omar
7dbae8a198
Doc: Simplified Readme, removed FAQ index
5 years ago
omar
6ffee0e75e
Backends: DX12: Added extra ID3D12DescriptorHeap parameter to ImGui_ImplDX12_Init() function. The value is unused in master branch but will be used by the multi-viewport features (docking branch). ( #2851 )
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+ Using SafeRelease() in master.
5 years ago
omar
eedc8f993f
Examples: DX12: Using IDXGIDebug1::ReportLiveObjects() when DX12_ENABLE_DEBUG_LAYER is enabled.
5 years ago
malte-v
4de32cc87e
Backends: GLFW: Restore previously installed user callbacks in ImplGlfw when ImGui shuts down ( #2836 )
5 years ago
omar
53278be61f
FAQ, Readme. Use = {} instead of = { 0 }, wasn't problematic because they were all static variables or one stack array not read. But hey.
5 years ago
omar
9994f5bcbe
Fixed more FAQ links, oops.. ( #2848 )
5 years ago
omar
3bbc27ebd9
Fixed more FAQ links. ( #2848 )
5 years ago
omar
5fc427a49e
Improved and moved FAQ to docs/FAQ.md so it can be readable on the web. ( #2848 )
5 years ago
omar
c21fdabb43
Doc: Readme: moving contents to FAQ.
5 years ago
omar
a41f0b2df4
Inputs: Fixed a miscalculation in the keyboard/mouse "typematic" repeat delay/rate calculation, used by keys and e.g. repeating mouse buttons as well as the GetKeyPressedAmount() function.
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IMPORTANT: Renamed internal CalcTypematicPressedRepeatAmount to CalcTypematicRepeatAmount and reordered the t1, t0 arguments to t0, t1 !!
If you were using a non-default value for io.KeyRepeatRate (previous default was 0.250), you can add +io.KeyRepeatDelay to it to compensate for the fix. The function was triggering on: 0.0 and (delay+rate*N) where (N>=1). Fixed formula responds to (N>=0).
Effectively it made io.KeyRepeatRate behave like it was set to (io.KeyRepeatRate + io.KeyRepeatDelay).
Fixed the code and altered default io.KeyRepeatRate,Delay from 0.250,0.050 to 0.300,0.050 to compensate.
If you never altered io.KeyRepeatRate nor used GetKeyPressedAmount() this won't affect you.
5 years ago
omar
67e4cd5cc6
Comments, some logging for NavInitRequest debugging Moved OpenPopupOnItemClick() next to BeginPopupContextItem()
5 years ago
omar
8c4dcbfa45
Diligent Engine
5 years ago
omar
23eabd5991
Emscripten
5 years ago
omar
58411033e2
Bindings
5 years ago
omar
1c73a0c17e
Bindings
5 years ago
omar
cba84df7b5
Update README.md
5 years ago
omar
aeb6481499
InputText: Filter out Ascii 127 (DEL) emitted by low-level OSX layer, as we are using the Key value. ( #2578 )
5 years ago
omar
fc10ba8d24
Amend f0238ece9cba67ecabef438008fea53682bd6bc7 ( #2817 , #2818 )
5 years ago
omar
bf746c4215
DragScalar, SliderScalar, InputScalar: Added p_ prefix to parameter that are pointers to the datato clarify how they are used, and more comments redirecting to the demo code. ( #2844 )
5 years ago
omar
3b271b1847
Demo: Added simple item reordering demo in Widgets -> Drag and Drop section. ( #2823 , #143 ) [@rokups]
5 years ago
omar
f1f321d3f6
Update README.md
5 years ago
omar
ee3373d067
TreeNode: Fixed combination of ImGuiTreeNodeFlags_SpanFullWidth and ImGuiTreeNodeFlags_OpenOnArrow incorrectly locating the arrow hit position to the left of the frame. ( #2451 , #2438 , #1897 )
5 years ago
omar
892dfb1dea
InputText, Nav: Fixed Home/End key broken when activating Keyboard Navigation. ( #787 )
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Small refactor of ActiveIdUsingXXX inputs flags toward a little more consistent system. (#2637 )
5 years ago
omar
a2f3dcfc97
Added comment about SDL and SDL_INIT_GAMECONTROLLER. ( #2809 )
5 years ago
Denys Nahurnyi
893056a209
Fix syntax typos in README ( #2819 )
5 years ago
omar
eb5223276c
Update README.md
5 years ago
omar
c262276988
Version 1.74 WIP
5 years ago
omar
688cf868ea
Merge branch 'master' of https://github.com/ocornut/imgui
5 years ago
omar
d5efe16157
Version 1.73
5 years ago
omar
293f74e996
Update README.md
5 years ago
omar
664f9e76b9
Documentation: Various tweaks and improvements to the README page. [@ker0chan]
5 years ago
goran-w
e100523917
CollapsingHeader: Added support for ImGuiTreeNodeFlags_Bullet and ImGuiTreeNodeFlags_Leaf on framed nodes. ( #2159 , #2160 )
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The Bullet and Leaf ImGuiTreeNodeFlags are now taken into account for Framed/CollapsingHeader tree nodes as well. TreeNodeEx() can be used to specify these flags. A choice was made to left-adjust the Framed text when no Bullet/Arrow is rendered, since this was deemed to look better in the Framed context (especially when considering that CollapsingHeader is drawn using NoTreePushOnOpen, so child/sibling Text items etc will often be non-indented).
