ocornut
|
033538731c
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
|
3 years ago |
Rokas Kupstys
|
40fd163a3b
|
Backends: OpenGL3: Fix OpenGL ES2 includes on Apple systems.
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
|
3 years ago |
ocornut
|
0647ba3bad
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
|
3 years ago |
ocornut
|
2aa9959553
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
|
3 years ago |
ocornut
|
dbeea7220f
|
Backends: Silence overzealous warnings. (#4834) Add comments about SetDragDropPayload() return value. (#4835)
|
3 years ago |
ocornut
|
cd36acc88b
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# imgui.cpp
|
3 years ago |
ocornut
|
389982eb5a
|
Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. (#4468, #4504, #2981, #3381)
|
3 years ago |
ocornut
|
848d21b6b5
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdlrenderer.cpp
# backends/imgui_impl_sdlrenderer.h
# imgui.cpp
# imgui_widgets.cpp
|
3 years ago |
ocornut
|
440824d431
|
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
Amend/fix 2b0bd40b
|
3 years ago |
ocornut
|
835a5344b0
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
|
3 years ago |
ocornut
|
c6ca327fb2
|
Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562)
|
3 years ago |
ocornut
|
dedb381c51
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# examples/imgui_examples.sln
# imgui.cpp
# imgui.h
|
3 years ago |
Rokas Kupstys
|
2b0bd40b99
|
Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464)
Backends: Normalize clipping rect handling across backends.
+ Squashed amends.
|
3 years ago |
Siarhei Fiedartsou
|
f8bad7e1e3
|
Backends: OpenGL3: Add TargetConditionals.h (#4473) + standardize include
|
3 years ago |
Nicolas Noble
|
e3e1fbcf02
|
Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision floats. (#4463)
|
3 years ago |
ocornut
|
5a7d18a441
|
Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
|
3 years ago |
ocornut
|
d2ffbd9b86
|
Version 1.84
Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path
|
3 years ago |
ocornut
|
0b06c4b2b0
|
Merge branch 'master' into docking (will need further for io.AddFocusEvent)
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
|
3 years ago |
ocornut
|
e3988a84db
|
Backends: OpenGL3: Embed our own minimal GL loader (amends). (#4445)
|
3 years ago |
Rokas Kupstys
|
459de65477
|
Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. (#4445)
Loader repository at https://github.com/dearimgui/gl3w_stripped
Removed support for using custom loaders in examples/opengl3 backend
|
3 years ago |
ocornut
|
f24abbc47d
|
Fix various warnings (#4442)
|
3 years ago |
ocornut
|
b380d3abe3
|
Backends: OpenGL3: Clarify use of GL_POLYGON_MODE.
|
3 years ago |
ocornut
|
a11f36811f
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
|
4 years ago |
ocornut
|
cf2daf353e
|
Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.
+ Update gallery links (#4280)
|
4 years ago |
ocornut
|
23a15834fa
|
Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). (#3487) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.
|
4 years ago |
ocornut
|
4cec3a0467
|
Backends: support for multiple imgui context with little testing (#586, #1851, #2004, #3012, #3934, #4141)
I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues.
|
4 years ago |
ocornut
|
0f7eb00f67
|
Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
No need to clear fields before deletion. DX12: renamed to match docking branch.
|
4 years ago |
ocornut
|
b5a2bd1a5b
|
Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
No need to clear fields before deletion. DX12: renamed to match docking branch.
|
4 years ago |
ocornut
|
682447306d
|
Merge branch 'features/backends_context' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# examples/example_apple_opengl2/main.mm
|
4 years ago |
ocornut
|
70c603854e
|
Backends: moved global to a data structure to facilitate support for multi-contexts. (#586, #1851, #2004, #3012, #3934, #4141)
This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
-
|
4 years ago |
Chaoya Li
|
2ab7f96f21
|
Backends: OpenGL3: Enable OES_vertex_array_object extension for emscripten/wasm build (#4266, #4267)
|
4 years ago |
ocornut
|
ac35b4bba2
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
|
4 years ago |
Ivan Sokolov
|
0905439c31
|
Backends: OpenGL3: Destroy shader objects right away (#4244)
In OpenGL, after a shader program has been linked, shader objects don't need to be kept neither attached to the program nor in existence
|
4 years ago |
ocornut
|
a44d4da87c
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_win32.cpp
|
4 years ago |
Tatsuya Yatagawa
|
fe24591411
|
Backends: OpenGL3: Fix access violation due to NULL from glGetStringi. (#4201)
|
4 years ago |
ocornut
|
16abfa5eb6
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
|
4 years ago |
ocornut
|
838c16533d
|
Backends: Comments.
|
4 years ago |
ocornut
|
1ad1429c6d
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
|
4 years ago |
ocornut
|
556689591c
|
Backends: OpenGL3: Handle GL_CLIP_ORIGIN on <4.5 contexts if "GL_ARB_clip_control" extension is detected. (#4170, #3998)
Expecting this to somehow cause another issue but we will fix it when it comes.
|
4 years ago |
ocornut
|
86c2b609ef
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
|
4 years ago |
thedmd
|
3c72e5142b
|
Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. (#3761)
|
4 years ago |
ocornut
|
34d4bc620d
|
Merge remote-tracking branch 'origin/master' into docking
# Conflicts:
# backends/imgui_impl_opengl3.cpp
|
4 years ago |
Sam Jones
|
71dda216ef
|
Backends: OpenGL3: Don't try to read GL_CLIP_ORIGIN unless we're OpenGL 4.5. (#3998, #2366, #2186)
|
4 years ago |
ocornut
|
ffa863a3ba
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
# imgui.cpp
|
4 years ago |
ocornut
|
bda12e5fdd
|
Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816)
Some of the viewport ideas from #2766 are not in there yet (e.g. Vulkan: setting compositeAlpha based on cap.supportedCompositeAlpha)
|
4 years ago |
ocornut
|
7a516a266d
|
Merge remote-tracking branch 'origin/master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# imgui.cpp
# imgui.h
|
4 years ago |
ocornut
|
58a0a7058c
|
Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually.
|
4 years ago |
ocornut
|
388ca563db
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
|
4 years ago |
ocornut
|
b11518d7d7
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
|
4 years ago |
ocornut
|
9bcf77eb81
|
Fixed using IsItemEdited() after Combo() not matching the return value from Combo(). (#2034) + fix some PVS warnings, fix typo, blanks.
Amend e28b1078
|
4 years ago |