4359 Commits (682249396f02b8c21e5ff333ab4a1969c89387ad)

Author SHA1 Message Date
ocornut 682249396f Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
#	imgui.cpp
4 years ago
ocornut e5cb04b132 Version 1.79
+ Update readme and mission statement.
Removed "Minimize screen reel-estate usage", removed details on memory consumption (still very valid, just too much noise in a mission statement)
4 years ago
Christian ae5b4991be
Docs: update gallery links. (#3514) 4 years ago
ocornut 4fd43a8b64 Internals: removed NavLayerCurrentMask (redundant, add extra shift in ItemAdd(). 4 years ago
ocornut 01cc666039 ImGuiListClipper: Renamed constructor parameters which created an ambiguous alternative to using the ImGuiListClipper::Begin() function, with misleading edge cases. 4 years ago
ocornut 958e58b06b Merge branch 'master' into docking
# Conflicts:
#	examples/example_apple_opengl2/main.mm
#	imgui.cpp
4 years ago
ocornut c49330fc52 Docking: Fix handling of WindowMenuButtonPosition == ImGuiDir_None in Docking Nodes. (#3499) 4 years ago
ocornut 52c0b1a340 ImGuiListClipper: internal rework and tidying up to facilitate supporting frozen rows in tables + stop promoting using constructors parameters. 4 years ago
ocornut 324e0310ad Renamed ImGuiSliderFlags_ClampOnInput to ImGuiSliderFlags_AlwaysClamp. (#1829, #3209, #946, #413) 4 years ago
ocornut fbabf651f4 Style: Renamed style.TabMinWidthForUnselectedCloseButton to style.TabMinWidthForCloseButton. Fixed README links. 4 years ago
ocornut fa004ae79a Merge branch 'master' into docking
# Conflicts:
#	examples/imgui_examples.sln
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_dx12.h
#	examples/imgui_impl_opengl3.cpp
#	imgui.cpp
#	imgui_demo.cpp
#	imgui_internal.h
#	imgui_widgets.cpp
4 years ago
ocornut 1ec464eb9a Tab Bar: Further simplification of section/clip rect handling. (#3291) 4 years ago
ocornut 5e5f25e2dd Tab Bar: Rename named sections members into array. Various tidying up. (#3291) 4 years ago
Louis Schnellbach 7ac16c02cc Tab Bar: Fix multiple width and position computation issue. (#3291) 4 years ago
ocornut f23c39c395 Tab Bar: Fixed handling of scrolling policy with leading/trailing tabs. + warning fixes + bunch of renaming. (#3291)
Demo tweaks.
4 years ago
ocornut 29836412e1 Internals, CollapsingHeader, TabItem: Standardized using a #CLOSE id prefix for TabItem and ColllapsingHeader (same as window) 4 years ago
ocornut 795cf6fcb5 Removed return value from OpenPopupOnItemClick(). Use IsWindowAppearing() after BeginPopup() for a similar result. 4 years ago
ocornut a58a727781 Renamed OpenPopupContextItem() back to OpenPopupOnItemClick(), reverting 99ab5210 4 years ago
ocornut c206a19373 Removed ImFont::DisplayOffset in favor of ImFontConfig::GlyphOffset. (#1619)
+ Fonts: AddFontDefault() adjust its vertical offset based on floor(size/13) instead of always +1.
4 years ago
ocornut c47bcb25ed Fix popup and tooltip positioning when not fitting in the screen. Amend fa42ccea8.
# Conflicts:
#	docs/CHANGELOG.txt
4 years ago
Rokas Kupstys b7b08f52a4 Fix popup and tooltip positioning when not fitting in the screen. 4 years ago
ocornut 6bc526676c Viewports: Comments, removed unnecessary use of ViewportFrontMostStampCount (the LastFrontMostStampCount is enough) 4 years ago
omar 78f753ffff Merge branch 'master' into docking + incl add wd->Pipeline in ImGui_ImplVulkan_RenderDrawData platform code (#3455, #3459) 4 years ago
ocornut 70289ab42c Scrolling: Fixed edge snapping being applied prior to knowing ContentSize. (#3452)
Fix 473a01adb.
