omar
c96f2c4057
Window: Fixed one case where auto-resize by double-clicking the resize grip would make either scrollbar appear for a single frame after the resize. Moved Scrollbar visibility block.
6 years ago
omar
c1a61d25a7
Scrollbar overlap an extra WindowBorderSize amount on the left to make all distances consistent. Reverted to BorderSize not affecting work/contents rectangles. Scrollbar, Style: Changed default style.ScrollbarSize from 16 to 14.
6 years ago
omar
4149d22e85
Fixed newly created window (e.g. appearing child window) from having scrollbar active on the first frame. (fix 6e03b27) + reworded code a little. (+1 squashed commits)
...
Fixed auto-resize with AlwaysVerticalScrollbar or AlwaysHorizontalScrollbar flags not taking account of the expect scrollbar sizes.
6 years ago
omar
f95c77eeea
Window rectangles: Changed WorkRect to cover the whole region including scrolling (toward obsolete ContentsRegionRect) + using full WindowPadding*1 padding.
...
Tweaked InnerClipRect.
TreeNode, CollapsingHeader: Fixed highlight frame not covering horizontal area fully when using horizontal scrolling. (#2211 , #2579 )
TabBar: Fixed BeginTabBar() within a window with horizontal scrolling from creating a feedback loop with the horizontal contents size.
Columns: Fixed Columns() within a window with horizontal scrolling from not covering the full horizontal area (previously only worked with an explicit contents size). (#125 )
Demo: Added demo code to test contentsrect/workrect
6 years ago
omar
a0994d74c2
Clarified behavior of SetNextWindowContentSize(). Content size is defined as the size available after removal of WindowPadding on each sides. So SetNextWindowContentSize(ImVec2(100,100)) + auto-resize will always allow submitting a 100x100 item without creating a scrollbar, regarding of WindowPadding.The exact meaning of ContentSize for decorated windows was previously ill-defined.
6 years ago
omar
57d8ab62f4
Nav: Fixed rare crash when e.g. releasing Alt-key while focusing a window with a menu at the same frame as clearing the focus. This was in most noticeable in some back-ends with emits key release events when focusing another viewport. ( #2609 )
6 years ago
DucaRii
6614bab883
Combo: Fixed rounding not applying with the ImGuiComboFlags_NoArrowButton flag. ( #2606 , #2607 )
6 years ago
omar
eb7849b477
Nav: Fixed gamepad/keyboard moving of window affecting contents size incorrectly, sometimes leading to scrollbars appearing during the movement. + minor fix with the mostly dead Ctrl+wheel scaling.
6 years ago
Max Thrun
ed79b4d22e
Examples/Backends: Metal: Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. ( #2591 , #2592 )
6 years ago
omar
7755cbbef2
Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. ( #2591 ) + Fix OpenGL3 code missing flag.
6 years ago
omar
b3dd03f582
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. ( #2591 )
6 years ago
omar
d1e8b698d0
ImDrawList: Added ImDrawCmd::VtxOffset value to support large meshes (64k+ vertices) using 16-bits indices. To enable the feature, the renderer back-end needs to set 'io.BackendFlags |= ImGuiBackendFlags_HasVtxOffset' and honor the ImDrawCmd::VtxOffset field. Otherwise the value will always be zero. This has the advantage of preserving smaller index buffers and allowing to execute on hardware that do not support 32-bits indices.
...
ImDrawList: Added ImDrawCmd::IdxOffset value, equivalent to summing element count for each draw command. This is provided for convenience and consistency with VtxOffset. (#2591 )
6 years ago
omar
cb7ba60d3f
CollapsingHeader: When a close button is enabled, better clip the label to avoid overlap. ( #600 )
6 years ago
omar
2742663ad2
Changelog, minor tweaks. ( #2585 )
6 years ago
omar
2d68e892a8
Added full "Dear ImGui" prefix to the title of "Dear ImGui Demo" and "Dear ImGui Metrics" windows. Shortened amount of nodes in columns>tree demo.
6 years ago
omar
70a4be07df
ColorEdit: Fixed the color picker popup only displaying inputs as HSV instead of showing multiple options. ( #2587 , broken in 1.69 by #2384 ).
