2218 Commits (835a5344b01e79aca479e95fa9d36fb5fdef3d14)

Author SHA1 Message Date
ocornut 835a5344b0 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
#	imgui.h
#	imgui_demo.cpp
#	imgui_internal.h
3 years ago
ocornut 65ad63de84 Added ImGuiFocusedFlags_NoPopupHierarchy and ImGuiHoveredFlags_NoPopupHierarchy (followup #4527)
IsWindowFocused: fix flag usage (amend 6b1e094c) was technically harmless because of light typing.
3 years ago
ocornut fc4988ffb0 Added ImGuiFocusedFlags_NoPopupHierarchy and ImGuiHoveredFlags_NoPopupHierarchy (followup #4527) 3 years ago
ocornut bbb95a5e06 IO: modify io.AddFocusEvent() to tolerate in/out for multi-viewports. Amend 2f40be6. (merged from docking) (#3532) 3 years ago
Martin Ejdestig d7260104b1
Added comments about sliders clamping and ImGuiSliderFlags_AlwaysClamp (#4573) 3 years ago
Rokas Kupstys 30546bc0e7 ColorEdit: Fix multiple issues. (#4014)
* Change g.ColorEditLastColor type to ImU32 and store RGB color value.
  - Fixes inability to change hue when saturation is 0. (#4014)
  - Fixes edgecases where lossy color conversion prevent restoration of hue/saturation.
  - Fixes hue value jitter when modifying color using SV square.
* Fix hue resetting to 0 when it is set to 255 by explicitly restoring hue if it is 0 and previous value was 1.
* Further reduce hue jitter by restoring hue when color is modified using SV square.
3 years ago
ocornut 2cffcbdc64 InputText: fix Space key with nav enabled interfering with input text boxes (fix bd6c9e99). made it possible to activate InputText with tweak gamepad button (why not, now that we can cancel) (#4552, #2321) 3 years ago
ocornut d366694062 Disabled: Added assert guard for mismatching BeginDisabled()/EndDisabled() blocks. (#211) + Added asserts for missing PopItemFlag() calls. Added both to ErrorCheckEndFrameRecover (#1651) 3 years ago
ocornut c58fb46411 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui.h
3 years ago
ocornut 82754561e2 Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when activated with mouse. 3 years ago
ocornut 17a7084b57 Menus: Fixed crash when navigating left inside a child window inside a sub-menu. (#4510). 3 years ago
ocornut 6b1e094cfb Fixed _ChildWindows from leaking docking hierarchy. Added ImGuiFocusedFlags_DockHierarchy and ImGuiHoveredFlags_DockHierarchy. 3 years ago
ocornut cfb837203c Internals: refactored IsWindowHovered()/IsWindowFocused() to make their logic more similar + change underlying value of ImGuiHoveredFlags_AllowWhenBlockedByPopup + comment out docking only flags. 3 years ago
ocornut 321b84f01f Internals: refactored IsWindowHovered()/IsWindowFocused() to make their logic more similar + change underlying value of ImGuiHoveredFlags_AllowWhenBlockedByPopup + comment out docking only flags. 3 years ago
ocornut fa9fc05ac6 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
3 years ago
ocornut bd6c9e99fc InputText: Allow cancelling/validating input with gamepad nav events.
Amend 158995f2 (#2321)
3 years ago
ocornut 3d9d3b49ae Internals: folded ImGuiItemAddFlags into ImGuiItemFlags. ImGuiItemAddFlags_Focusable > ImGuiItemFlags_Inputable. One step in the big nav/tab/focus rework.
