ocornut
9c78fc928a
Inputs: Mouse: Amend c8e3a01 for tracking multiple clicks, renaming. ( #3229 )
3 years ago
Chris Savoie
2318c764cf
Inputs: Mouse: Add support for tracking multiple clicks more than just double ( #3229 )
3 years ago
Rokas Kupstys
39b99072fb
ImVector: fix Clang warning (implicit conversion changes signedness: 'const ptrdiff_t' (aka 'const long long') to 'unsigned long long')
3 years ago
ocornut
e3bd9434b1
1.86 WIP + internals: tweaks table temp data code.
3 years ago
Rokas Kupstys
be03b8ff93
Misc: Fix build with MinGW when using IMGUI_API.
3 years ago
ocornut
55d35d8387
Version 1.85
3 years ago
ocornut
31d033c9d8
Nav: refactor SetKeyboardFocusHere() into using Nav facility. Fix it for clipped items. ( #343 , #4079 , #2352 , #432 )
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+ Removed references to counter used by previous implementation of SetKeyboardFocus functions (the TabStop ones will be removed after)
3 years ago
ocornut
2de96c4bd5
Stack Tool: Added Stack Tool (ShowStackToolWindow() function and available from Demo and Metrics window). ( #4631 )
3 years ago
Guus Waals
30db674147
Fix printf format warnings on mingw clang ( #4626 , #4183 , #3592 )
3 years ago
ocornut
164a86d3b0
Moved !IsActiveIdUsingKey(ImGuiKey_Tab) check to UpdateTabFocus(). Added asserts to IsItemHovered() and IsWindowHovered().
3 years ago
ocornut
8f495e5543
Internal: added ScrollToItem() upcoming replacement to ScrollToBringRectIntoView() + ImGuiScrollFlags (WIP) ( #3692 , #3208 , #2812 , #4242 , #2900 )
3 years ago
ocornut
fc4988ffb0
Added ImGuiFocusedFlags_NoPopupHierarchy and ImGuiHoveredFlags_NoPopupHierarchy (followup #4527 )
3 years ago
ocornut
bbb95a5e06
IO: modify io.AddFocusEvent() to tolerate in/out for multi-viewports. Amend 2f40be6
. (merged from docking) ( #3532 )
3 years ago
Martin Ejdestig
d7260104b1
Added comments about sliders clamping and ImGuiSliderFlags_AlwaysClamp ( #4573 )
3 years ago
Rokas Kupstys
30546bc0e7
ColorEdit: Fix multiple issues. ( #4014 )
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* Change g.ColorEditLastColor type to ImU32 and store RGB color value.
- Fixes inability to change hue when saturation is 0. (#4014 )
- Fixes edgecases where lossy color conversion prevent restoration of hue/saturation.
- Fixes hue value jitter when modifying color using SV square.
* Fix hue resetting to 0 when it is set to 255 by explicitly restoring hue if it is 0 and previous value was 1.
* Further reduce hue jitter by restoring hue when color is modified using SV square.
3 years ago
ocornut
2cffcbdc64
InputText: fix Space key with nav enabled interfering with input text boxes (fix bd6c9e99
). made it possible to activate InputText with tweak gamepad button (why not, now that we can cancel) ( #4552 , #2321 )
3 years ago
ocornut
d366694062
Disabled: Added assert guard for mismatching BeginDisabled()/EndDisabled() blocks. ( #211 ) + Added asserts for missing PopItemFlag() calls. Added both to ErrorCheckEndFrameRecover ( #1651 )
3 years ago
ocornut
82754561e2
Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when activated with mouse.
3 years ago
ocornut
17a7084b57
Menus: Fixed crash when navigating left inside a child window inside a sub-menu. ( #4510 ).
3 years ago
ocornut
321b84f01f
Internals: refactored IsWindowHovered()/IsWindowFocused() to make their logic more similar + change underlying value of ImGuiHoveredFlags_AllowWhenBlockedByPopup + comment out docking only flags.
3 years ago
ocornut
bd6c9e99fc
InputText: Allow cancelling/validating input with gamepad nav events.
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Amend 158995f2
(#2321 )
3 years ago
ocornut
3d9d3b49ae
Internals: folded ImGuiItemAddFlags into ImGuiItemFlags. ImGuiItemAddFlags_Focusable > ImGuiItemFlags_Inputable. One step in the big nav/tab/focus rework.