6 years ago
omar
958d75c00a
Style: Added style.WindowMenuButtonPosition (left/right, defaults to ImGuiDir_Left) to move the collapsing/docking button to the other side of the title bar.
6 years ago
omar
6c3697f6f1
Internal: CloseButton takes an upper-left corner + a size to be consistent with similar widgets.
6 years ago
omar
3fda90d6a7
Fixed InputScalar, InputScalarN, SliderScalarN, DragScalarN with non-visible label from inserting style.ItemInnerSpacing.x worth of trailing spacing.
6 years ago
omar
34b881eb12
ImFontGlyphRangesBuilder: Fixed unnecessarily over-sized buffer, which incidentally was also not fully cleared. Fixed edge case overflow when adding character 0xFFFF. ( #2568 )
6 years ago
omar
882d2c3aea
Fixed crash when appending with BeginMainMenuBar() more than once and no other window are showing. ( #2567 ) + comments
6 years ago
omar
31e3e861ef
Update changelog, comments, made empty/no-text clipboard return NULL as with other implementation. Minor style tweaks. ( #2546 )
...
Fixed IMGUI_DISABLE_WIN32_FUNCTIONS not disabling IME code.
6 years ago
omar
fc3c3de551
Fixed uses of IsItemDeactivated(), IsItemDeactivatedAfterEdit() on multi-components widgets and after EndGroup(). ( #2550 , #1875 )
6 years ago
omar
d3a387cc18
Fixed InputFloatX, SliderFloatX, DragFloatX functions erroneously reporting IsItemEdited() multiple times when the text input doesn't match the formatted output value (e.g. input "1" shows "1.000"). It wasn't much of a problem because we typically use the return value instead of IsItemEdited() here. ( #1875 , #2034 )
6 years ago
omar
632469d2e5
Renamed SetNextTreeNodeOpen() to SetNextItemOpen(). Refactored SetNextItemXXX stuff to match SetNextWindowXXX code closely.
6 years ago
HolyBlackCat
87c5356d97
FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. ( #2545 ) Combine with RasterizerFlags::MonoHinting for best results.
6 years ago
omar
ef13d95466
IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c).
...
Examples/Backends: Don't filter characters under 0x10000 before calling io.AddInputCharacter(), the filtering is done in io.AddInputCharacter() itself. This is in prevision for fuller Unicode support. (#2538 , #2541 )
6 years ago
omar
39eeda0227
Internal: Scrollbar: Further sane simplification (using InnerMainRect instead of duplicating calculations).
6 years ago
omar
9534ef9b26
Separator: Revert 1.70 "Declare its thickness (1.0f) to the layout" change ( c5d83d8a
). It's not incorrect but it breaks existing some layout patterns. Will return back to it when we expose Separator flags.
6 years ago
omar
b7c2759f95
Columns: Fixed Separator from creating an extraneous draw command. Fixed Selectable with SpanAllColumns flag from creating an extraneous draw command. ( #125 )
6 years ago
omar
42fc563fed
Version 1.71 WIP + fixed minor typo
6 years ago
omar
d1d5075b66
Version 1.70
6 years ago
omar
6c196cf432
Examples Readme and Changelog tweaks, added #2527 , re-ordered examples/README alphabetically.
6 years ago
omar
526e2303bc
Window: Fixed SetNextWindowSizeConstraints() with non-rounded positions making windows drift. ( #2067 , #2530 )
6 years ago
omar
9c1f02a42c
Misc: Made IMGUI_CHECKVERSION() macro also check for matching size of ImDrawIdx.
6 years ago
omar
2dc81057ec
Selectable: With ImGuiSelectableFlags_AllowDoubleClick doesn't return true on the mouse button releas efollowing the double-click. Only first mouse release + second mouse down (double-click) returns true. Likewise for internal ButtonBehavior() with both _PressedOnClickRelease | _PressedOnDoubleClick. ( #2503 )
6 years ago
omar
86f92fe756
Demo: Improved trees in columns demo. ( #2136 )
6 years ago
Max Thrun
7c6ba3a1da
ImDrawCallback_ResetRenderState: Added Metal.
