ocornut
682447306d
Merge branch 'features/backends_context' into docking
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# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# examples/example_apple_opengl2/main.mm
4 years ago
ocornut
0aeb978e61
Comments + adding spacing in headers because VS IDE parser display blocks so badly. Add helper in internal's ImGuiInputTextState. ( #4275 )
4 years ago
ocornut
95db098477
ImFontAtlas: move implicit AddFontDefault call to Build() function + remove unnecessary asserts in backend.
4 years ago
ocornut
38165f420f
Fonts: Prefer using U+FFFD character for fallback instead of '?'. Use U+FF0E dot character to construct an ellipsis if U+002E '.' is not available. ( #4269 )
4 years ago
ocornut
ac35b4bba2
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
4 years ago
ocornut
1965f38e9e
ImGuiWindowFlags_UnsavedDocument/ImGuiTabItmeFlags_UnsavedDocument display a dot instead of a '*'.
4 years ago
ocornut
f0c4d609a6
Default window focus scope not 0. Added ImGuiSelectableFlags_SelectOnNav with comments and caveats. ( #1861 , #4242,)
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Focus scope default value: amend 7ee623d9
a5041c88
2ebe08be
4 years ago
ocornut
cce307a2be
Viewports: Fix popup/tooltip created without a parent window from being given a ParentViewportId value of the implicit/fallback window. ( #4236 , #2409 )
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Amend 3ead9820
4 years ago
ocornut
afabb2f3d8
Viewport: extracted code out of Begin() into WindowSyncOwnedViewport() - no other change
4 years ago
ocornut
9b417b26d9
Metrics: Tentative fix for bad printf format.
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Ref b53b8f58df
, a7a1b3b0a7
4 years ago
ocornut
db0338a1f2
Nav, Drag and Drop, Docking: fixed two issues leading nav result to conflict with moving a window. ( #4211 , #3025 )
4 years ago
ocornut
4161a67b38
ImVector: added clear_delete(), clear_destruct() helpers.
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# Conflicts:
# imgui.cpp
4 years ago
ocornut
865b2ca6f9
Added PushDisabled(), PopDisabled() currently only exposed in imgui_internal.h ( #211 )
4 years ago
ocornut
d0c6dd9baf
ImVector: added clear_delete(), clear_destruct() helpers.
4 years ago
ocornut
61f4aec868
Added PushDisabled(), PopDisabled() currently only exposed in imgui_internal.h ( #211 )
4 years ago
ocornut
16abfa5eb6
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
4 years ago
ocornut
94b680e830
Internals: fixed ImPool:: iteration, rename GetBufSize to GetMapSize. Amend c6c82b9f
4 years ago
ocornut
c6c82b9f1d
Internals: fixed iterating ImPool, fix after use of TableRemove() (was only used by TestEngine)
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Merge metrics bits from 646c87359
4 years ago
ocornut
5e528d9eea
Docking: Clicking on the right-most close button of a docking node closes all windows. ( #4186 )
4 years ago
ocornut
f03ab2a5c5
Docking: Fix IsWindowAppearing() unnecessarily returning true twice in a row. ( #4177 , #3982 , #1497 , #1061 ) + added a zealous assert.
4 years ago
ocornut
fa1f540e6c
Docking: Amend 91704b7
, window->DockXXX booleans not properly cleared when window not docked. ( #4177 , #3982 , #1497 , #1061 )
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Fix issue with freshly split windows/nodes incorrectly returning true to IsWindowAppearing().
4 years ago
ocornut
91704b773e
Docking: Fix IsWindowAppearing() and ImGuiCond_Appearing on docked windows. ( #4177 , #3982 , #1497 , #1061 )
4 years ago
ocornut
5b4bc985ad
Nav, Combo: removed unnecessary window->LastNavIds[] assignment in combo code. + minor renaming.
4 years ago
ocornut
1ad1429c6d
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
4 years ago
ocornut
c2bf4abfa1
Internals: Added ImTextCharToUtf8() helper. Added "out_" markers in more UTF-8 functions. Metrics: Fonts: Fixed display of EllipsisChar by feeding proper utf-8.