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Bonus simplified Selectable() handling of its custom disabled flag. (#211 )
3 years ago
ocornut
4aea1c5adb
IO: added io.WantCaptureMouseAllowPopupClose ( #4480 ) + comments
3 years ago
ocornut
66102880a3
Updated links to Discussions
3 years ago
ocornut
333807b483
Windows: fixed background order of overlapping childs submitted sequentially. ( #4493 )
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Amend 07704496
3 years ago
ocornut
780c1ee265
TextUnformatted: Accept null ranges including (NULL,NULL) without asserting. ( #3615 )
3 years ago
ocornut
4a7c21d330
Fonts: Fixed ImFontAtlas::ClearInputData() marking atlas as not built. ( #4455 , #3487 )
3 years ago
ocornut
e23bee353c
Removed GetWindowContentRegionWidth() function
3 years ago
ocornut
0649f750b4
Version 1.85 WIP
3 years ago
ocornut
d79ca9b0b6
Fixed nested BeginDisabled()/EndDisabled() calls. ( #211 , #4452 , #4453 , #4462 ) [Legulysse]
3 years ago
ocornut
e6ffc04291
Moved ImDrawIdx declaration higher up in imgui.h (to ease work for dear_bindings)
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Shuffled low-level data types declarations and tweaked comments
3 years ago
ocornut
32d4f6c5d9
Fix BeginDisabled(false), again, ( #211 , #4452 , #4453 ) Version 1.84.1
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(forced pushed since our earlier versioning didn't sort correctly in github web)
3 years ago
ocornut
f969e68c10
Fix BeginDisabled(false), ( #211 , #4452 )
3 years ago
ocornut
d2ffbd9b86
Version 1.84
...
Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path
3 years ago
ocornut
df2319a854
Small optimizations to BeginDisabled() to allow frequent calls ( #211 )
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Not intended for frequent calls but I suspect some people will do it either way...
Rough/indicative: measured 0.1 ms for 5000 calls in release, 0.5 ms in debug on my desktop windows.
3 years ago
ocornut
c543d93af1
Expose BeginDisabled()/EndDisabled() in public API. Add to demo. ( #211 )
3 years ago
thedmd
2f40be638f
IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus ( #3532 )
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Amend/fix #2445 , #2696 , #3751 , #4377
3 years ago
ocornut
ff428f1d2f
Nav: Fix not clearing NavWindowingToggleLayer properly (old code left it to true, relied on Alt release only). Removed unnecessary KeyMenu_ from NavInput. ( #4439 , #787 )
3 years ago
ocornut
044fd0cd2d
Backends: GLFW: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #3751 , #4377 , #2445 )
4 years ago
ocornut
e362c5af48
Internals: ColorEdit: renamed some internal masks to match our common coding style.
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ImGuiColorEditFlags__DisplayMask > ImGuiColorEditFlags_DisplayMask_, ImGuiColorEditFlags__OptionsDefault > ImGuiColorEditFlags_DefaultOptions_, ImGuiColorEditFlags__DataTypeMask > ImGuiColorEditFlags_DataTypeMask_ etc.
4 years ago
ocornut
b846969fe1
Removed unnecessary line in Begin() + commented out redirecting functions/enums names that were marked obsolete in 1.67 and 1.69 + readded commented obsoleted function.
4 years ago
ocornut
6b8a059fc9
Internals: moved LastItem data to a shared structure (instead of one per window)
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(should be a no-op as we are restoring things in Begin/End. Toward faciliate backup/restore of LastItemData and favor pulling from here instead of CurrentItemFlags, toward #211 )
4 years ago
ocornut
1ad153056a
Internals: ItemAdd: set LastItemXXX fields before navigation calls + comments about io.IniFilename ( #4294 )
4 years ago
ocornut
fb4bbeb033
Disabled: fixed IsItemHovered() if popped disabled state after item, or when using Selectable_Disabled. ( #211 )
4 years ago
Giovanni Funchal
6792e1a3e0
Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. ( #3244 )
4 years ago
ocornut
23a15834fa
Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). ( #3487 ) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.
4 years ago
ocornut
b5a2bd1a5b
Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
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No need to clear fields before deletion. DX12: renamed to match docking branch.
4 years ago
ocornut
0aeb978e61
Comments + adding spacing in headers because VS IDE parser display blocks so badly. Add helper in internal's ImGuiInputTextState. ( #4275 )
4 years ago
ocornut
9440974f66
Fonts: Add U+FFFD ("replacement character") to default asian glyphs ranges. Remove SetFallbackChar() (amend 0ffd99d31
). ( #4269 )
4 years ago
ocornut
38165f420f
Fonts: Prefer using U+FFFD character for fallback instead of '?'. Use U+FF0E dot character to construct an ellipsis if U+002E '.' is not available. ( #4269 )
4 years ago