Bonus simplified Selectable() handling of its custom disabled flag. (#211)
3 years ago
ocornut dedb381c51 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_opengl3.cpp
#	examples/imgui_examples.sln
#	imgui.cpp
#	imgui.h
3 years ago
ocornut 4aea1c5adb IO: added io.WantCaptureMouseAllowPopupClose (#4480) + comments 3 years ago
ocornut 66102880a3 Updated links to Discussions 3 years ago
ocornut 333807b483 Windows: fixed background order of overlapping childs submitted sequentially. (#4493)
Amend 07704496
3 years ago
ocornut 780c1ee265 TextUnformatted: Accept null ranges including (NULL,NULL) without asserting. (#3615) 3 years ago
ocornut 4a7c21d330 Fonts: Fixed ImFontAtlas::ClearInputData() marking atlas as not built. (#4455, #3487) 3 years ago
ocornut e23bee353c Removed GetWindowContentRegionWidth() function 3 years ago
ocornut 0649f750b4 Version 1.85 WIP 3 years ago
ocornut d79ca9b0b6 Fixed nested BeginDisabled()/EndDisabled() calls. (#211, #4452, #4453, #4462) [Legulysse] 3 years ago
ocornut e6ffc04291 Moved ImDrawIdx declaration higher up in imgui.h (to ease work for dear_bindings)
Shuffled low-level data types declarations and tweaked comments
3 years ago
ocornut 47fb332fb2 Fix BeginDisabled(false), again, (#211, #4452, #4453) Version 1.84.1
(forced pushed since our earlier versioning didn't sort correctly in github web)

# Conflicts:
#	docs/CHANGELOG.txt
3 years ago
ocornut 32d4f6c5d9 Fix BeginDisabled(false), again, (#211, #4452, #4453) Version 1.84.1
(forced pushed since our earlier versioning didn't sort correctly in github web)
3 years ago
ocornut 2e01952b35 Fix BeginDisabled(false), (#211, #4452) 3 years ago
ocornut f969e68c10 Fix BeginDisabled(false), (#211, #4452) 3 years ago
ocornut 5a7d18a441 Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
3 years ago
ocornut d2ffbd9b86 Version 1.84
Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path
3 years ago
ocornut df2319a854 Small optimizations to BeginDisabled() to allow frequent calls (#211)
Not intended for frequent calls but I suspect some people will do it either way...
Rough/indicative: measured 0.1 ms for 5000 calls in release, 0.5 ms in debug on my desktop windows.
3 years ago
ocornut c543d93af1 Expose BeginDisabled()/EndDisabled() in public API. Add to demo. (#211) 3 years ago
ocornut 9c3359ef39 IO: modify io.AddFocusEvent() to tolerate in/out for multi-viewports. Amend 2f40be6. (#3532) 3 years ago
ocornut 0b06c4b2b0 Merge branch 'master' into docking (will need further for io.AddFocusEvent)
# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_sdl.cpp
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
3 years ago
thedmd 2f40be638f IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus (#3532)
Amend/fix #2445, #2696, #3751, #4377
3 years ago
ocornut ff428f1d2f Nav: Fix not clearing NavWindowingToggleLayer properly (old code left it to true, relied on Alt release only). Removed unnecessary KeyMenu_ from NavInput. (#4439, #787) 3 years ago
ocornut f9b5168fb3 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_sdl.cpp
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
3 years ago
ocornut 044fd0cd2d Backends: GLFW: Mouse position is correctly reported when the host platform window is hovered but not focused. (#3751, #4377, #2445) 4 years ago
ocornut e362c5af48 Internals: ColorEdit: renamed some internal masks to match our common coding style.
ImGuiColorEditFlags__DisplayMask > ImGuiColorEditFlags_DisplayMask_, ImGuiColorEditFlags__OptionsDefault > ImGuiColorEditFlags_DefaultOptions_, ImGuiColorEditFlags__DataTypeMask > ImGuiColorEditFlags_DataTypeMask_  etc.
4 years ago
ocornut b846969fe1 Removed unnecessary line in Begin() + commented out redirecting functions/enums names that were marked obsolete in 1.67 and 1.69 + readded commented obsoleted function. 4 years ago
ocornut 7bfc379a23 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
4 years ago
ocornut 6b8a059fc9 Internals: moved LastItem data to a shared structure (instead of one per window)
(should be a no-op as we are restoring things in Begin/End. Toward faciliate backup/restore of LastItemData and favor pulling from here instead of CurrentItemFlags, toward #211)
4 years ago
ocornut 1ad153056a Internals: ItemAdd: set LastItemXXX fields before navigation calls + comments about io.IniFilename (#4294) 4 years ago
ocornut fb4bbeb033 Disabled: fixed IsItemHovered() if popped disabled state after item, or when using Selectable_Disabled. (#211) 4 years ago
ocornut a11f36811f Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_dx9.cpp
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_sdl.cpp
#	backends/imgui_impl_vulkan.cpp
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
#	imgui_internal.h
4 years ago
ocornut 0a8ab75e4b Docking: removed DockNodeFlagsOverrideClear flags from ImGuiWindowClass. (#2999, #3521, #3633)
+ extraded bits of metrics into DebugNodeDockNodeFlags()
4 years ago
Giovanni Funchal 6792e1a3e0 Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244) 4 years ago