44 Commits (d88dcc26cc42146f72ce4259950341a14e072756)

Author SHA1 Message Date
ocornut d8dacd729b Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752) 8 years ago
ocornut c1da3e354e Examples: SDL: Fixed unused variable warning on non-Windows platforms (#626) 9 years ago
ocornut 79ad22e1f2 Fixed various Clang -Weverything warnings (#626) 9 years ago
ocornut 1612ca071b Examples: SDL: Initialize video+timer subsystem only. 9 years ago
ocornut a6399f120f IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
NB: Value not used.
9 years ago
ocornut 7661b1e778 Trim trailing spaces 9 years ago
ocornut fdc4299c6c Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one 9 years ago
ocornut e6c2c1fcfd Examples: SDL: Minor fixes to follow syntax of other examples (#495) 9 years ago
Nick Gravelyn 8a61c0afea Applying same fix to OpenGL 3 example. Fixing spaces/tabs. 9 years ago
Nick Gravelyn a9b0abe493 Automatically updating DisplayFrameBufferScale by reading the OpenGL drawable size and comparing with the window size. This fixed dear imgui which was rendering only to 1/4 of my window. 9 years ago
ocornut 04396ed7a9 FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...) 9 years ago
ocornut 1dcb9c877d Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547) 9 years ago
ocornut 2813a44dcc Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486) 9 years ago
ocornut 9e86d0e225 Examples: SDL/OpenGL: Tabs to spaces 9 years ago
ocornut 217a6c875a Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441)
Fix for 980ca286fe
9 years ago
ocornut 6cee2fca94 Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
+ Standardized comments.
9 years ago
ocornut 94ec3d534e Examples: Header comments. 9 years ago
ocornut 6800939e73 Examples: Header comments. 9 years ago
ocornut 5c52e9ec0d Examples: Clarified comments. Removed font merging example from comments. 9 years ago
zryan3 aa6cb32bd4 fixed text referencing GLFW library in SDL examples 9 years ago
ocornut 624adb1b23 Tweak build batch files and readmes 9 years ago
ocornut e46c7b70eb Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16 9 years ago
ocornut 980ca286fe Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix #392) 9 years ago
ocornut e858d229a0 Examples: update all examples with same comment (#389) 9 years ago
ocornut 5d53f37a5d Examples: Possibly clarified the intent of imgui_impl_* files. 9 years ago
ocornut 7d6ddbe5c8 Examples: comment on setting the RenderDrawListsFn function. 9 years ago
ocornut 9a0650dbd0 Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL 9 years ago
Andres Vahter ccbc72e98b add mac os x build instructions for sdl_opengl_example 9 years ago
Thomas Pöchtrager 3604aecf8f Minor Windows adjustments 9 years ago
ocornut 85dab1a680 Fixed documentation 9 years ago
ocornut 11d91a27a4 Carriage return (#289) 9 years ago
Jonathan Adamczewski f158617551 Show SDL error message on init failure 9 years ago
Daniel Gibson b7d1b91e4b Use ImGuiIO::AddInputCharactersUTF8() in SDL2 example
Now Unicode text input works in this example.
9 years ago
Daniel Gibson 02a0967243 Fix SDL2-example for Linux
The header is called "SDL_opengl.h" - case matters on Linux.

The main() function must indeed be called main(), on Windows it'll be
renamed to SDL_main (for SDL2main.lib) by #define in SDL_main.h
(which is included by SDL.h)

I added an entry to the example's README that describes how to build
it on Linux.
9 years ago
ocornut 4842ac3bc6 Fonts: added Cousine-Regular.ttf 9 years ago
ocornut 0224d29a35 Examples: comments. 9 years ago
ocornut 60dd221737 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives 9 years ago
ocornut 1845ff4690 SDL example: tweaks (#233 #226) 9 years ago
ocornut e49977a913 SDL example: hasty readme. 9 years ago
ocornut b7e63c163c SDL example: update for indexed rendering. 9 years ago
ocornut a14f6696a3 SDL example: more cleanup to match other examples (#233 #226) 9 years ago
ocornut 22e099366f SDL example: further cleanup to match other examples (#233 #226) 9 years ago
ocornut 4167528001 SDL example: moved event loop to main.cpp , adding page up/page down. (#226) 9 years ago
ocornut b7a2a6b23f SDL example: renamed folder, added in README 9 years ago