6 years ago
omar
5c1cd5c8c7
ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. ( #2037 , #1639 , #2452 )
6 years ago
omar
3fbc0b7a9e
Obsoleted GetContentRegionAvailWidth(), use GetContentRegionAvail().x instead. Kept inline redirection function.
6 years ago
omar
db2d58a68b
Drag and Drop: Fixed drag source with ImGuiDragDropFlags_SourceAllowNullID and null ID from receiving click regardless of being covered by another window (it didn't honor correct hovering rules). ( #2521 )
6 years ago
omar
0f2852806c
Amend 48a09a7 with changelog, breaking changes, tweak demo code for spacing. ( #2518 )
6 years ago
omar
842a720e72
Popups: Closes popup at the time of FocusWindow(). Fixes right-click from closing all popups instead of aiming at the hovered popup level (regression in 1.67's ae76a1fd
).
6 years ago
omar
bda2cde68e
Popups: Closing a popup restores the focused/nav window in place at the time of the popup opening, instead of restoring the window that was in the window stack at the time of the OpenPopup call. ( #2517 )
...
Among other things, this allows opening a popup while no window are focused, and pressing Escape to clear the focus again.
6 years ago
omar
61d92580aa
Window: Fixed contents region being off by WindowBorderSize amount on the right when scrollbar is active.
6 years ago
omar
c5d83d8af2
Separator: Declare its thickness (1.0f) to the layout, making items around separator more symmetrical.
6 years ago
omar
56c3aaf6bd
Nav: Fixed Drag/Slider functions going into text input mode when keyboard CTRL is held while pressing NavActivate.
6 years ago
omar
4dc4ace864
Window: Fixed window with the AlwaysAutoResize flag unnecessarily extending their hovering boundaries by a few pixels (this is used to facilitate resizing from borders when available for a given window). One of the noticeable minor side effect was that navigating menus would have had a tendency to disable highlight from parent menu items earlier than necessary while approaching the child menu.
...
+ Changelog fixed unfinished sentence and tweaks,
6 years ago
omar
6789ea3482
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. ( #2509 , #2484 ).
6 years ago
omar
5078fa208b
Added SetNextItemWidth() helper to avoid using PushItemWidth/PopItemWidth() for single items.
6 years ago
omar
0e46d65b03
Misc: Fixed PushItemWidth(-width) (for right-side alignment) laying out certain items (button, listbox, etc.) with negative sizes if the 'width' argument was smaller than the available width at the time of item submission,
6 years ago
omar
240dddff87
Combo, Slider: Improve rendering in situation when there's there's very little space available.
6 years ago
omar
1d3ebef364
Columns: Fixed boundary of clipping being off by 1 pixel within the left column.
6 years ago
omar
7baf45cffa
Metrics: Added "Show windows rectangles" tool to visualize the different rectangles.
6 years ago
omar
742b5f4c68
Merged a bunch of small changes from Docking branch to reduce the difference between branches.
...
Noticeable: horizontal alignment of CloseButton. Menu fill take account of border. Various stylistic tweaks to accomodate other changes in Docking.
6 years ago
omar
8130fd9816
Examples: DirectX10/11/12, Allegro, Marmalade: Render functions early out when display size is zero (minimized). ( #2496 )
6 years ago
omar
35cbf9c052
Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings.
6 years ago
omar
c1848b185c
Examples: Emscripten: Switched to WebGL1/ES2, Added Changelog, Updated links, Added ignore list, Fixed warning with older versions. Removed reliance on C++11 (would warn on some compiler). Improved html template, removed undesirable options, reduced log size. Tweaked main.cpp. ( #2494 )
6 years ago
omar
30d81f53cb
PlotLines, PlotHistogram: Ignore NaN values when calculating min/max bounds. ( #2485 )
6 years ago
omar
bd351e9ac5
Misc: Added IM_MALLOC/IM_FREE macros mimicking IM_NEW/IM_DELETE so user doesn't need to revert to using the ImGui::MemAlloc()/MemFree() calls directly.
6 years ago
omar
452047c7ca
Vulkan: Removed requirement for user to pass their own render buffer storage to ImGui_ImplVulkan_RenderDrawData(), this is managed internally.
