1320 Commits (747f7fdbbaa1fdd46d5115c7333ab0722a7c2afc)

Author SHA1 Message Date
ocornut 747f7fdbba Docking: prevent docking any window created above a popup/modal. (#4317) 3 years ago
ocornut f605351307 Added an assertion for the common user mistake of using "" as an identifier at the root level of a window. (#1414, #2562, #2807, #4008, #4158, #4375, #4548, #4657, #4796)
#4158, #4375, #4548, #4657, #4796)
3 years ago
ocornut e31d116d37 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_opengl2.cpp
#	imgui.cpp
#	imgui_internal.h
3 years ago
ocornut bdd2a94315 InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. (#3781, #4794) 3 years ago
ocornut 072caa4a90 InputText: fixed incorrect padding when FrameBorder > 0. (#4794, #3781) 3 years ago
ocornut a19815dc6b Backends: Allegro5: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790) 3 years ago
ocornut c80e8b964c Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790) 3 years ago
Rokas Kupstys b38af0f522 Popups: Fix popups being closed by newly appearing windows. (#4317)
* Popups/modals now remain open when new windows are created from within popup/modal begin stack.
* Modals are not closed when new window appears behind active modal.
Tested by "window_popup_interruptions"
3 years ago
ocornut c1b70e0391 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
3 years ago
ocornut 926addbfe2 Clipper: fixed invalid state when number of frozen table row is smaller than ItemCount.
+ Bonus rather unorthodox coding style.
3 years ago
ocornut a76bc52da5 Window, Clipper: store initial precision loss and apply in clipper. (#3609, #3962 + https://github.com/ocornut/imgui_club/issues/20) 3 years ago
ocornut 6e141a9cae Internals: made ScrollbarEx() use ImS64 to facilitate use with larger ranges (not fully tested) + clipper tweaks (#3609, #3962 + https://github.com/ocornut/imgui_club/issues/20)
This does NOT fix all problems with large ranges and floating point precision, it merely attenuate them.
3 years ago
ocornut aa41f16589 Separator: fixed cover all columns while called inside a table. (#4787, #205) 3 years ago
ocornut 06e4f4e370 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_sdlrenderer.cpp
#	backends/imgui_impl_sdlrenderer.h
#	imgui.cpp
#	imgui.h
3 years ago
ocornut da3a36eefd Backport from docking branch: minor stuff.
Fixed software mouse cursor being rendered multiple times if Render() is called more than once.
3 years ago
ocornut b16f738d04 Docking: docked windows honor ImGuiCol_WindowBg. Host window in charge of rendering seams. (#2700, #2539 + Docked windows honor display their border properly. (#2522)
Plus: better support for transparent one in nodes
Side effects: DockContextBindNodeToWindow doesn't alter node->IsVisible.
Side effects: ImDrawList:: _ResetForNewFrame() needs to merge, sane (in case of
(Amended, force-pushed)
3 years ago
ocornut 78c6435dbb Inputs: (breaking wip) removed IsMouseTripleClicked() added recently (during 1.86 WIP), replaced with GetMouseClickedCount(). (#3229) 3 years ago
Rokas Kupstys 5c388c39f4 Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926) 3 years ago
ocornut 8733ca49b0 Docking: Fixed single-frame node pos/size inconsistencies when window stop or start being submitted.
Fix 718e15c7d while preserving its intended property. Tested by "docking_window_appearing_layout". (#2109)
3 years ago
ocornut 6afcfe3442 Docking: Fixed incorrectly rounded tab bars for dock node that are not at the top of their dock tree. 3 years ago
ocornut 848d21b6b5 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_sdlrenderer.cpp
#	backends/imgui_impl_sdlrenderer.h
#	imgui.cpp
#	imgui_widgets.cpp
3 years ago
ocornut 1ab3007752 Viewports: Fixed CTRL+TAB highlight outline on docked windows not always fitting in host viewport + moved EndFrameDrawDimmedBackgrounds() call + removed duplicate code in Begin() already in EndFrameDrawDimmedBackgrounds() 3 years ago
ocornut 440824d431 Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
Amend/fix 2b0bd40b
3 years ago
ocornut f087a5b856 Metrics: Added a node showing windows in submission order and showing the Begin() stack. 3 years ago
ocornut 66f0fb986c Inputtext, Nav: fixed using SetKeyboardFocusHere() on InputTextMultiline(). (#4761) 3 years ago
ocornut 5ccb66794b Backends: WebGPU: Passing explicit buffer sizes as validation layers appears to not do what the in-flux specs says. (#4766 3 years ago
ocornut 5ac25e7c7a InputText: fixed ReadOnly flag preventing callbacks from receiving the text buffer. (#4762) 3 years ago
ocornut 719d931304 Docking: Fixed a bug undocking windows docked into a non-visible or _KeepAliveOnly dockspace. (#4757) 3 years ago
ocornut b50b22d787 Fixed tooltip in own viewport over modal from being incorrectly dimmed. (#4729)
Normally we would aim to ensure that g.Windows[] gets maintained to reflect display layer but it is presently non trivial.
