12 Commits (5ea47d9560855c82c0f00bca695e5a47ca4e1ad1)

Author SHA1 Message Date
ocornut efa50f72a7 Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. (#4857) 3 years ago
luigifcruz 41e39ea6e1 Backends: Metal: Add Metal C++ bindings support. (#4824, #4746) 3 years ago
ocornut 440824d431 Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
Amend/fix 2b0bd40b
3 years ago
Rokas Kupstys 2b0bd40b99 Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464)
Backends: Normalize clipping rect handling across backends.
+ Squashed amends.
3 years ago
ocornut 838c16533d Backends: Comments. 3 years ago
thedmd 3c72e5142b Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. (#3761) 3 years ago
ocornut bda12e5fdd Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816)
Some of the viewport ideas from #2766 are not in there yet (e.g. Vulkan: setting compositeAlpha based on cap.supportedCompositeAlpha)
4 years ago
ocornut 58a0a7058c Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually. 4 years ago
Belinsky-L-V 695a4bd1a9 Backends: Metal: Fixed texture storage mode when building on Mac Catalyst. (#3748) 4 years ago
Albin Odervall b934b9bb86 Backends: OSX, Metal: Fix -Wshadow, -Wimplicit-float-conversion, and -Wsign-conversion warnings. (#3555) 4 years ago
ocornut b1a18d82e3 Moving backends code from examples/ to backends/ (step 6: update markdown documentation) 4 years ago
ocornut d9b2fb7338 Moving backends code from examples/ to backends/ (step 1: moving source files) 4 years ago