6 years ago
omar
ec76722d2d
Vulkan: Added ImageCount to InitInfo structure (!= MinImageCount) will be needed for viewports. Renamed FramesQueueSize -> ImageCount. ( #2472 , #2071 )
6 years ago
omar
0034e65c26
Vulkan: Renaming demo/helper structures. Tidying up examples main.cpp.
6 years ago
omar
4f54a527ab
Vulkan: Renaming, we want InitInfo to source MinImageCount which is the "source" value (so viewport creation can use this). Made ImGui_ImplVulkan_DestroyFrameRenderBuffers public. ( #2071 )
6 years ago
omar
66f4be2e13
Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). User is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. Removed ImGui_ImplVulkan_SetFramesQueueSize. ( #2461 , #2348 , #2378 , #2097 , #2071 , #1677 )
6 years ago
omar
54b8a65d9e
Examples: Vulkan: Renamed QueuedFramesCount to FramesQueueSize. Moved Framebuffer, Backbuffer to FrameData structure. ( #2071 )
6 years ago
omar
317859a3da
Examples: Vulkan: Updated Changelog, removed debug code, tweaked code, made GLFW/SDL match each others. Initialize FrameDataForRender fields. Added Assertion. Clearing fields on DestroyFrameData(). ( #2071 )
6 years ago
omar
1c3311e4d6
Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
6 years ago
omar
cdb109f617
Renamed freeglut vcxproj files + Comments, Changelog ( #2465 )
6 years ago
omar
01e29a3933
InputText: Fixed ImGuiInputTextFlags_AllowTabInput leading to two tabs characters being inserted if the back-end provided both Key and Character input. ( #2467 , #1336 )
6 years ago
omar
4a57507f75
InputText: Work-around for buggy standard libraries where isprint('\t') returns true. ( #2467 , #1336 )
...
Not using isprint. + todo items.
6 years ago
omar
3a737e665a
Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int). + demo typo
6 years ago
omar
e21bbee311
Examples: DirectX9: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). FreeType: Fixed suggested code to not require an initial build call.. ( #2454 )
6 years ago
omar
512d39d031
Examples: OpenGL3: Minor tweaks, clarifications + not calling glBindBuffer more than necessary in the render loop.
6 years ago
omar
20188b19d6
Comments ( #2441 ) + Freeglut fixes ( #2430 )
6 years ago
omar
cf1b02e54e
Rearrange code in UpdateMouseWheel(). ( #2424 , #1463 ) + Fix old io.FontAllowUserScaling feature (probably should be made obsolete, but until then best fixed)
6 years ago
omar
3d8ea352d1
InputText: Fixed selection background starts rendering one frame after the cursor movement when first transitioning from no-selection to has-selection. (Bug in 1.69) ( #2436 ) [@Nazg-Gul]
6 years ago
omar
857381b9ca
GetMouseDragDelta(): also returns the delta on the mouse button released frame. Verify that mouse positions are valid otherwise returns zero. Removed obsolete comment. Tweaked demo. ( #2419 )
6 years ago
omar
ff03ae503b
Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized GL function loaders early, and help users understand what they are missing. ( #2421 )
6 years ago
omar
cf2c52282d
Version 1.70 WIP
6 years ago
omar
55c02099c5
Version 1.69, comments, typos
6 years ago
omar
53e0c13be2
TabBar: Reworked scrolling policy (when ImGuiTabBarFlags_FittingPolicyScroll is set) to teleport the view when aiming at a tab far away the visible section, and otherwise accelerate the scrolling speed to cap the scrolling time to 0.3 seconds.
6 years ago
omar
99d8425173
TabBar: Fixed Tab tooltip code making drag and drop tooltip disappear during the frame where the drag payload activate a tab.
6 years ago
omar
cfa8f672f6
Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) ( #2416 )
6 years ago
omar
897badec7a
Demo: InputText: Demonstrating use of ImGuiInputTextFlags_CallbackResize. ( #2006 , #1443 , #1008 ).