4 years ago
ocornut
3a941f95e9
Metrics, Demo: moved font details display to metrics code. ( #4171 )
4 years ago
ocornut
e31d13fa76
Version 1.84 WIP
4 years ago
ocornut
1b435ae3e0
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
4 years ago
ocornut
ad5d1a8429
Version 1.83
4 years ago
ocornut
88a24fb896
Fix build with IMGUI_DISABLE_DEMO_WINDOWS
4 years ago
ocornut
029c83c73e
Combos: Changed the combo popup to use a different id to also using a context menu with the default item id. ( #4167 )
4 years ago
ocornut
c708299ca9
Docs: Improvements to description of using colored glyphes/emojis. ( #4169 , #3369 ) + Add Fonts to Metrics. Removed IMGUI_HAS_TABLE markers.
4 years ago
ocornut
b474bff6c6
Nav: Fixed single frame CTRL+Tab from properly enabling the menu layer of target window if it doesn't have other active layers.
4 years ago
ocornut
105d82d134
Docking: Docking node tab bar honors ItemInnerSpacing.x before first tab. Tweak rendering and alignment of dock node menu marker. ( #4130 )
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+ Fix ~0 in EndFrameDrawDimmedBackgrounds() which is obsolete way of signifying "all round corners".
4 years ago
ocornut
86c2b609ef
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
4 years ago
thedmd
3c72e5142b
Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. ( #3761 )
4 years ago
ocornut
41030cbfe2
Tweak computation of io.Framerate so it is less biased toward high-values in the first 120 frames. ( #4138 )
4 years ago
ocornut
4ce6bd8cff
Tables: sharing splitter and sort buffers between tables, reducing memory footprints. ( #3740 )
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+ GC pass on that data.
4 years ago
ocornut
32c453ae53
Tables: sharing transient buffers between tables, reducing memory footprints. ( #3740 )
4 years ago
ocornut
31290807dc
Merge branch 'master' into docking
...
+ fix warning fix for mingw+dx9
# Conflicts:
# backends/imgui_impl_dx9.cpp
# imgui.cpp
4 years ago
ocornut
393941ceea
Refactor focusable/tabbalbe item registration toward allowing to handle it prior to clipping (not yet the case) ( #343 , #4079 )
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Now performed in ItemAdd(). It can't be trivially moved above clipping effectively because it would require us to scroll to be useful, meaning we'd be better off locking the bounding box a frame earlier. Still wip.
As-is this commit has no value for end-user, but it's a reengineering that moves us closer to the solution. + Internals: moved internal flags.
4 years ago
ocornut
2c3f25d2d9
Nav: Fixed Tabbing initial activation from skipping the first item if it is tabbable through. ( #787 )
4 years ago
ocornut
9b90639577
Internals: ItemFlags is a shared resource as advertised. Fix Begin/PushItemFlags/End sequence (mostly for consistency)
4 years ago
ocornut
788e91aece
Fixes for MSVC static analyzers (wider range of versions). ( #3938 , #4073 ) + warning fix ( #4089 ) + comments.
4 years ago
ocornut
89162a04f4
Fixes for PVS Studio and MSVC static analyzers. Using a macro to suppress single-use MSVC false positives. ( #3938 , #4073 )
4 years ago
ocornut
d28535f351
Fixes for Visual Studio 2019 static analyzers. ( #3938 , #4073 ) + two minor edge case were invalid scalar input (e.g. a sign only) would return buffer as modified.
4 years ago
ocornut
b493cae8c9
Nav: Fixed pressing Escape to leave menu layer while in a popup or child window. ( #787 )
4 years ago
Rokas Kupstys
21428ad3f4
Nav, InputText: Fixed accidental menu toggling while typing non-ascii characters using AltGR. ( #370 )
4 years ago
ocornut
4540177ce7
Nav: clear activeid on menu toggle (so pressing Alt leaving an InputText will steal ActiveID. Previously wouldn't not, but ButtonBehavior() hover logic would not show Menu layer item as hovered when ActiveId != 0). ( #787 )
...
(Adjacent to #370 )
4 years ago
ocornut
e61e8aea9c
Nav: clear navid in NavInitWindow() when window is marked with ImGuiWindowFlags_NoNavInputs. ( #787 )
...
(no expected side-effects, maybe consistency, but those NavLastIds[] values would likely have been 0 already)
4 years ago