ocornut
7b0d58c5e5
Merge branch 'master' into docking
3 years ago
ocornut
fa2b318dd6
IO: Fixed input queue trickling of interleaved keys/chars events when InputText() is not active. ( #4921 , #4858 )
3 years ago
ocornut
5659db5529
IO: Fixed backward-compatibility accesses to io.KeysDown[]. ( #4921 , #4858 )
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+ Snuck in unrelated comments and removed the "fill once" comment (#5043 )
3 years ago
ocornut
dca527be1b
Clipper: Assert on extraneous calls to Step(). ( #4822 ) + Demo tweak.
3 years ago
ocornut
9948535118
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
# imgui_draw.cpp
3 years ago
ocornut
29d462ebce
Set HoveredID even when g.NavDisableMouseHover is set by gamepad/keyboard navigation. This will facilitate the use of future InputOwner API based on HoveredID/ActiveID.
...
Note that this widen the small gap between polling g.HoveredID and using IsItemHovered() the later does various filtering.
Added IsItemHovered(ImGuiHoveredFlags_NoNavOverride) to disable that specific state redirect/filter.
Side-effect: fix EndGroup() use of combining HoveredId values when gamepad/keyboard nav is active. Unlikely to have user-visible side effect since IsItemHovered() would have filtered out anyway.
Side-effect: fix IsAnyItemHovered() when gamepad/keyboard is active (but this wasn't the primary intent of this change).
Side-effect: fix using SetItemUsingMouseWheel() while hovering an item and gamepad/keyboard is active. (#2891 )
3 years ago
ocornut
d9e60d29e1
Clipper: Fixed a regresssion when not calling End() + calling End() twice as well. ( #4822 )
3 years ago
thedmd
5c8f8d0311
ImVector: Fixed erase() with empty range. ( #5009 ) amend/fix b6b8f66
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Actual change was missing in b6b8f66
3 years ago
ocornut
2dfa71fad5
Inputs: Fixed IsMouseClicked() repeat mode rate being half of keyboard repeat rate. Using KeyModAlt. Removed KeyModsPrev.
3 years ago
thedmd
b6b8f6634e
ImVector: Fixed erase() with empty range. ( #5009 )
3 years ago
Jeff Mears
71f98dd056
Declare ImVec2 and ImVec4 constructors as constexpr ( #4995 )
3 years ago
thedmd
4691fa0ed5
ImDrawList: PthArcTo: Add small tolerance when comparing angles ( #4993 )
3 years ago
ocornut
88de982071
Version 1.88 WIP
3 years ago
ocornut
aa86800092
Internals: rework RenderMouseCursor() signature so we can use it in docking branch more naturally. (Merged from master+ rework for docking)
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# Conflicts:
# imgui.cpp
# imgui_draw.cpp
3 years ago
ocornut
97b1abd6dd
Internals: rework RenderMouseCursor() signature so we can use it in docking branch more naturally.
3 years ago
ocornut
1ee252772a
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
3 years ago
ocornut
c71a50deb5
Version 1.87
3 years ago
ocornut
d378e4088f
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_draw.cpp
3 years ago
ocornut
6f73dbea80
TestEngine: submit window data to item system.
3 years ago
Clownacy
422902dbda
Correct typos ( #4954 , #4955 ), use IM_STATIC_ASSERT now that old pre-C++11 macro has been obsoleted.
3 years ago
ocornut
27004aca70
Revert moving ImGuiKeyModFlags to internal.h (amendc906c65)
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# Conflicts:
# imgui.cpp
3 years ago
ocornut
49e38a5b32
Revert moving ImGuiKeyModFlags to internal.h (amendc906c65)
3 years ago
ocornut
d5f0d45ae4
Merge branch 'master' into docking + remove two _PopUnusedDrawCmd() from docking branch, following 718daa1
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
3 years ago
ocornut
c906c65cac
(BREAKING) Replaced AddKeyModsEvent() added by 790132a
in favor of unified key enum system. Backends: update most. ( #4921 , #4858 )
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Sorry this is an unusual breaking but since we are WIP it is a good time to make a correction.
