8 Commits (d2939ce0a11116a63b942ca4b02ba33cbf3635a7)

Author SHA1 Message Date
Rokas Kupstys 0738611559 Misc: Bunch of code formatting changes suggested by a pass running 'astyle' 4 years ago
omar cc0e43e631 Backends: Comments next to include, misc minor comments/tweaks, fix imgui_impl_osx.h using IMGUI_API instead of IMGUI_IMPL_API. (#3105) 5 years ago
OmarEmaraDev 00927105ba Backends: Include imgui.h in implementation headers. (#3105)
Currently, the implementation headers don't include the imgui.h header.
Which means that the compilation will fail if the implementation header
was included before the imgui.h header in the compilation unit. For
instance, a compilation unit with the following will work:

  #include "imgui.h"
  #include "imgui_impl_glfw.h"
  #include "imgui_impl_opengl3.h"

But a compilation unit with the following will fail because IMGUI_IMPL_API
and possibly other symbols will not be defined:

  #include "imgui_impl_glfw.h"
  #include "imgui_impl_opengl3.h"
  #include "imgui.h"

This patch includes imgui.h in the implementation headers to make
inclusions order-invariant, which is a recommended practice.
5 years ago
omar ca63349eb4 Renamed XX-bits -> XX-bit in comments to match what the world appears to be using. 5 years ago
omar 3bbc27ebd9 Fixed more FAQ links. (#2848) 5 years ago
Max Thrun ed79b4d22e Examples/Backends: Metal: Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591, #2592) 5 years ago
omar 1afd29d382 Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo. 6 years ago
Warren Moore d64157e803 Introduced a new Metal renderer implementation and a new example illustrating usage of Metal on macOS and iOS (partially addresses #1873) 6 years ago