ocornut
682249396f
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
4 years ago
ocornut
e5cb04b132
Version 1.79
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+ Update readme and mission statement.
Removed "Minimize screen reel-estate usage", removed details on memory consumption (still very valid, just too much noise in a mission statement)
4 years ago
Christian
ae5b4991be
Docs: update gallery links. ( #3514 )
4 years ago
ocornut
4fd43a8b64
Internals: removed NavLayerCurrentMask (redundant, add extra shift in ItemAdd().
4 years ago
ocornut
01cc666039
ImGuiListClipper: Renamed constructor parameters which created an ambiguous alternative to using the ImGuiListClipper::Begin() function, with misleading edge cases.
4 years ago
ocornut
958e58b06b
Merge branch 'master' into docking
...
# Conflicts:
# examples/example_apple_opengl2/main.mm
# imgui.cpp
4 years ago
ocornut
c49330fc52
Docking: Fix handling of WindowMenuButtonPosition == ImGuiDir_None in Docking Nodes. ( #3499 )
4 years ago
ocornut
52c0b1a340
ImGuiListClipper: internal rework and tidying up to facilitate supporting frozen rows in tables + stop promoting using constructors parameters.
4 years ago
ocornut
324e0310ad
Renamed ImGuiSliderFlags_ClampOnInput to ImGuiSliderFlags_AlwaysClamp. ( #1829 , #3209 , #946 , #413 )
4 years ago
ocornut
fbabf651f4
Style: Renamed style.TabMinWidthForUnselectedCloseButton to style.TabMinWidthForCloseButton. Fixed README links.
4 years ago
ocornut
fa004ae79a
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_examples.sln
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx12.h
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_demo.cpp
# imgui_internal.h
# imgui_widgets.cpp
4 years ago
ocornut
1ec464eb9a
Tab Bar: Further simplification of section/clip rect handling. ( #3291 )
4 years ago
ocornut
5e5f25e2dd
Tab Bar: Rename named sections members into array. Various tidying up. ( #3291 )
4 years ago
Louis Schnellbach
7ac16c02cc
Tab Bar: Fix multiple width and position computation issue. ( #3291 )
4 years ago
ocornut
f23c39c395
Tab Bar: Fixed handling of scrolling policy with leading/trailing tabs. + warning fixes + bunch of renaming. ( #3291 )
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Demo tweaks.
4 years ago
ocornut
29836412e1
Internals, CollapsingHeader, TabItem: Standardized using a #CLOSE id prefix for TabItem and ColllapsingHeader (same as window)
4 years ago
ocornut
795cf6fcb5
Removed return value from OpenPopupOnItemClick(). Use IsWindowAppearing() after BeginPopup() for a similar result.
4 years ago
ocornut
a58a727781
Renamed OpenPopupContextItem() back to OpenPopupOnItemClick(), reverting 99ab5210
4 years ago
ocornut
c206a19373
Removed ImFont::DisplayOffset in favor of ImFontConfig::GlyphOffset. ( #1619 )
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+ Fonts: AddFontDefault() adjust its vertical offset based on floor(size/13) instead of always +1.
4 years ago
ocornut
c47bcb25ed
Fix popup and tooltip positioning when not fitting in the screen. Amend fa42ccea8.
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# Conflicts:
# docs/CHANGELOG.txt
4 years ago
Rokas Kupstys
b7b08f52a4
Fix popup and tooltip positioning when not fitting in the screen.
4 years ago
ocornut
6bc526676c
Viewports: Comments, removed unnecessary use of ViewportFrontMostStampCount (the LastFrontMostStampCount is enough)
4 years ago
omar
78f753ffff
Merge branch 'master' into docking + incl add wd->Pipeline in ImGui_ImplVulkan_RenderDrawData platform code ( #3455 , #3459 )
4 years ago
ocornut
70289ab42c
Scrolling: Fixed edge snapping being applied prior to knowing ContentSize. ( #3452 )
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Fix 473a01adb
.
4 years ago
ocornut
8db94cd992
Internals: Scroll related, comments & shallow tweaks.
4 years ago
ocornut
36c331ff74
Merge branch 'master' into docking
...