5 years ago
omar
ca858c084b
Demo tweaks. Comments. Compacting the rarely used AutoFitXXX fields in ImGuiWindowTempData.
5 years ago
omar
25849234f6
Internal: Tree: tweaks (initially tried to implement auto-scrolling, stashed)
5 years ago
omar
97691643b7
Backends: OpenGL3: Attempt to automatically detect default GL loader by using __has_include. Followup to 44cd8e3
( #2798 )
5 years ago
omar
f47a0a85cc
ImVector: added find, find_erase, find_erase_unsorted helpers.
5 years ago
omar
eab03f4467
Selectable: Added ImGuiSelectableFlags_AllowItemOverlap flag in public api (was previously internal only).
5 years ago
omar
a45e3b5bb3
Readme, Wiki: Image loading examples.
5 years ago
omar
f7468d05fe
Fixed mouse event forwarding in macos example ( #2710 , #1961 )
5 years ago
omar
38d22bc47d
ColorPicker / ColorEdit: restore Hue when zeroing Saturation. ( #2722 , #2770 ) - changelog, fixed uninitialized variables, tweaks, renaming.
5 years ago
omar
9d02ed51e3
TreeNode: Added ImGuiTreeNodeFlags_SpanAvailWidth and ImGuiTreeNodeFlags_SpanFullWidth flags ( #2451 , #2438 , #1897 )
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Added demo bits.
5 years ago
omar
098591fe4c
ImDrawListSplitter: fixed an issue merging channels if the last submitted draw command used a different texture. ( #2506 )
5 years ago
omar
b48dc067ae
Style: Allow style.WindowMenuButtonPosition to be set to ImGuiDir_None to hide the collapse button. ( #2634 , #2639 )
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+ Fix #2775
5 years ago
omar
3b014d0c31
Merge branch 'features/ellipsis_rendering'
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# Conflicts:
# imgui.cpp
5 years ago
omar
3f986e72d9
Internal: Offset STB_TEXTURE_K_ defines to remove that change from #2541 + sponsors update.
5 years ago
omar
57623c15dd
Font: Narrow ellipsis: various minor stylistic tweaks ( #2775 )
5 years ago
omar
3dcf323c35
Columns: Separator: Fixed a bug where non-visible separators within columns would alter the next row position differently than visible ones.
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Fixed rounding issues also leading to change of ScrollMax depending on visible items (in particular negative coordinate would be rounded differently)
5 years ago
omar
b05f6f6f50
Nav, Scrolling: Added support for Home/End key. ( #787 )
5 years ago
Bagrat Dabaghyan
3cf519c9cb
Fix DragScalar for unsigned types ( #2780 )
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decreasing the value was broken on arm64
5 years ago
omar
cc288e073c
Backends: OpenGL3: Tweaked initialization code allow application calling ImGui_ImplOpenGL3_CreateFontsTexture() before ImGui_ImplOpenGL3_NewFrame() if for some reason they wanted.
5 years ago