1370 Commits (dd4ca70b0d612038edadcf37bf601c0f21206d28)

Author SHA1 Message Date
ocornut dd4ca70b0d Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
#	imgui_demo.cpp
4 years ago
omar 9c8671e7b0 Tables: Add empty file, skeleton. 4 years ago
ocornut c1ffac2fee Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
4 years ago
ocornut d20f2bc90a Rename example_emscripten/ to example_emscripten_opengl3/ (#3632) 4 years ago
ocornut b2a91dc390 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
4 years ago
Rokas Kupstys a3f79104df Examples: Apple+Metal: Forward events to OS key combinations like CMD+Q can work. (#3554) 4 years ago
ocornut ac08593b96 Merge branch 'master' into docking + tweak dock node padding + use CheckboxFlags with int
# Conflicts:
#	imgui.cpp
#	imgui_demo.cpp
#	imgui_internal.h
4 years ago
ocornut 5f97809cab Misc tidying up (zero-clear structures, more unused default in ClipRetFullscreen, NavApplyItemToResult() coding style fix)
Zero-clearing more structures
Remove arbitrary default ClipRetFullscreen value in ImDrawListSharedData.
Nav extracted NavApplyItemToResult() function.
Coding style fixes in OSX Backends.
4 years ago
ocornut e3ac52630a Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_opengl3.cpp
#	imgui.cpp
4 years ago
Warren Moore bca4749346 Examples: Apple: Consolidated example_apple_metal to reduce class and file count (#1873, #3543) 4 years ago
Bill Six acb8ef2006
Examples: Vulkan: Fixed CMake include path. (#3550)
The backends directory was not included, so the build was failing.
4 years ago
ocornut 042a3b01d2 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx10.h
#	backends/imgui_impl_vulkan.h
#	backends/imgui_impl_win32.cpp
#	docs/CHANGELOG.txt
#	examples/README.txt
#	examples/example_glfw_opengl2/main.cpp
#	examples/example_glfw_opengl3/main.cpp
#	examples/example_glfw_vulkan/main.cpp
#	examples/example_sdl_directx11/main.cpp
#	examples/example_sdl_opengl2/main.cpp
#	examples/example_sdl_opengl3/main.cpp
#	examples/example_sdl_vulkan/main.cpp
#	examples/example_win32_directx10/main.cpp
#	examples/example_win32_directx11/main.cpp
#	examples/example_win32_directx12/main.cpp
#	examples/example_win32_directx9/main.cpp
#	imgui.cpp
#	imgui.h
#	imgui_demo.cpp
#	imgui_internal.h
4 years ago
ocornut b1a18d82e3 Moving backends code from examples/ to backends/ (step 6: update markdown documentation) 4 years ago
ocornut a2a3d80f04 Moving backends code from examples/ to backends/ (step 5: move documentation to MD files) 4 years ago
ocornut a2d845f9dd Moving backends code from examples/ to backends/ (step 4: update documentation, much improvement) 4 years ago
ocornut a7e21fb05f Moving backends code from examples/ to backends/ (step 3: fixing project files) 4 years ago
ocornut 428f4fce70 Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft) 4 years ago
ocornut d9b2fb7338 Moving backends code from examples/ to backends/ (step 1: moving source files) 4 years ago
ocornut 124c2608f1 Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency. 4 years ago
ocornut 0f13fdd177 Removed redirecting functions/enums names that were marked obsolete in 1.60: io.RenderDrawListsFn, IsAnyWindowFocused(), IsAnyWindowHovered(), etc. 4 years ago
ocornut 04de5ef819 Version 1.80 WIP 4 years ago
ocornut 682249396f Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
#	imgui.cpp
4 years ago
ocornut e5cb04b132 Version 1.79
+ Update readme and mission statement.