4 years ago
ocornut 8db94cd992 Internals: Scroll related, comments & shallow tweaks. 4 years ago
ocornut 36c331ff74 Merge branch 'master' into docking
# Conflicts:
#	examples/example_glfw_vulkan/main.cpp
#	examples/example_sdl_vulkan/main.cpp
#	imgui.cpp
#	imgui_internal.h
4 years ago
ocornut 8dacb4da20 Docking: Fixed DockNode tab bar initial order broken by 8c80d533d 4 years ago
Valentin Vanelslande 9a9ee7f813
NavInitWindow: Change IMGUI_DEBUG_LOG to IMGUI_DEBUG_LOG_NAV (#3450) 4 years ago
ocornut f4d062fa11 Nav: Added debug logging, extract bits of code into NavUpdateInitResult(). 4 years ago
ocornut fc625d249f Internals: Begin: update ->Hidden flags only on first begin of the frame. (ignore whitespace to see simple diff)
# Conflicts:
#	imgui.cpp
4 years ago
ocornut a456d17dfc Internals: Begin: update ->Hidden flags only on first begin of the frame. (ignore whitespace to see simple diff) 4 years ago
ocornut 34077c0140 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
4 years ago
ocornut ce230fc370 Internals: TabBar renaming and shuffling stuff around.
+ sneaking a readme change
4 years ago
ocornut 600b8f60b4 Docking: Fixed crash in metrics. 4 years ago
ocornut 13f718337a Internals: Added support for overriding locale decimal point, undocumented. (#2278) + Misc doc update.
Doc: Mention IMGUI_VERSION_NUM in recent api breaking changes + textwrap some demo code.
4 years ago
ocornut 901d432cb7 Nav: Fixed using Alt to toggle the Menu layer when inside a Modal window. (#787) Tidying up todo items. 4 years ago
ocornut 093afd4f7f Internals: Added Name to ImGuiDataTypeInfo + minor misc comments in BeginGroup(). 4 years ago
ocornut 45499b8f2f Window: Fixed using non-zero pivot in SetNextWindowPos() when the window is collapsed. (#3433) 4 years ago
ocornut b30d33378d Nav: Activate InputSource as Gamepad when pressing any of the digital d-pad button. 4 years ago
ocornut 8d71bc2132 Internals: Nav: shallow refactor. 4 years ago
Rokas Kupstys 833eb771f2 Nav: Fix navigation resuming on first visible item when using gamepad.
In cases where navigation was requested with focused item out of view, clipping of current item rect resulted in an inverted rect, which was completely discarded and ImRect(0,0,0,0) was used as current point from which navigation scoring was calculated. IsInverted() check is completely removed as rect can no longer be inverted. Since rects are not initialized to ImRect(0,0,0,0) - old .Min.x != FLT_MAX check (which was changed in c7835dd189) is not necessary either.
4 years ago
ocornut 1e8b9f84da Nav: Removed stateful NavMoveFromClampedRefRect and made it more explicit that nav move request from gamepad start from a clipped location. 4 years ago
ocornut e9053515bb Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
#	examples/example_glfw_vulkan/main.cpp
#	examples/example_sdl_vulkan/main.cpp
4 years ago
ocornut 30f0900b1c Docking: Fix honoring payload filter with overlapping nodes. (we incorrectly over-relied on g.HoveredDockNode when making change for #3398)
Essentially undo part of 85a661d (#3398) + ref cf31254 (#3420)
4 years ago
Rokas Kupstys 021c28ae39 Nav: Fix ScrollToBringRectIntoView() not bringing entire item into view when nav moves to the left. Correct some comments. 4 years ago
omar d451f6cc30 Nav tweaks. Demo: Fixed drag and drop demo state (broken by f152fac4f1). Fixed incorrect format string (which would work without IMGUI_DISABLE_OBSOLETE_FUNCTIONS). 4 years ago
ocornut 831e2c920e Docking, Viewport: Fixed a rare edge-case if the window targetted by CTRL+Tab stops being rendered. 4 years ago
ocornut cf312545e8 Docking: Fixed docking while hovering a child window. (#3420) broken by 85a661d27. Improve metrics debugging. 4 years ago
ocornut 9d20a5f0a5 Docking: DockSpace() emits ItemSize() properly + dockspace demo (works now since 05a25e5f3) 4 years ago
ocornut ad8fdc917f Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
#	imgui.cpp
4 years ago