3 years ago
ocornut
8555335935
Shallow alignment of ImGuiKey stuff + moving some in internals. Internals: add offset to ImBitArray<>, simpify ActiveIdUsingKeyInputMask.
3 years ago
ocornut
b17b2fb732
Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. ( #4936 )
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Passing explicit ImGuiPopupFlags_MouseButtonRight to OpenPopupOnItemClick() calls somehow document the unusual (due to legacy) default value.
3 years ago
sergeyn
dd6a44abb1
Fix compiler warning for Intel compiler ( #4934 )
3 years ago
ocornut
26e59c8742
Nav: Fixed gamepad navigation in wrapping popups not wrapping all the way. ( #4365 )
3 years ago
ocornut
3e0d6ec895
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
3 years ago
ocornut
62d6be3747
IO: Removed ImGuiInputSource from public api for now, unnecessary. ( #4858 , #787 )
3 years ago
ocornut
f33bb99821
IO: added AddKeyAnalogEvent() and support for ImGuiKey_GamepadXXXX. ( #4858 , #787 )
3 years ago
Rokas Kupstys
19471da3fd
Popups: Fix a crash when a new window is created after a modal on the same frame. ( #4920 )
3 years ago
ocornut
7ad42ff431
IO: renamed io.ConfigInputEventQueue to io.ConfigInputTrickleEventQueue. ( #4858 )
3 years ago
ocornut
97b1ffcb3b
IO: Reorder enums, compact a little in header. Removed const from internal GetKeyData().
3 years ago
ocornut
91ae56af45
Removed support for legacy arithmetic operators (+*/) when inputing text into a slider/drag. ( #4917 , #3184 )
3 years ago
ocornut
673f5e588d
IO: moved fields to put more focus on the new functions + update misc docs/references + update main.mm in Apple+Metal example ( #4858 )
3 years ago
ocornut
e278277d53
IO: added AddMouseViewportEvent() + used in backends.
3 years ago
ocornut
1338eb31f7
Viewports: Relaxed specs for backend supporting ImGuiBackendFlags_HasMouseHoveredViewport. Backends: SDL: Added support for simplified HasMouseHoveredViewport. ( #1542 , #4665 )
3 years ago
ocornut
8567a4cca3
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui_demo.cpp
# imgui_internal.h
3 years ago
ocornut
7374b96f5c
IO: Added input queue. ( #4858 , #2787 , #1992 , #3383 , #2525 , #1320 )
3 years ago
thedmd
b8e56dce83
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
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Details: note that SDL, OSX and GLFW backends removed recording of MouseJustPressed[] which will be unnecessary with input queue (which is the NEXT commit). (#2787 , #1992 , #3383 , #2525 , #1320 )
3 years ago
ocornut
92c4ff1c2f
Rename ImGuiKey_LeftControl to ImGuiKey_LeftCtrl, ImGuiKey_RightControl to ImGuiKey_RightCtrl + made key order match mods order. ( #4858 )
3 years ago
ocornut
eb823655af
Removed support for pre-C++11 compilers. We'll stop supporting VS2010. ( #4537 )
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Build all
3 years ago
ocornut
0647ba3bad
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
3 years ago
ocornut
7f8a89c25c
Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName().
3 years ago
ocornut
956e03009a
Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName().
3 years ago
ocornut
acfc7798fd
Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. ( #2625 , #4858 )
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Amend 790132a
(breaking)
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
3 years ago
ocornut
e8172fdfbc
Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. ( #2625 , #4858 )
...
Amend 790132a
(breaking)
3 years ago
ocornut
ef681e7019
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_glfw.h
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_sdl.h
# backends/imgui_impl_win32.cpp
# backends/imgui_impl_win32.h
# imgui.cpp
3 years ago
ocornut
790132a672
Added io.AddKeyModEvent() and updated backends accordingly. ( #2625 , #4858 )
3 years ago