ocornut
86c2b609ef
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
4 years ago
thedmd
3c72e5142b
Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. ( #3761 )
4 years ago
ocornut
41030cbfe2
Tweak computation of io.Framerate so it is less biased toward high-values in the first 120 frames. ( #4138 )
4 years ago
ocornut
4ce6bd8cff
Tables: sharing splitter and sort buffers between tables, reducing memory footprints. ( #3740 )
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+ GC pass on that data.
4 years ago
ocornut
32c453ae53
Tables: sharing transient buffers between tables, reducing memory footprints. ( #3740 )
4 years ago
ocornut
31290807dc
Merge branch 'master' into docking
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+ fix warning fix for mingw+dx9
# Conflicts:
# backends/imgui_impl_dx9.cpp
# imgui.cpp
4 years ago
ocornut
393941ceea
Refactor focusable/tabbalbe item registration toward allowing to handle it prior to clipping (not yet the case) ( #343 , #4079 )
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Now performed in ItemAdd(). It can't be trivially moved above clipping effectively because it would require us to scroll to be useful, meaning we'd be better off locking the bounding box a frame earlier. Still wip.
As-is this commit has no value for end-user, but it's a reengineering that moves us closer to the solution. + Internals: moved internal flags.
4 years ago
ocornut
2c3f25d2d9
Nav: Fixed Tabbing initial activation from skipping the first item if it is tabbable through. ( #787 )
4 years ago
ocornut
9b90639577
Internals: ItemFlags is a shared resource as advertised. Fix Begin/PushItemFlags/End sequence (mostly for consistency)
4 years ago
ocornut
788e91aece
Fixes for MSVC static analyzers (wider range of versions). ( #3938 , #4073 ) + warning fix ( #4089 ) + comments.
4 years ago
ocornut
89162a04f4
Fixes for PVS Studio and MSVC static analyzers. Using a macro to suppress single-use MSVC false positives. ( #3938 , #4073 )
4 years ago
ocornut
d28535f351
Fixes for Visual Studio 2019 static analyzers. ( #3938 , #4073 ) + two minor edge case were invalid scalar input (e.g. a sign only) would return buffer as modified.
4 years ago
ocornut
b493cae8c9
Nav: Fixed pressing Escape to leave menu layer while in a popup or child window. ( #787 )
4 years ago
Rokas Kupstys
21428ad3f4
Nav, InputText: Fixed accidental menu toggling while typing non-ascii characters using AltGR. ( #370 )
4 years ago
ocornut
4540177ce7
Nav: clear activeid on menu toggle (so pressing Alt leaving an InputText will steal ActiveID. Previously wouldn't not, but ButtonBehavior() hover logic would not show Menu layer item as hovered when ActiveId != 0). ( #787 )
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(Adjacent to #370 )
4 years ago
ocornut
e61e8aea9c
Nav: clear navid in NavInitWindow() when window is marked with ImGuiWindowFlags_NoNavInputs. ( #787 )
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(no expected side-effects, maybe consistency, but those NavLastIds[] values would likely have been 0 already)
4 years ago
ocornut
daf97832f1
Internals: Nav: renaming.
4 years ago
ocornut
bfc4a3347a
Nav: Fixed using SetItemDefaultFocus() on windows with _NavFlattened flag + tools in metrics.
4 years ago
ocornut
33cdbe97b8
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui_internal.h
4 years ago
ocornut
936f53229d
Internals: maintaining focus order inside windows + only storing root windows in WindowsFocusOrder[] array. (toward #2304 )
4 years ago
ocornut
34d4bc620d
Merge remote-tracking branch 'origin/master' into docking
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# Conflicts:
# backends/imgui_impl_opengl3.cpp
4 years ago
ocornut
5fed6bdc72
Demo: Improved popups demo and comments.
4 years ago
ocornut
b957300260
Documentation tweaks ( #4042 )
4 years ago
ocornut
e5efa01920
Docking: Fix window menu button. Broken by 3f16a52
( #4043 )
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Worked on single-frame click.
