4568 Commits (86c2b609efccc8db61aa600b83bbe178a7b93365)

Author SHA1 Message Date
ocornut 86c2b609ef Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_dx9.cpp
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_opengl2.cpp
#	backends/imgui_impl_opengl3.cpp
#	imgui.cpp
4 years ago
thedmd 3c72e5142b Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. (#3761) 4 years ago
ocornut 41030cbfe2 Tweak computation of io.Framerate so it is less biased toward high-values in the first 120 frames. (#4138) 4 years ago
ocornut 4ce6bd8cff Tables: sharing splitter and sort buffers between tables, reducing memory footprints. (#3740)
+ GC pass on that data.
4 years ago
ocornut 32c453ae53 Tables: sharing transient buffers between tables, reducing memory footprints. (#3740) 4 years ago
ocornut 31290807dc Merge branch 'master' into docking
+ fix warning fix for mingw+dx9
# Conflicts:
#	backends/imgui_impl_dx9.cpp
#	imgui.cpp
4 years ago
ocornut 393941ceea Refactor focusable/tabbalbe item registration toward allowing to handle it prior to clipping (not yet the case) (#343, #4079)
Now performed in ItemAdd(). It can't be trivially moved above clipping effectively because it would require us to scroll to be useful, meaning we'd be better off locking the bounding box a frame earlier. Still wip.
As-is this commit has no value for end-user, but it's a reengineering that moves us closer to the solution. + Internals: moved internal flags.
4 years ago
ocornut 2c3f25d2d9 Nav: Fixed Tabbing initial activation from skipping the first item if it is tabbable through. (#787) 4 years ago
ocornut 9b90639577 Internals: ItemFlags is a shared resource as advertised. Fix Begin/PushItemFlags/End sequence (mostly for consistency) 4 years ago
ocornut 788e91aece Fixes for MSVC static analyzers (wider range of versions). (#3938, #4073) + warning fix (#4089) + comments. 4 years ago
ocornut 89162a04f4 Fixes for PVS Studio and MSVC static analyzers. Using a macro to suppress single-use MSVC false positives. (#3938, #4073) 4 years ago
ocornut d28535f351 Fixes for Visual Studio 2019 static analyzers. (#3938, #4073) + two minor edge case were invalid scalar input (e.g. a sign only) would return buffer as modified. 4 years ago
ocornut b493cae8c9 Nav: Fixed pressing Escape to leave menu layer while in a popup or child window. (#787) 4 years ago
Rokas Kupstys 21428ad3f4 Nav, InputText: Fixed accidental menu toggling while typing non-ascii characters using AltGR. (#370) 4 years ago
ocornut 4540177ce7 Nav: clear activeid on menu toggle (so pressing Alt leaving an InputText will steal ActiveID. Previously wouldn't not, but ButtonBehavior() hover logic would not show Menu layer item as hovered when ActiveId != 0). (#787)
(Adjacent to #370)
4 years ago
ocornut e61e8aea9c Nav: clear navid in NavInitWindow() when window is marked with ImGuiWindowFlags_NoNavInputs. (#787)
(no expected side-effects, maybe consistency, but those NavLastIds[] values would likely have been 0 already)
4 years ago
ocornut daf97832f1 Internals: Nav: renaming. 4 years ago
ocornut bfc4a3347a Nav: Fixed using SetItemDefaultFocus() on windows with _NavFlattened flag + tools in metrics. 4 years ago
ocornut 33cdbe97b8 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
4 years ago
ocornut 936f53229d Internals: maintaining focus order inside windows + only storing root windows in WindowsFocusOrder[] array. (toward #2304) 4 years ago
ocornut 34d4bc620d Merge remote-tracking branch 'origin/master' into docking
# Conflicts:
#	backends/imgui_impl_opengl3.cpp
4 years ago
ocornut 5fed6bdc72 Demo: Improved popups demo and comments. 4 years ago
ocornut b957300260 Documentation tweaks (#4042) 4 years ago
ocornut e5efa01920 Docking: Fix window menu button. Broken by 3f16a52 (#4043)
Worked on single-frame click.