6 years ago
omar
a92c587c75
Added GetGlyphRangesVietnamese() helper. ( #2403 )
6 years ago
Haldean Brown
79bb4ce128
Added ImGuiColorEditFlagsFlags_InputHSV. ( #2383 , #2384 )
6 years ago
omar
8e0e91827f
ColorEdit: Fixed tooltip not honoring the ImGuiColorEditFlags_NoAlpha contract of never reading the 4th float in the array (value was read and discarded). ( #2384 )
6 years ago
omar
e9651aaa77
TabBar: Fixed ImGuiTabItemFlags_SetSelected being ignored if the tab is not visible (with scrolling policy enabled) or if is currently appearing.
6 years ago
omar
510342f024
Examples: DirectX9: Minor changes to match the other DirectX examples more closely. ( #2394 )
6 years ago
omar
c779fbb651
InputTextWithHint: Fix for Password fields. Update changelog, demo. ( #2400 )
6 years ago
omar
344140004b
Fixed IsItemDeactivated()/IsItemDeactivatedAfterEdit() from not correctly returning true when tabbing out of a focusable widget (Input/Slider/Drag) in most situations. ( #2215 , #1875 )
...
+ Minor renaming of a local variable in widget code.
6 years ago
omar
076be7ec41
MenuItem, Selectable: Fixed disabled widget interfering with navigation (fix c2db7f63
in 1.67).
6 years ago
omar
622a27506a
Text: Fixed large Text/TextUnformatted call not declaring its size when starting below the lower point of the current clipping rectangle. Somehow this bug has been there since v1.0! It was hardly noticeable but would affect the scrolling range, which in turn would affect some scrolling request functions when called during the opening frame of a window.
6 years ago
omar
ac4842fa17
Nav: Fixed Ctrl+Tab keeping active InputText() of a previous window active after the switch. ( #2380 )
6 years ago
omar
94e794f81b
Renamed GetOverlayDrawList() to GetForegroundDrawList() for consistency. Kept redirection function (will obsolete). ( #2391 )
...
Demo: Using GetBackgroundDrawList() and GetForegroundDrawList() in "Custom Rendering" demo.
6 years ago
omar
96b13760d4
Added GetBackgroundDrawList() helper to quickly get access to a ImDrawList that will be rendered behind every other windows. ( #2391 )
6 years ago
omar
beb3062dc5
Examples: OpenGL: Fix to be able to run on ES 2.0 / WebGL 1.0. [@rmitton, @gabrielcuvillier]
6 years ago
omar
1c67d09c0b
ColorPicker: Fix assertion when running in a collapsed window and dragging its title bar ( #2389 )
6 years ago
omar
1d0b4df3d9
Misc: Asserting in NewFrame() if style.WindowMinSize is zero or smaller than (1.0f,1.0f). Internal: ImHash functions tweaks. Added InputText() to query status section.
6 years ago
omar
f02705fbaa
InputInt, InputScalar: +/- buttons now respects the natural type limits instead of overflowing or underflowing the value.
6 years ago
omar
736d3e2654
DragScalar, InputScalar, SliderScalar: Added support for u8/s8/u16/s16 data types. We are reusing function instances for larger types to reduce code size. ( #643 , #320 , #708 , #1011 )
6 years ago
omar
6de09a5e48
Renamed ColorEdit/ColorPicker's ImGuiColorEditFlags_RGB/_HSV/_HEX flags to respectively ImGuiColorEditFlags_DisplayRGB/_DisplayHSV/_DisplayHex. This is anticipation of adding new flags to ColorEdit/ColorPicker functions which would make those ambiguous. ( #2384 ) [@haldean]
6 years ago
omar
75641926e1
Merge branch 'allegro-touch' of https://github.com/dos1/imgui into dos1-allegro-touch
...
# Conflicts:
# examples/imgui_impl_allegro5.cpp
6 years ago
omar
5e3a1de4e6
Plot: Fixed divide-by-zero in PlotLines() when passing a count of 1. ( #2387 ) [@Lectem]
6 years ago
omar
cf3cb7cf7e
InputText: Fixed various display corruption related to swapping the underlying buffer while a input widget is active (both for writable and read-only paths). Often they would manifest when manipulating the scrollbar of a multi-line input text.
6 years ago
omar
9558e327d2
Log/Capture: Fixed extraneous leading carriage return. Fixed an issue when empty string on a new line would not emit a carriage return.