3 years ago
ocornut 2080d12bd9 Viewports: Made it possible to explicitly assign ImGuiWindowClass::ParentViewportId to 0. (#3152, #2871) 3 years ago
ocornut 3fde445b91 Misc: Added missing ImGuiMouseCursor_NotAllowed cursor for software rendering (when io.MouseDrawCursor is enabled). (#4713) 3 years ago
ocornut 2c29e391dd Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceAllowNullID doesn't lose tooltip when scrolling. (#143)
Reduced amount of self critical commentary since it'll appear like a hack for users but it isn't more a hack than many other things.
3 years ago
ocornut dc8c3618e8 Merge branch 'master' into docking
# Conflicts:
#	imgui_demo.cpp
3 years ago
ocornut e790fc0e79 Nav: prevent child from clipping items when using _NavFlattened and parent has a pending nav request. (#787) 3 years ago
ocornut eb02dcf87f Nav: enable move/resize window with keyboard in Ctrl+Tabbing windowing menu even without _NavEnableKeyboard. (#4023, #787). 3 years ago
ocornut 8ce23b3ccd Nav: Ctrl+tabbing to cycle through windows is now enabled regardless of _NavEnableKeyboard. (#4023, #767) 3 years ago
ocornut bce1ba400f Clipper: add ForceDisplayRangeByIndices (#3841, #3578)
This partially reverts commit 6a7e2c74fb.
3 years ago
ocornut ebac375791 Docs: added info about Freetype, editing sponsors. 3 years ago
ocornut b17dffffb3 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
3 years ago
ocornut 1a7526dcd4 Nav, Tabbing: refactor tabbing system to support clipped items, scrolling, using nav queries. (#4449)
Not using counter/modulo anymore and special provisions to handle tab wrapping with ImGuiListClipper. Wrapping may be done better as a next-frame forwarded request.
Also one extra step toward #3949 #3985
3 years ago
ocornut f01a6d3e8f InputText, Nav: fixed repeated calls to SetKeyboardFocusHere() preventing to use InputText(). (#4682)
+ Stack Tool: favor inspecting HoveredID over ActiveID as the later is more likely to be locked.
3 years ago
ocornut c1d2793580 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
3 years ago
ocornut 64daeddf6f Removed CalcListClipping() function. (#3841) 3 years ago
ocornut 6a7e2c74fb Clipper: remove ForceDisplayRangeByIndices/ForceDisplayRangeByPositions functions until we find a need for them, since #3841 is now solved automatically. 3 years ago
ocornut 93cccd27f6 Clipper: bunch of rework. (#3841, #1725)
- Focused/NavId now always included in display range.
- Any number of steps (while preserving zero-alloc policy).
- Non contiguous ranges for nav processing
- Moved new fields internally (+ moved StepNo away from sight so it doesn't get missused).
- Generally tweaks/refactors.
3 years ago
ocornut b409df34db Clipper: Fixed content height declaration slightly mismatching the one of when not using a clipper. 3 years ago
ocornut 0b4edf4e94 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_vulkan.cpp
#	imgui.cpp
3 years ago
ocornut 14466a6d19 Nav: Page/Home/End doesn't immediately restore highlight (before results comes) + pressing Esc to exit a child window re-enable the Nav highlight if it was disabled by mouse.
Also fix a move request fail restoring highlight from not moving mouse cursor.
Add NavRestoreHighlightAfterMove() helper a little bit of extra sanity.
3 years ago
ocornut 978598b174 Nav: pressing PageUp/PageDown/Home/End when in Menu layer automatically moves back to Main layer. + fixed resizing window from borders setting navigation to Menu layer. 3 years ago
omar eb654f1bad
Typo 3 years ago