742 Commits (ba1c8464efbcc255cadc2983f8451d5b86c086b1)

Author SHA1 Message Date
ocornut f6682404e1 InputInt/InputFloat: When used with Steps values and _ReadOnly flag, the step button look disabled. (#211) 3 years ago
ocornut 4a100f7f11 Nav: Disabled items are not candidate for default focus. (#211, #787) + simplify handling of ImGuiButtonFlags_PressedOnDragDropHold path. 3 years ago
ocornut f8fae02270 Menus: rework to allow for an icon column (not yet exposed, but usable via internals) + fix menus being affected by style.SelectableTextAlign (#126) 3 years ago
ocornut 30d164eb26 Backends: Win32: IME functions are disabled by default for non-Visual Studio compilers (MinGW etc.) (#2590, #738, #4185, #4301)
Enable with '#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS' for those compilers. Undo change from 1.82.
3 years ago
ocornut baa4caf9e3 Backends: GLFW: Installing and exposed ImGui_ImplGlfw_MonitorCallback() for forward compatibility with docking branch.
+ Comments (#3934)
3 years ago
ocornut d9b606672a InputText: Fix handling of paste failure (buffer full) which in some cases could corrupt the undo stack. (#4038) 3 years ago
ocornut 4ddb6b46c3 Drag and Drop: drop target highlight doesn't try to bypass host clipping rectangle. (#4281, #3272)
Revert 4b94738c
3 years ago
Giovanni Funchal 6792e1a3e0 Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244) 3 years ago
ocornut 23a15834fa Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). (#3487) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend. 3 years ago
ocornut 4cec3a0467 Backends: support for multiple imgui context with little testing (#586, #1851, #2004, #3012, #3934, #4141)
I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues.
3 years ago
ocornut 70c603854e Backends: moved global to a data structure to facilitate support for multi-contexts. (#586, #1851, #2004, #3012, #3934, #4141)
This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
-
3 years ago
Chaoya Li 2ab7f96f21 Backends: OpenGL3: Enable OES_vertex_array_object extension for emscripten/wasm build (#4266, #4267) 3 years ago
ocornut 9440974f66 Fonts: Add U+FFFD ("replacement character") to default asian glyphs ranges. Remove SetFallbackChar() (amend 0ffd99d31). (#4269) 3 years ago
ocornut 38165f420f Fonts: Prefer using U+FFFD character for fallback instead of '?'. Use U+FF0E dot character to construct an ellipsis if U+002E '.' is not available. (#4269) 3 years ago
Anthony 8ced41570e Backends: DX9: explicitely disable texture state stages after >= 1. (#4268)
imgui only uses texture stage state for stage 0
But any state set in stages >= 1 will affect rendering
Set stage 1 COLOROP to DISABLED, to deactivate stages >= 1
3 years ago
rokups 30224fdde0 Examples: example_apple_opengl2: Fix keys remaining stuck in pressed state when using shortcuts with CMD. (#4253)
Fix follows event capture scheme of example_apple_metal, where this issue is not present.
3 years ago
ocornut e534c56485 Fonts: Functions with a 'float size_pixels' parameter can accept zero if it is set in ImFontSize::SizePixels. 3 years ago
ocornut 1965f38e9e ImGuiWindowFlags_UnsavedDocument/ImGuiTabItmeFlags_UnsavedDocument display a dot instead of a '*'. 3 years ago
Rokas Kupstys 0b8a247074 Backends: OSX: Added a fix for shortcuts using CTRL key instead of CMD key. (#4253) 3 years ago
Ivan Sokolov 0905439c31 Backends: OpenGL3: Destroy shader objects right away (#4244)
In OpenGL, after a shader program has been linked, shader objects don't need to be kept neither attached to the program nor in existence
3 years ago
ocornut 7c44d067e8 Tables: Fix invalid data in TableGetSortSpecs() when SpecsDirty flag is unset. (#4233)
Amend 4ce6bd8cf, but with usage of ImPool<> bug existed even before 4ce6bd8c. Would only materialize if user called (ableGetSortSpecs and used data without checking SpecsDirty.