4 years ago
ocornut 3f16a524c8 Docking: move NavWindow to SelectedTabId application lower to leave a chance for in-between code to alter focus. + store per-node window menu button id to simplify usage. 4 years ago
ocornut 646c873598 Docking: Fixed reappearing docked windows with no close button showing a tab with extraneous space for one frame. 4 years ago
ocornut e87dd0e65d Docking: Fixed multiple simultaneously reappearing window from appearing undocked in their initial frame. 4 years ago
ocornut 539de4387b Docking: Fixed restoring of tab order within a dockspace or a split node.
(tests in "docking_tab_order")
4 years ago
ocornut d6a5cc7934 Metrics: hotfix (fix 6ba13349 + f08566b4, #4005) 4 years ago
ocornut 92b7b1f72b Scrolling: Fix mouse wheel axis swap when using SHIFT on macOS (system already does it). (#4010) 4 years ago
ocornut 00d570e280 Added OpenPopup() ImGuiID overload (#3993, #331) 4 years ago
ocornut 65cd14502c Fix popup positioning, broken by 84e6fe4. (#3991, #3982) 4 years ago
ocornut f0fc822837 Fix popup positioning, broken by 84e6fe4. (#3991, #3982) 4 years ago
ocornut 6ddcdbe3e8 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_widgets.cpp
4 years ago
ocornut 3c7177c6a7 Internals: storing WindowsHoverPadding in context for external access. + Docs update binaries 4 years ago
ocornut 45c45d2506 Internals: shallow tidying up of the old resize border structure. Make them match the ImGuiDir order. Split GetWindowResizeID() into GetWindowResizeCornerID() and GetWindowResizeBorderID(). 4 years ago
ocornut 3ed07a8f0b Docking: removed io.ConfigDockingWithShift option. (#2109) 4 years ago
ocornut 84e6fe4fc7 Fix IsWindowAppearing() from returning true twice in most cases. (#3982, #1497, #1061) 4 years ago
ocornut 5991851eb9 Docking: DockSpace() returns its node ID + adding branch changelog. 4 years ago
ocornut b305953bd1 Viewports: Hotfix for crash in monitor array access, caused by 4b9bc4902. (#3967) 4 years ago
ocornut e7577d570e Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx9.cpp
#	backends/imgui_impl_sdl.cpp
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
#	imgui_internal.h
#	imgui_widgets.cpp
4 years ago
ocornut a58271c079 Internals: extracted a more reusable BeginViewportSideBar() out of BeginMainMenuBar(). (#3966, #3518)
Complement ca34c81c in docking branch which removed assumption that we can't tell size ahead of Begin().
4 years ago
ocornut ca34c81ce9 BeginMainMenuBar(): remove expectation that we don't know menu bar height ahead, allowing up to generalize placement in any direction (will be done in master)
Amend 75de34e281
4 years ago
ocornut aa5431fde2 Tables: Expose TableSetColumnEnabled() in public api. (#3935) 4 years ago
ocornut 59da01901e Scrolling: Fix scroll tracking with e.g. SetScrollHereX/Y() when WindowPadding < ItemSpacing. Fix scroll snapping on edge of scroll region when both scrollbars are enabled.
CalcNextScrollFromScrollTargetAndClamp() fixed snapping edge calculation missing ScrollbarSizes.y
4 years ago
ocornut 412d6f7efe Fixes zealous MSVC static analyzers warnings (#3938)
Other unfixed as I'm not happy with caving to false positives of every analyzers.
4 years ago
Rokas Kupstys 0c5b0c8b97 Internals: Add a way to request window to not process any interactions for specified number of frames. 4 years ago
Rokas Kupstys b17bfdd6f4 Docking: Add support for split_outer in DockContextCalcDropPosForDocking().
Misc: Add FIXME regarding behavior of some window fields.
4 years ago
ocornut 81e0b18e38 Merge branch 'master' into docking 4 years ago
ocornut b202fa9063 Docking: undocking nodes/windows covering most of the monitor max their size down to 90% to ease further manipulations.
Kind of a welcome hack.
4 years ago