6 years ago
omar
cd67d4d3c1
Log/Capture: Fixed LogXXX functions 'auto_open_depth' parameter being treated as an absolute tree depth instead of a relative one. Fixed CollapsingHeader trailing ascii representation being "#" instead of "##". Minor tidying up the of code.
6 years ago
omar
3eba840053
Nav: Fixed a tap on AltGR (e.g. German keyboard) from navigation to the menu layer. (follow and extend on e.g #369 , #370 )
6 years ago
omar
9da48c16c5
TabBar: Added extra mis-usage error recovery. Past the assert, common mis-usage don't lead to hard crashes any more, facilitating integration with scripting languages. ( #1651 )
6 years ago
omar
0f83145aa8
TabBar: Fixed a crash when using BeginTabBar() recursively (didn't affect docking). ( #2371 )
...
Added ImPool::Contains() helper.
6 years ago
omar
cc3be5d428
InputText: Fixed an edge case crash that would happen if another widget sharing the same ID is being swapped with an InputText that has yet to be activated.
6 years ago
omar
2068dd509c
Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN even if the OpenGL headers/loader happens to define the value. ( #2366 , #2186 )
6 years ago
omar
7c51cba74f
InputInt, InputFloat, InputScalar: Fix to keep the label of the +/- buttons centered when style.FramePadding.x is abnormally larger than style.FramePadding.y. Since the buttons are meant to be square (to align with e.g. color button) we always use FramePadding.y. ( #2367 )
6 years ago
omar
257f5d204e
Version 1.69 WIP
6 years ago
omar
3c15dffc94
Version 1.68
6 years ago
omar
f5bf6e38d2
Font: Fixed assert when specifying duplicate/overlapping ranges within a same font. ( #2353 , #2233 )
6 years ago
omar
dd14adc731
Examples: Vulkan: Support draw_data->FramebufferScale correctly matching a79785c
for on Metal/GL2/GL3. ( #2306 , #1676 )
6 years ago
omar
76dbff37cd
Selectable: Tweaks for #2347 (demo, changelog, member position)
6 years ago
omar
3c07ec6a61
Made it illegal/assert when io.DisplayTime == 0.0f (with an exception for the first frame).
...
Causing too many subtle side-effect, e.g. IsNavInputPressed() would return true multiple times in a row.
6 years ago
omar
2206df9e7a
Demo: Added Auto-Scroll option in Log/Console. Comments. Removed some ImColor() uses.
6 years ago
omar
0236bc246f
Scrollbar: Fade out and disable interaction when too small, in order to facilitate using the resize grab on very small window, as well as reducing visual noise/overlap. (+1 squashed commits)
...
Internals: Added GetScrollbarID(). (#1185 )
6 years ago
omar
fcdf704dfa
Changelog: Added changelog from 1.40 to 1.47 (pasted from the Releases section) + some wrapping.
6 years ago
omar
417cf2237f
Font: Fixed high-level ImGui::CalcTextSize() used by most widgets from erroneously subtracting 1.0f*scale to calculated text width. Among noticeable side-effects, it would make sequences of repeated Text/SameLine calls not align the same as a single call, and create mismatch between high-level size calculation and those performed with the lower-level ImDrawList api. ( #792 )
6 years ago
omar
169e3981fd
Examples: OpenGL2: Added #define GL_SILENCE_DEPRECATION to cope with newer XCode warnings.
6 years ago
omar
d16dbc5b87
Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. ( #2306 , #1676 ) [@rasky]
6 years ago
omar
a79785c0b9
ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale).
...
This is to allow render functions being written without pulling any data from ImGuiIO, allowing incoming multi-viewport feature to behave on Retina display and with multiple displays. If you are not using a custom binding, please update your render function code ahead of time, and use draw_data->FramebufferScale instead of io.DisplayFramebufferScale. (#2306 , #1676 )
Examples: Metal, OpenGL2, OpenGL3: Fixed offsetting of clipping rectangle with ImDrawData::DisplayPos != (0,0) when the display frame-buffer scale scale is not (1,1). While this doesn't make a difference when using master branch, this is effectively fixing support for multi-viewport with Mac Retina Displays on those examples. (#2306 ) Also using ImDrawData::FramebufferScale instead of io.DisplayFramebufferScale.