Removed "Minimize screen reel-estate usage", removed details on memory consumption (still very valid, just too much noise in a mission statement)
4 years ago
ocornut 7b1ab5b275 ImVector: Stricter bound-checking asserts. Fix warnings: trailing comma (old compilers), zealous preprocessor warnings. 4 years ago
ocornut 958e58b06b Merge branch 'master' into docking
# Conflicts:
#	examples/example_apple_opengl2/main.mm
#	imgui.cpp
4 years ago
ocornut 179dc04d8a Examples: Added missing comments in example_apple_metal. (#3400) 4 years ago
ocornut fa004ae79a Merge branch 'master' into docking
# Conflicts:
#	examples/imgui_examples.sln
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_dx12.h
#	examples/imgui_impl_opengl3.cpp
#	imgui.cpp
#	imgui_demo.cpp
#	imgui_internal.h
#	imgui_widgets.cpp
4 years ago
ocornut 825f699bde Backends: OpenGL3: Amends (#3467, #1985) 4 years ago
Sven Balzer 42575d4a99 Viewports, Backends: Win32: Fix toggling of ImGuiViewportFlags_TopMost (#3477) 4 years ago
Julian Webb 2460f2abe3 Backends: OpenGL3: Fix to avoid calling glBindSampler() with version <= 3.2 (#3467, #1985)
(nb: GLEW sets the define we previously used)
4 years ago
omar e230ec5a01 Viewports, Backends: DX12: Make secondary viewport format match main viewport one (#3462) {@BeastLe9enD] 4 years ago
Pierre-Loup Pagniez a1597cff08 Backends: DX12: Fix D3D12 Debug Layer warning if scissor rect is 0 width or 0 height. (#3472, #3462)
In the event where the scissor rect is 0 width or 0 height, don't call Draw, as it generates warnings if the D3D12 Debug Layer is enabled, and nothing would have been drawn anyway.
4 years ago
omar a8f409a848 Examples: DX12: Enable breaking on any warning/error when debug interface is enabled. (#3462, #3472) + misc comments & minor fixes. 4 years ago
omar 770c995365 Backends: Vulkan: Removed unused shader code. Fix leaks. Avoid unnecessary pipeline creation for main viewport. Amend 41e2aa2. (#3459) + Add ImGui_ImplVulkanH_CreateWindowSwapChain in ImGui_ImplVulkanH_CreateOrResizeWindow(). 4 years ago
omar e8447dea45 Backends: Vulkan: Removed unused shader code. Fix leaks. Avoid unnecessary pipeline creation for main viewport. Amend 41e2aa2. (#3459) 4 years ago
omar d8d58b038e Backends, Examples: DX12: Clarify support for 32-bit building in project files and comments. (#301) 4 years ago
omar 78f753ffff Merge branch 'master' into docking + incl add wd->Pipeline in ImGui_ImplVulkan_RenderDrawData platform code (#3455, #3459) 4 years ago
Michel Lesoinne 41e2aa2e7a Backends: Vulkan: Separate the pipeline of the dear imgui created windows from the one created with the user's render-pass. (#3455, #3459)
This is mostly for the benefit of multi-viewports.
4 years ago
omar 6461fd40ab Examples: Fixed SDL+OpenGL2 and SDL+Vulkan examples not processing SDL_WINDOWEVENT_CLOSE events which tends to be needed in multi-viewport setting. 4 years ago
Michel Lesoinne b25756be4a Examples: Vulkan: Switch validation layer. Fix CMakeLists to find Vulkan the standard way. (#3459) 4 years ago
Doug Binks aa8e09d7f1 Backends: GLFW: workaround for cases where glfwGetMonitorWorkarea fails (#3457) 4 years ago
ocornut 36c331ff74 Merge branch 'master' into docking
# Conflicts:
#	examples/example_glfw_vulkan/main.cpp
#	examples/example_sdl_vulkan/main.cpp
#	imgui.cpp
#	imgui_internal.h
4 years ago
ocornut b73305be11 Examples: Vulkan: Reworked buffer resize handling, amend df89a16d (#3390, #2626) 4 years ago
ocornut e9053515bb Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
#	examples/example_glfw_vulkan/main.cpp
#	examples/example_sdl_vulkan/main.cpp
4 years ago
ocornut df89a16d26 Examples: Vulkan: Reworked buffer resize handling, fix for Linux/X11. (#3390, #2626) 4 years ago
ocornut d6f3a8848d Viewports: Backends: DirectX9: Allow D3DERR_DEVICELOST on secondary viewports. (#3424) 4 years ago
ocornut ad8fdc917f Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
#	imgui.cpp
4 years ago
ocornut 9262609eaf Version 1.79 WIP 4 years ago
ocornut 024993adf9 Revert leftovers from 4c201994d4 4 years ago
ocornut 4c201994d4 DragFloat, DragScalar: Fixed ImGuiSliderFlags_ClampOnInput not being honored in the special case where v_min == v_max. (#3361) 4 years ago