omar
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b4fe5d36a4
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Examples: OpenGL3+SDL: Fix types to uses GlEnum (#1147)
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8 years ago |
omar
|
7e452ec737
|
Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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8 years ago |
omar
|
f3cf5e0322
|
Examples: SDL+GL3: Fixed old comments (#1229)
|
8 years ago |
omar
|
52df0032a5
|
Travis: Blind fix for SDL+GL3 project on the Travis build setup.
Examples: SDL+GL3: Makefile blind fix for OSX (untested) (#1229, #1209)
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8 years ago |
omar
|
358e667b7a
|
Travis: Adding the SDL+GL3 project on the Travis build setup (for both Linux and OSX).
Examples: SDL+GL3: Makefile blind fix for OSX (untested) (#1229, #1209)
|
8 years ago |
omar
|
0fe5728971
|
Examples: SDL+GL3: Makefile fix for Linux (#1229, #1209)
|
8 years ago |
radius
|
8b6896faf9
|
add SDL GL3 makefile
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8 years ago |
omar
|
c3d9e0a6eb
|
Examples: SDL2: Tweaked batch files for Win32.
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8 years ago |
omar
|
b3d237a5ce
|
Examples: SDL2: Added build .bat files for win32.
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8 years ago |
omar
|
9fdd66330f
|
Examples: SDL2+GL3: Fix blend func state save/restore (#1120)
|
8 years ago |
omar
|
50b4b29beb
|
Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (#1087, #1088, #1116)
|
8 years ago |
ocornut
|
a68ac96bc4
|
Examples: GL3: Comments about gl3w (#880)
|
8 years ago |
ocornut
|
0d3f8807c7
|
Added a void* user_data parameter to Clipboard function handlers. (#875)
|
8 years ago |
ocornut
|
b96471143f
|
Merge branch 'master' of https://github.com/madeso/imgui into madeso-master
|
8 years ago |
ocornut
|
bc57fd5d1d
|
Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness (#807)
|
8 years ago |
ocornut
|
2825eaa0be
|
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
|
8 years ago |
Gustav
|
08a9e78da5
|
fixed space issues
|
8 years ago |
Gustav
|
5def10c3a0
|
Fixed OpenGL error when calling Shutdown without calling NewFrame
|
8 years ago |
Jamie Seward
|
0a1d456de1
|
Fix compile warnings in SDL examples
|
9 years ago |
ocornut
|
d8dacd729b
|
Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752)
|
9 years ago |
ocornut
|
c1da3e354e
|
Examples: SDL: Fixed unused variable warning on non-Windows platforms (#626)
|
9 years ago |
ocornut
|
bfb2dc2290
|
Examples: OpenGL3: Saving/restoring glActiveTexture() state (#602)
|
9 years ago |
ocornut
|
1612ca071b
|
Examples: SDL: Initialize video+timer subsystem only.
|
9 years ago |
ocornut
|
a6399f120f
|
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
NB: Value not used.
|
9 years ago |
ocornut
|
7661b1e778
|
Trim trailing spaces
|
9 years ago |
ocornut
|
fdc4299c6c
|
Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
|
9 years ago |
ocornut
|
e6c2c1fcfd
|
Examples: SDL: Minor fixes to follow syntax of other examples (#495)
|
9 years ago |
Nick Gravelyn
|
8a61c0afea
|
Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
|
9 years ago |
ocornut
|
04396ed7a9
|
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
|
9 years ago |
ocornut
|
1dcb9c877d
|
Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
|
9 years ago |
ocornut
|
2813a44dcc
|
Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
|
9 years ago |
ocornut
|
9e86d0e225
|
Examples: SDL/OpenGL: Tabs to spaces
|
9 years ago |
ocornut
|
87a6110994
|
Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
|
9 years ago |
ocornut
|
49fb7364b5
|
Examples: SDL2+OpenGL3: Fix context creation options (#468, #463)
|
9 years ago |
ocornut
|
3aa4a108ed
|
Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX (#463)
|
9 years ago |
ocornut
|
217a6c875a
|
Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441)
Fix for 980ca286fe
|
9 years ago |
ocornut
|
6cee2fca94
|
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
+ Standardized comments.
|
9 years ago |
ocornut
|
94ec3d534e
|
Examples: Header comments.
|
9 years ago |
ocornut
|
6800939e73
|
Examples: Header comments.
|
9 years ago |
ocornut
|
5c52e9ec0d
|
Examples: Clarified comments. Removed font merging example from comments.
|
9 years ago |
zryan3
|
aa6cb32bd4
|
fixed text referencing GLFW library in SDL examples
|
9 years ago |
ocornut
|
38cfdafbaf
|
Examples: SDL/OpenGL3: Added -ldl to Linux command-line (#411)
|
9 years ago |
ocornut
|
899cb3b4e9
|
Examples: SDL+OpenGL3: Fixed readme (#356)
|
9 years ago |
ocornut
|
ab7e91b65e
|
Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356)
|
9 years ago |
ocornut
|
9d0caa2e66
|
Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356)
|
9 years ago |
Zach Toogood
|
e130b09d91
|
Previous SDL implementation didn't work with my OpenGL 3.3 project, spliced the GLFW OpenGL examples on top of the SDL example to create an option that works for me. Could be useful for others.
|
9 years ago |