre Weissflog 74a3878be4 emscripten: replace shell_minimal.html with 'soft fullscreen' version 6 years ago
omar 1f25cdd6b4 Clarified asserts comments + todo entries. (#2500) 6 years ago
omar 8130fd9816 Examples: DirectX10/11/12, Allegro, Marmalade: Render functions early out when display size is zero (minimized). (#2496) 6 years ago
omar 1fe6533192 Examples: Emscripten: Tweaks for size. (#2494) 6 years ago
omar 35cbf9c052 Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings. 6 years ago