7253 Commits (3d75f438bcc0228a720206f44674987d5ccd2a03)
 

Author SHA1 Message Date
Louis Schnellbach fbf70070bb InputText: Fixed minor inconsistency when pressing Down on the last line when it doesn't have a carriage return (it used to move to the end of the line)
+ fixed two of our typos in stb_textedit.h
4 years ago
ocornut c47bcb25ed Fix popup and tooltip positioning when not fitting in the screen. Amend fa42ccea8.
# Conflicts:
#	docs/CHANGELOG.txt
4 years ago
Rokas Kupstys b7b08f52a4 Fix popup and tooltip positioning when not fitting in the screen. 4 years ago
ocornut 825f699bde Backends: OpenGL3: Amends (#3467, #1985) 4 years ago
Sven Balzer 42575d4a99 Viewports, Backends: Win32: Fix toggling of ImGuiViewportFlags_TopMost (#3477) 4 years ago
Julian Webb 2460f2abe3 Backends: OpenGL3: Fix to avoid calling glBindSampler() with version <= 3.2 (#3467, #1985)
(nb: GLEW sets the define we previously used)
4 years ago
ocornut 645a6e0342 Bypass unnecessary formatting when using the TextColored()/TextWrapped()/TextDisabled() helpers with a "%s" format string. (#3466) 4 years ago
Bartosz Szreder d2939ce0a1 Columns: Make sure the ClipRect is valid. (#3475) 4 years ago
ocornut 6bc526676c Viewports: Comments, removed unnecessary use of ViewportFrontMostStampCount (the LastFrontMostStampCount is enough) 4 years ago
omar e230ec5a01 Viewports, Backends: DX12: Make secondary viewport format match main viewport one (#3462) {@BeastLe9enD] 4 years ago
Pierre-Loup Pagniez a1597cff08 Backends: DX12: Fix D3D12 Debug Layer warning if scissor rect is 0 width or 0 height. (#3472, #3462)
In the event where the scissor rect is 0 width or 0 height, don't call Draw, as it generates warnings if the D3D12 Debug Layer is enabled, and nothing would have been drawn anyway.
4 years ago
omar a8f409a848 Examples: DX12: Enable breaking on any warning/error when debug interface is enabled. (#3462, #3472) + misc comments & minor fixes. 4 years ago
omar 770c995365 Backends: Vulkan: Removed unused shader code. Fix leaks. Avoid unnecessary pipeline creation for main viewport. Amend 41e2aa2. (#3459) + Add ImGui_ImplVulkanH_CreateWindowSwapChain in ImGui_ImplVulkanH_CreateOrResizeWindow(). 4 years ago
omar e8447dea45 Backends: Vulkan: Removed unused shader code. Fix leaks. Avoid unnecessary pipeline creation for main viewport. Amend 41e2aa2. (#3459) 4 years ago
omar d8d58b038e Backends, Examples: DX12: Clarify support for 32-bit building in project files and comments. (#301) 4 years ago
omar 78f753ffff Merge branch 'master' into docking + incl add wd->Pipeline in ImGui_ImplVulkan_RenderDrawData platform code (#3455, #3459) 4 years ago
Michel Lesoinne 41e2aa2e7a Backends: Vulkan: Separate the pipeline of the dear imgui created windows from the one created with the user's render-pass. (#3455, #3459)
This is mostly for the benefit of multi-viewports.
4 years ago
xndcn 6a546a500f ImVector: fix max_size() for signed int value. Amend 444873404 (#3429, #3460) 4 years ago
HALX99 8a9ee9cded
Add const qualifier for parameter ImFontConfig of ImFont::AddGlyph (#3461) 4 years ago
omar 206d78a524 InputText: Fixed minor glitch when erasing trailing lines in InputTextMultiline(). Fixed cursor being partially covered after using Ctrl+End key.
Removed unncessary one-empty-line-worth-of-scrolling.
