853 Commits (53278be61f9ff67e43024032e1a3e155179b8c6a)

Author SHA1 Message Date
omar 6c196cf432 Examples Readme and Changelog tweaks, added #2527, re-ordered examples/README alphabetically. 6 years ago
Max Thrun 5ecc9d5865 Examples: Metal: Add GLFW+Metal example 6 years ago
omar ae405b83a4 Examples: Added missing per-renderer local changelogs. (#2037, #1639, #2452) 6 years ago
Max Thrun 7c6ba3a1da ImDrawCallback_ResetRenderState: Added Metal. 6 years ago
omar 5c1cd5c8c7 ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. (#2037, #1639, #2452) 6 years ago
omar 1ca6e5b59f Examples: Glut: Added note about missing cursor support. (#2375, #2465) 6 years ago
omar 6789ea3482 Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484). 6 years ago
David Amador 994a92d79d Added support to use controllers via SDL_GameController. (#2509)
Updated sdl examples to use SDL_INIT_GAMECONTROLLER flag
6 years ago
omar f159eb35fb Examples: SDL: Removed unused code. (#2484) 6 years ago
Andre Weissflog 74a3878be4 emscripten: replace shell_minimal.html with 'soft fullscreen' version 6 years ago
omar 1f25cdd6b4 Clarified asserts comments + todo entries. (#2500) 6 years ago
omar 8130fd9816 Examples: DirectX10/11/12, Allegro, Marmalade: Render functions early out when display size is zero (minimized). (#2496) 6 years ago
omar 1fe6533192 Examples: Emscripten: Tweaks for size. (#2494) 6 years ago
omar 35cbf9c052 Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings. 6 years ago
omar eeea7da3d0 Examples: Emscripten: Fixed error in shell template. (#2494) 6 years ago
omar c1848b185c Examples: Emscripten: Switched to WebGL1/ES2, Added Changelog, Updated links, Added ignore list, Fixed warning with older versions. Removed reliance on C++11 (would warn on some compiler). Improved html template, removed undesirable options, reduced log size. Tweaked main.cpp. (#2494) 6 years ago
omar 882d480b5e Examples: Removed unused variable (will be used in docking branch tho, undo when merging!) 6 years ago
Nicolas "Pixel" Noble a936d0669c Adding standalone Emscripten example. 6 years ago
omar b8fe0df7df Examples: Null: Added Makefile. 6 years ago
omar 42423d5ea4 Examples: Makefile: Tweaks so they are more consistent with each others. Added -g./opt/local includes for MacPorts on Mac OS X. (#297) 6 years ago
omar 1295205cd4 Examples: Vulkan: Fixed warnings. (#2480) 6 years ago
omar c43dab2414 Vulkan: Fix not incrementing semaphore index. (#2472, #2071) 6 years ago
omar e099a7dc74 Vulkan: Bits. Using IM_ALLOC/IM_FREE instead of new[] / delete[]. 6 years ago
omar 6bc47dfe48 Vulkan: Removed superfluous vkInstance parameters being passed along. 6 years ago
omar 452047c7ca Vulkan: Removed requirement for user to pass their own render buffer storage to ImGui_ImplVulkan_RenderDrawData(), this is managed internally. 6 years ago
omar ec76722d2d Vulkan: Added ImageCount to InitInfo structure (!= MinImageCount) will be needed for viewports. Renamed FramesQueueSize -> ImageCount. (#2472, #2071) 6 years ago
MindSpunk a45840746e Vulkan, Viewports: Fix for resizing viewport windows crashing. (#2472) 6 years ago
omar 0034e65c26 Vulkan: Renaming demo/helper structures. Tidying up examples main.cpp. 6 years ago
omar 4f54a527ab Vulkan: Renaming, we want InitInfo to source MinImageCount which is the "source" value (so viewport creation can use this). Made ImGui_ImplVulkan_DestroyFrameRenderBuffers public. (#2071) 6 years ago
omar 86f5945f49 Vulkan: Storing user info into a single g_VulkanInitInfo structure to simplify code. 6 years ago
omar 66f4be2e13 Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). User is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. Removed ImGui_ImplVulkan_SetFramesQueueSize. (#2461, #2348, #2378, #2097, #2071, #1677) 6 years ago
omar 6bf981c85c Vulkan: More renaming. Comments. 6 years ago
omar f586764cdd Examples: Vulkan: Merged helpers into ImGui_ImplVulkanH_CreateWindowData. Removed ImGui_ImplVulkan_InvalidateFrameDeviceObjects from API. Comments. (#2071) 6 years ago