Examples: Clarified the use the ImDrawData::DisplayPos to offset clipping rectangles.
6 years ago
omar
afc36cf802
Window: Fixed initial width of collapsed windows not taking account of contents width (broken in 1.67). ( #2336 , #176 )
6 years ago
omar
1b63ded8fa
Tabs: Fixed border (when enabled) so it is aligned correctly mid-pixel and appears as bright as other borders.
6 years ago
omar
29d38b59d0
ListBox/InputTextMultiline: Better optimized when clipped / non-visible.
6 years ago
omar
5bdc7d7a6f
Menus: Tweaked horizontal overlap between parent and child menu (to help convey relative depth) from using style.ItemSpacing.x to style.ItemInnerSpacing.x, the later being expected to be smaller. ( #1086 )
6 years ago
omar
e3dd95d335
Added IsItemActivated() as an extension to the IsItemDeactivated/IsItemDeactivatedAfterEdit functions which are useful to implement variety of undo patterns. ( #820 , #956 , #1875 )
6 years ago
omar
c59611a3b3
InputText: Fixed redo buffer exhaustion handling (rare) which could corrupt the undo character buffer. ( #2333 )
6 years ago
omar
d38f4dc143
Tabs: Non-docking tab bars are storing names to allow tab list button + whole style scaling. Added ImGuiTabBarFlags_TabListPopupButton flag to show a popup button on manual tab bars. Locking FramePadding for the scope of a tab-bar to avoid sheering/clipping of tab item. Made scaling of tab ellipsis less awkward. ( #261 , #351 )
6 years ago
omar
f7c879eb60
RadioButton: Fixed label horizontal alignment to precisely match Checkbox(). + Internals: Checkbox, RadioButton: Single call to ItemSize() for flow layout purpose.
6 years ago
omar
ac6d474103
Removed io.DisplayVisibleMin/DisplayVisibleMax (which were marked obsolete and removed from viewport/docking branch already).
6 years ago
omar
5fc6899dc2
Examples: OpenGL3: Using GLSL 4.10 shaders for any GLSL version over 410 (e.g. 430, 450). ( #2329 ) [@BrutPitt]
6 years ago
omar
fb4f1ff7f6
InputText: Fixed a bug where ESCAPE would be first captured by the Keyboard Navigation code. ( #2321 , #787 )
6 years ago
omar
158995f271
InputText: Fixed a bug where ESCAPE would not restore the initial value in all situations. ( #2321 ) [@relick]
6 years ago
omar
ed240c910b
Demo: Fixed "Log" demo not initializing properly, leading to the first line not showing before a Clear. ( #2318 ) [@bluescan]
6 years ago
omar
8a4422b2fa
Fixed CloseCurrentPopup() on a child-menu of a modal incorrectly closing the modal. ( #2308 )
6 years ago
omar
b26ac92a12
Revert "Added PushID(size_t sz) helper (may not be useful/meaningful for non C/C++ languages)."
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This reverts commit 20bc06af70
.
6 years ago
omar
20bc06af70
Added PushID(size_t sz) helper (may not be useful/meaningful for non C/C++ languages).
6 years ago
omar
c362a96a3f
When resizing from an edge, the border is more visible and better follow the rounded corners. Border rendering moved to RenderOuterBorders so it can be called in a different order for docking. ( #1495 , #822 )
6 years ago
omar
f14f93ef6e
Fixed range-version of PushID() and GetID() not honoring the ### operator to restart from the seed value.
6 years ago
omar
ea7206fd4f
Fixed using imgui_freetype.cpp in unity builds. ( #2302 )
6 years ago
omar
54ba8a643e
Removed trailing spaces from text files. ( #2038 , #2299 )
6 years ago
omar
00ffdb9fa9
ImGuiTextBuffer: Added append() function (unformatted).
6 years ago
omar
b8020032f9
Examples: Win32: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages. ( #2264 )
6 years ago
omar
bebb07f12d
ImFontAtlas: Added 0x2000-0x206F general punctuation range to default ChineseFull/ChineseSimplifiedCommon ranges. ( #2093 )
6 years ago