omar
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63332d152a
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Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
Examples: Updated examples.
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7 years ago |
omar
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3171f90a1a
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Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
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7 years ago |
omar
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4b49f03a40
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Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
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7 years ago |
omar
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73d493c780
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Examples: Organized header files to make available features more visible.
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7 years ago |
omar
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36f00811b9
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Examples: Comments to guide people unfamiliar with the librairies used.
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7 years ago |
ocornut
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fdc4299c6c
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Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
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9 years ago |
ocornut
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04396ed7a9
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FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
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9 years ago |
ocornut
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94ec3d534e
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Examples: Header comments.
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9 years ago |
ocornut
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ab7e91b65e
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Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356)
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9 years ago |
ocornut
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9d0caa2e66
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Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356)
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9 years ago |