omar 54b8a65d9e Examples: Vulkan: Renamed QueuedFramesCount to FramesQueueSize. Moved Framebuffer, Backbuffer to FrameData structure. (#2071) 6 years ago
omar 317859a3da Examples: Vulkan: Updated Changelog, removed debug code, tweaked code, made GLFW/SDL match each others. Initialize FrameDataForRender fields. Added Assertion. Clearing fields on DestroyFrameData(). (#2071) 6 years ago
omar c7eef99a33 Examples: Vulkan: Fixed tabs->space, removed extraneous braces and empty lines. (#2071) 6 years ago
MindSpunk b88a3b2711 Examples: Vulkan: Added calls to supports runtime changing back buffer count. (#2071) 6 years ago
omar 1c3311e4d6 Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like. 6 years ago
omar fc52364652 Tabs to Spaces, comments. 6 years ago
omar cdb109f617 Renamed freeglut vcxproj files + Comments, Changelog (#2465) 6 years ago
Andrew Willmott ece322ff12 freeglut -> glut rename 6 years ago
Andrew Willmott 3fad375f5f ifdef freeglut extensions properly 6 years ago
Andrew Willmott 81f70e5b7c Fixups for OSX 6 years ago
Andrew Willmott a402f5b9a9 Add makefile for freeglut 6 years ago
omar 5c4cc370bb Examples: Vulkan: Added shader sources/references in the .cpp source. 6 years ago
omar da035ced97 InputText, Examples/SDL: Emulate \t input if back-end doesn't provide it. (#1336, #2467)
+ Fix some output filename in SDL build batch files.
6 years ago
omar e3cd6b1cbb Examples: Vulkan: Using IM_ARRAYSIZE() where possible. 6 years ago
omar 3a737e665a Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int). + demo typo 6 years ago
omar e21bbee311 Examples: DirectX9: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). FreeType: Fixed suggested code to not require an initial build call.. (#2454) 6 years ago
omar 163779da51 Examples: DirectX12: Various tidying up. 6 years ago
omar 512d39d031 Examples: OpenGL3: Minor tweaks, clarifications + not calling glBindBuffer more than necessary in the render loop. 6 years ago
omar 20188b19d6 Comments (#2441) + Freeglut fixes (#2430) 6 years ago
omar 221bf93a55 Comments, todo list, remove trailing spaces. 6 years ago
omar ff03ae503b Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized GL function loaders early, and help users understand what they are missing. (#2421) 6 years ago
omar cf2c52282d Version 1.70 WIP 6 years ago
omar 55c02099c5 Version 1.69, comments, typos 6 years ago
omar a26085ed53 Internals: Fixed Navigation from reaching ImGuiItemFlags_Disabled items (#211) + Examples comments 6 years ago
omar cfa8f672f6 Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416) 6 years ago
omar 6767b0a1b0 Examples: Win32+DirectX: moved helper functions below main. 6 years ago
Bruce Mitchener b5d57a6615 Fix typos. (#2413) 6 years ago
omar 510342f024 Examples: DirectX9: Minor changes to match the other DirectX examples more closely. (#2394) 6 years ago
omar beb3062dc5 Examples: OpenGL: Fix to be able to run on ES 2.0 / WebGL 1.0. [@rmitton, @gabrielcuvillier] 6 years ago
omar 9d1a392d7d Examples: OpenGL: Comments about versions and loaders. (#2393, #2351) 6 years ago
omar 75641926e1 Merge branch 'allegro-touch' of https://github.com/dos1/imgui into dos1-allegro-touch
# Conflicts:
#	examples/imgui_impl_allegro5.cpp
6 years ago
omar 2068dd509c Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN even if the OpenGL headers/loader happens to define the value. (#2366, #2186) 6 years ago
omar d0c98bf880 Examples: VS: Made project paths independant of SolutionDir so they can be built aside from the solution. 6 years ago
omar d972533d09 Examples: Vulkan: Rewrote scissor processing to match other examples more closely. Removed extraneous +1 of scissor extent height. 6 years ago
omar dd14adc731 Examples: Vulkan: Support draw_data->FramebufferScale correctly matching a79785c for on Metal/GL2/GL3. (#2306, #1676) 6 years ago
omar f977871854 ImFont: Minor adjustment to the structure.
Examples: Removed unused variable.
6 years ago
omar 93d1179805 Examples: Extracted gamepad code into ImGui_ImplGlfw_UpdateGamepads(). Renamed matching Win32 function for consistency.
Added more link to nothing's oversample document. Spacing bits.