4 years ago
ocornut
3f16a524c8
Docking: move NavWindow to SelectedTabId application lower to leave a chance for in-between code to alter focus. + store per-node window menu button id to simplify usage.
4 years ago
ocornut
646c873598
Docking: Fixed reappearing docked windows with no close button showing a tab with extraneous space for one frame.
4 years ago
ocornut
e87dd0e65d
Docking: Fixed multiple simultaneously reappearing window from appearing undocked in their initial frame.
4 years ago
ocornut
539de4387b
Docking: Fixed restoring of tab order within a dockspace or a split node.
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(tests in "docking_tab_order")
4 years ago
ocornut
d6a5cc7934
Metrics: hotfix (fix 6ba13349
+ f08566b4
, #4005 )
4 years ago
ocornut
92b7b1f72b
Scrolling: Fix mouse wheel axis swap when using SHIFT on macOS (system already does it). ( #4010 )
4 years ago
ocornut
00d570e280
Added OpenPopup() ImGuiID overload ( #3993 , #331 )
4 years ago
ocornut
65cd14502c
Fix popup positioning, broken by 84e6fe4
. ( #3991 , #3982 )
4 years ago
ocornut
f0fc822837
Fix popup positioning, broken by 84e6fe4
. ( #3991 , #3982 )
4 years ago
ocornut
6ddcdbe3e8
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_widgets.cpp
4 years ago
ocornut
3c7177c6a7
Internals: storing WindowsHoverPadding in context for external access. + Docs update binaries
4 years ago
ocornut
45c45d2506
Internals: shallow tidying up of the old resize border structure. Make them match the ImGuiDir order. Split GetWindowResizeID() into GetWindowResizeCornerID() and GetWindowResizeBorderID().
4 years ago
ocornut
3ed07a8f0b
Docking: removed io.ConfigDockingWithShift option. ( #2109 )
4 years ago
ocornut
84e6fe4fc7
Fix IsWindowAppearing() from returning true twice in most cases. ( #3982 , #1497 , #1061 )
4 years ago
ocornut
5991851eb9
Docking: DockSpace() returns its node ID + adding branch changelog.
4 years ago
ocornut
b305953bd1
Viewports: Hotfix for crash in monitor array access, caused by 4b9bc4902
. ( #3967 )
4 years ago
ocornut
e7577d570e
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
4 years ago
ocornut
a58271c079
Internals: extracted a more reusable BeginViewportSideBar() out of BeginMainMenuBar(). ( #3966 , #3518 )
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Complement ca34c81c
in docking branch which removed assumption that we can't tell size ahead of Begin().
4 years ago
ocornut
ca34c81ce9
BeginMainMenuBar(): remove expectation that we don't know menu bar height ahead, allowing up to generalize placement in any direction (will be done in master)
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Amend 75de34e281
4 years ago
ocornut
aa5431fde2
Tables: Expose TableSetColumnEnabled() in public api. ( #3935 )
4 years ago
ocornut
59da01901e
Scrolling: Fix scroll tracking with e.g. SetScrollHereX/Y() when WindowPadding < ItemSpacing. Fix scroll snapping on edge of scroll region when both scrollbars are enabled.
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CalcNextScrollFromScrollTargetAndClamp() fixed snapping edge calculation missing ScrollbarSizes.y
4 years ago
ocornut
412d6f7efe
Fixes zealous MSVC static analyzers warnings ( #3938 )
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Other unfixed as I'm not happy with caving to false positives of every analyzers.
4 years ago
Rokas Kupstys
0c5b0c8b97
Internals: Add a way to request window to not process any interactions for specified number of frames.
4 years ago
Rokas Kupstys
b17bfdd6f4
Docking: Add support for split_outer in DockContextCalcDropPosForDocking().
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Misc: Add FIXME regarding behavior of some window fields.
4 years ago
ocornut
81e0b18e38
Merge branch 'master' into docking
4 years ago
ocornut
b202fa9063
Docking: undocking nodes/windows covering most of the monitor max their size down to 90% to ease further manipulations.
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Kind of a welcome hack.
4 years ago