# Conflicts:
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
# imgui.cpp
# imgui_internal.h
4 years ago
ocornut
8dacb4da20
Docking: Fixed DockNode tab bar initial order broken by 8c80d533d
4 years ago
Valentin Vanelslande
9a9ee7f813
NavInitWindow: Change IMGUI_DEBUG_LOG to IMGUI_DEBUG_LOG_NAV ( #3450 )
4 years ago
ocornut
f4d062fa11
Nav: Added debug logging, extract bits of code into NavUpdateInitResult().
4 years ago
ocornut
fc625d249f
Internals: Begin: update ->Hidden flags only on first begin of the frame. (ignore whitespace to see simple diff)
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# Conflicts:
# imgui.cpp
4 years ago
ocornut
a456d17dfc
Internals: Begin: update ->Hidden flags only on first begin of the frame. (ignore whitespace to see simple diff)
4 years ago
ocornut
34077c0140
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
4 years ago
ocornut
ce230fc370
Internals: TabBar renaming and shuffling stuff around.
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+ sneaking a readme change
4 years ago
ocornut
600b8f60b4
Docking: Fixed crash in metrics.
4 years ago
ocornut
13f718337a
Internals: Added support for overriding locale decimal point, undocumented. ( #2278 ) + Misc doc update.
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Doc: Mention IMGUI_VERSION_NUM in recent api breaking changes + textwrap some demo code.
4 years ago
ocornut
901d432cb7
Nav: Fixed using Alt to toggle the Menu layer when inside a Modal window. ( #787 ) Tidying up todo items.
4 years ago
ocornut
093afd4f7f
Internals: Added Name to ImGuiDataTypeInfo + minor misc comments in BeginGroup().
4 years ago
ocornut
45499b8f2f
Window: Fixed using non-zero pivot in SetNextWindowPos() when the window is collapsed. ( #3433 )
4 years ago
ocornut
b30d33378d
Nav: Activate InputSource as Gamepad when pressing any of the digital d-pad button.
4 years ago
ocornut
8d71bc2132
Internals: Nav: shallow refactor.
4 years ago
Rokas Kupstys
833eb771f2
Nav: Fix navigation resuming on first visible item when using gamepad.
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In cases where navigation was requested with focused item out of view, clipping of current item rect resulted in an inverted rect, which was completely discarded and ImRect(0,0,0,0) was used as current point from which navigation scoring was calculated. IsInverted() check is completely removed as rect can no longer be inverted. Since rects are not initialized to ImRect(0,0,0,0) - old .Min.x != FLT_MAX check (which was changed in c7835dd189
) is not necessary either.
4 years ago
ocornut
1e8b9f84da
Nav: Removed stateful NavMoveFromClampedRefRect and made it more explicit that nav move request from gamepad start from a clipped location.
4 years ago
ocornut
e9053515bb
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
4 years ago
ocornut
30f0900b1c
Docking: Fix honoring payload filter with overlapping nodes. (we incorrectly over-relied on g.HoveredDockNode when making change for #3398 )
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Essentially undo part of 85a661d
(#3398 ) + ref cf31254
(#3420 )
4 years ago
Rokas Kupstys
021c28ae39
Nav: Fix ScrollToBringRectIntoView() not bringing entire item into view when nav moves to the left. Correct some comments.
4 years ago
omar
d451f6cc30
Nav tweaks. Demo: Fixed drag and drop demo state (broken by f152fac4f1
). Fixed incorrect format string (which would work without IMGUI_DISABLE_OBSOLETE_FUNCTIONS).
4 years ago
ocornut
831e2c920e
Docking, Viewport: Fixed a rare edge-case if the window targetted by CTRL+Tab stops being rendered.
4 years ago
ocornut
cf312545e8
Docking: Fixed docking while hovering a child window. ( #3420 ) broken by 85a661d27
. Improve metrics debugging.
4 years ago
ocornut
9d20a5f0a5
Docking: DockSpace() emits ItemSize() properly + dockspace demo (works now since 05a25e5f3
)
4 years ago
ocornut
ad8fdc917f
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
4 years ago