6 years ago
omar cc80d8e118 Examples: Metal: Compilation fix. 6 years ago
omar 169e3981fd Examples: OpenGL2: Added #define GL_SILENCE_DEPRECATION to cope with newer XCode warnings. 6 years ago
omar d16dbc5b87 Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. (#2306, #1676) [@rasky] 6 years ago
omar a79785c0b9 ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale).
This is to allow render functions being written without pulling any data from ImGuiIO, allowing incoming multi-viewport feature to behave on Retina display and with multiple displays. If you are not using a custom binding, please update your render function code ahead of time, and use draw_data->FramebufferScale instead of io.DisplayFramebufferScale. (#2306, #1676)
Examples: Metal, OpenGL2, OpenGL3: Fixed offsetting of clipping rectangle with ImDrawData::DisplayPos != (0,0) when the display frame-buffer scale scale is not (1,1). While this doesn't make a difference when using master branch, this is effectively fixing support for multi-viewport with Mac Retina Displays on those examples. (#2306) Also using ImDrawData::FramebufferScale instead of io.DisplayFramebufferScale.
Examples: Clarified the use the ImDrawData::DisplayPos to offset clipping rectangles.
6 years ago
Omar Cornut ef7940699e Examples: Metal: Removed unnecessary loop. Fixed OSX Clang warning in imstb_truetype. (#1929, #1873) 6 years ago
omar f366828dd2 Minor tweaks to reduce false positive of PVS Studio static analyzer. 6 years ago
omar 5fc6899dc2 Examples: OpenGL3: Using GLSL 4.10 shaders for any GLSL version over 410 (e.g. 430, 450). (#2329) [@BrutPitt] 6 years ago
omar ab9cd44c89 Examples: DirectX9: Fix Clang warning. 6 years ago
omar 54ba8a643e Removed trailing spaces from text files. (#2038, #2299) 6 years ago
omar 259f3c78a2 Examples: OpenGL2: Added (yet another) comment/instruction against using opengl2 with modern OpenGL. (#2297) 6 years ago
omar 2c38b32db1 Removed trailing spaces (#2038, #2299) 6 years ago
omar 295ada0364 Examples: Win32: Using wc.lpszClassName instead of duplicating the literal. + tweak README format. 6 years ago
omar b8020032f9 Examples: Win32: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages. (#2264) 6 years ago
omar 872477548b Examples: Win32: Using IsChild() to be compatible with windows created within a parent. (#1951, #2087, #2156, #2232) 6 years ago
Gilad Reich 14c40242db Examples: DirectX9: Explicitly disable fog (D3DRS_FOGENABLE) before drawing in case user state has it set. (#2288, #2290) 6 years ago
omar 882f1bc135 Examples: DirectX12: Targeting 10.0.14393.0 instead of 10.0.16299.0 (available on AppVeyor, and higher version doesn't seem necessary). 6 years ago
omar f435aa193b Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled). 6 years ago
omar 133f112af0 Examples: Win32: Using GetForegroundWindow() instead of GetActiveWindow() to be compatible with windows created in a different thread. (#1951, #2087, #2156, #2232) [many people] 6 years ago
DomRe 4483320f0a Examples: Allegro 5: Properly destroy all globals on shutdown. (#2262) 6 years ago
Alzathar 25ac85f15d Examples: Downgrading projects to xcode 9.2 (maybe 8.0) (#2134)
* example_apple_opengl2: The deployment target was set to 10.12 from XCode 9.2.
* imgui_impl_metal: header not found by XCode 9.2.
* example_apple_metal: The deployment target was set to 10.12 from XCode 9.2.
6 years ago
omar d9a4cbc429 Examples: Comments about GLFW/SDL versions 6 years ago
omar a9a60a24c1 Tweaked asserts 6 years ago
omar 2889a14f86 Build fix for master. 6 years ago
omar b1cd52b674 Examples: SDL: Avoid testing for SDL_GetKeyboardFocus() on Android and iOS (like Emscripten). (#421) 6 years ago
omar d5b22fb635 Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation. 6 years ago
omar 8d58055a54 Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file to ease integration. 6 years ago
omar 801645d350 Version 1.66b (will revisit how to change IMGUI_VERSION_NUM across versions, this commit reduces the numerical IMGUI_VERSION_NUM compared to the commit on Nov 22). 6 years ago
omar 48f6fdb349 Fixed typo. 6 years ago
omar 7658035e5a About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose. 6 years ago
Sebastian Krzyszkowiak b2e7a3806a
Examples: Allegro5: Add touchscreen support 6 years ago