3 years ago
ocornut 98a6292165 Backends: DX12: Fix texture casting crash on 32-bit systems (introduced on 2021/05/19 and v1.83) + added comments about building on 32-bit systems. (#4225) 3 years ago
ocornut b66529fe3e Backends: Win32: Rework to handle certains Windows 8.1/10 features without a manifest. (#4200, #4191) 3 years ago
ocornut 020d1ced1d Examples: SDL2: Accomodate for vcpkg install having headers in SDL2/SDL.h vs SDL.h + vcpkg related comments. 3 years ago
ocornut 7fc144edde Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 3 years ago
ocornut 6ee398ac2b Tables: Added ImGuiTableColumnFlags_Disabled acting a master disable over (hidden from user/context menu). (#3935, #3740) 3 years ago
ocornut b918751ff4 Tables: Clarified that TableSetColumnEnabled() requires the table to use the ImGuiTableFlags_Hideable flag. (#3935) 3 years ago
ocornut 642426c15b Tables: Fix columns order on TableSetupScrollFreeze() if previous data got frozen columns out of their section. 3 years ago
ocornut 1b4323a1b4 Tables: Added ImGuiTableColumnFlags_NoHeaderLabel to request TableHeadersRow() to not submit label for a column. (#4206) 3 years ago
ocornut a640d8a6d2 Fixed printf-style format checks on non-MinGW flavors. (#4183, #3592) 3 years ago
ocornut 79e18896fe TabBar: Fixed using more than 32 KB-worth of tab names. (#4176) 3 years ago
ocornut 3a941f95e9 Metrics, Demo: moved font details display to metrics code. (#4171) 3 years ago
ocornut 556689591c Backends: OpenGL3: Handle GL_CLIP_ORIGIN on <4.5 contexts if "GL_ARB_clip_control" extension is detected. (#4170, #3998)
Expecting this to somehow cause another issue but we will fix it when it comes.
3 years ago
ocornut ad5d1a8429 Version 1.83 3 years ago
ocornut 029c83c73e Combos: Changed the combo popup to use a different id to also using a context menu with the default item id. (#4167) 3 years ago
ocornut c708299ca9 Docs: Improvements to description of using colored glyphes/emojis. (#4169, #3369) + Add Fonts to Metrics. Removed IMGUI_HAS_TABLE markers. 3 years ago
ocornut b474bff6c6 Nav: Fixed single frame CTRL+Tab from properly enabling the menu layer of target window if it doesn't have other active layers. 3 years ago
ocornut 5d77b6f274 Docs: update links, sponsors 3 years ago
ocornut 45f5ed52c1 Menus: made MenuItem() in a menu bar reflect the 'selected' argument with a highlight. (#4128) 3 years ago
ocornut fd06dc511f Backends: GLFW: Adding bound check in KeyCallback because GLFW appears to send -1 on some setups. [#4124] 3 years ago
thedmd 3c72e5142b Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. (#3761) 3 years ago
ocornut 26a1bbfe1e InputText: Fixed CTRL+Arrow or OSX double-click leaking the presence of spaces when ImGuiInputTextFlags_Password is used. (#4155, #4156) [@michael-swan] 3 years ago
ocornut 41030cbfe2 Tweak computation of io.Framerate so it is less biased toward high-values in the first 120 frames. (#4138) 3 years ago
Basil Fierz 83bdfef8e0 Backends: WGPU: update to latest specs. (#4116, #3632)
Merged 13 commits.
3 years ago
ocornut 4ce6bd8cff Tables: sharing splitter and sort buffers between tables, reducing memory footprints. (#3740)
+ GC pass on that data.
3 years ago
Bartosz Taudul 4c9f0cec27 Add and use SSE-enabled ImRsqrt() in place of 1.0f / ImSqrt(). (#4091)
Squashed 3 commits.
3 years ago
ocornut 84545dbe6f Disabling some of MSVC most aggressive Debug runtime checks for some simple/low-level functions
(e.g. ImVec2, ImVector) leading to a 10-20% increase of performances with MSVC "default" Debug settings.
3 years ago
ocornut 2c3f25d2d9 Nav: Fixed Tabbing initial activation from skipping the first item if it is tabbable through. (#787) 3 years ago
ocornut 2dec7b3301 InputText: Align caret/cursor to pixel coordinates. (#4080) 3 years ago
ocornut b493cae8c9 Nav: Fixed pressing Escape to leave menu layer while in a popup or child window. (#787) 4 years ago