4 years ago
omar 36af398056 Sliders: Fixed using ImGuiSliderFlags_ClampOnInput with reverse sliders. (#3432, #3449) 4 years ago
Rokas Kupstys b2039aac67 Slider: Fixed to reach maximum value with inverted integer min/max ranges, both with signed and unsigned types. Added reverse Sliders to Demo. (#3432, #3449) 4 years ago
omar 6461fd40ab Examples: Fixed SDL+OpenGL2 and SDL+Vulkan examples not processing SDL_WINDOWEVENT_CLOSE events which tends to be needed in multi-viewport setting. 4 years ago
Michel Lesoinne b25756be4a Examples: Vulkan: Switch validation layer. Fix CMakeLists to find Vulkan the standard way. (#3459) 4 years ago
Doug Binks aa8e09d7f1 Backends: GLFW: workaround for cases where glfwGetMonitorWorkarea fails (#3457) 4 years ago
ocornut 751d153ca9 InputText: Fixed callback's helper DeleteChars() function when cursor is inside the deleted block. (#3454). 4 years ago
ocornut 70289ab42c Scrolling: Fixed edge snapping being applied prior to knowing ContentSize. (#3452)
Fix 473a01adb.
4 years ago
ocornut 8db94cd992 Internals: Scroll related, comments & shallow tweaks. 4 years ago
ocornut 36c331ff74 Merge branch 'master' into docking
# Conflicts:
#	examples/example_glfw_vulkan/main.cpp
#	examples/example_sdl_vulkan/main.cpp
#	imgui.cpp
#	imgui_internal.h
4 years ago
ocornut b73305be11 Examples: Vulkan: Reworked buffer resize handling, amend df89a16d (#3390, #2626) 4 years ago
ocornut 8dacb4da20 Docking: Fixed DockNode tab bar initial order broken by 8c80d533d 4 years ago
Valentin Vanelslande 9a9ee7f813
NavInitWindow: Change IMGUI_DEBUG_LOG to IMGUI_DEBUG_LOG_NAV (#3450) 4 years ago
ocornut f4d062fa11 Nav: Added debug logging, extract bits of code into NavUpdateInitResult(). 4 years ago
ocornut fc625d249f Internals: Begin: update ->Hidden flags only on first begin of the frame. (ignore whitespace to see simple diff)
# Conflicts:
#	imgui.cpp
4 years ago
ocornut a456d17dfc Internals: Begin: update ->Hidden flags only on first begin of the frame. (ignore whitespace to see simple diff) 4 years ago
ocornut 34077c0140 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
4 years ago
ocornut ce230fc370 Internals: TabBar renaming and shuffling stuff around.
+ sneaking a readme change
4 years ago
ocornut 600b8f60b4 Docking: Fixed crash in metrics. 4 years ago
ocornut 13f718337a Internals: Added support for overriding locale decimal point, undocumented. (#2278) + Misc doc update.
Doc: Mention IMGUI_VERSION_NUM in recent api breaking changes + textwrap some demo code.
4 years ago
ocornut 901d432cb7 Nav: Fixed using Alt to toggle the Menu layer when inside a Modal window. (#787) Tidying up todo items. 4 years ago
ocornut 302896d488 Basic optimization for ShadeVertsLinearColorGradientKeepAlpha() - especially for debug overhead - since it's used massively by some of our experiments. 4 years ago
ocornut 093afd4f7f Internals: Added Name to ImGuiDataTypeInfo + minor misc comments in BeginGroup(). 4 years ago
ocornut 45499b8f2f Window: Fixed using non-zero pivot in SetNextWindowPos() when the window is collapsed. (#3433) 4 years ago
Louis Schnellbach 8c80d533d9 Tab Bar: Fixed a small bug where toggling a tab bar from Reorderable to not Reorderable would leave tabs reordered in the tab list popup. 4 years ago
ocornut b30d33378d Nav: Activate InputSource as Gamepad when pressing any of the digital d-pad button. 4 years ago
ocornut 8d71bc2132 Internals: Nav: shallow refactor. 4 years ago
Rokas Kupstys 833eb771f2 Nav: Fix navigation resuming on first visible item when using gamepad.
In cases where navigation was requested with focused item out of view, clipping of current item rect resulted in an inverted rect, which was completely discarded and ImRect(0,0,0,0) was used as current point from which navigation scoring was calculated. IsInverted() check is completely removed as rect can no longer be inverted. Since rects are not initialized to ImRect(0,0,0,0) - old .Min.x != FLT_MAX check (which was changed in c7835dd189) is not necessary either.
4 years ago
ocornut 1e8b9f84da Nav: Removed stateful NavMoveFromClampedRefRect and made it more explicit that nav move request from gamepad start from a clipped location. 4 years ago
ocornut 4448734041 ImVector: added max_size() to facilitate usage with sol2 binding generator (#3429) 4 years ago
ocornut 32be6c064b InputText: Fixed using ImGuiInputTextFlags_Password with InputTextMultiline(). (#3427, #3428) 4 years ago