7854 Commits (ef681e70192b7dacd12fcb75371f07e26b245724)
 

Author SHA1 Message Date
ocornut 66cd21db88 Misc: extracted ErrorCheckEndWindowRecover() out of ErrorCheckEndFrameRecover(). (#1651) 3 years ago
ocornut d366694062 Disabled: Added assert guard for mismatching BeginDisabled()/EndDisabled() blocks. (#211) + Added asserts for missing PopItemFlag() calls. Added both to ErrorCheckEndFrameRecover (#1651) 3 years ago
ocornut 4f10fe0a27 TreePush: removed arbitrary/weird suppot for TreePush((const char*)NULL) 3 years ago
ocornut c58fb46411 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui.h
3 years ago
ocornut e7cc534367 Docking: Improved resizing system so that non-central zone are better at keeping their fixed size. 3 years ago
ocornut 29828d0469 Docking: floating node with a central node hides properly when nothing is docked + rename. 3 years ago
ocornut 7b8bc864e9 Menus: Fixed vertical alignments of MenuItem() calls within a menu bar. (broken by f8fae022). (#4538) 3 years ago
ocornut 8dfb52245b Docking: bits. 3 years ago
ocornut 82754561e2 Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when activated with mouse. 3 years ago
ocornut 5d95e7eef9 Viewports: extracted DestroyViewport() out of UpdateViewportsNewFrame() function. 3 years ago
ocornut 92a39f78b9 Fixed IsWindowFocused/IsWindowHovered with _ChildWindows for not following through popup parents (amend 6b1e094c, fix #4527) 3 years ago
ocornut 17a7084b57 Menus: Fixed crash when navigating left inside a child window inside a sub-menu. (#4510). 3 years ago
ocornut 79d39b190b Viewports: fix window with viewport ini data immediately merged into a host viewport from leaving a temporary viewport alive for a frame (would leak into backend). 3 years ago
ocornut 6b77668171 Viewports: Fixed a crash while a window owning its viewport disappear while being dragged.
t would manifest when e.g. reconfiguring dock nodes while dragging.
3 years ago
ocornut 9a49c1ddbd Viewports: fixed unnecessary creation of temporary viewports when multiple docked windows got reassigned to a new node (created mid-frame) which already has a HostWindow 3 years ago
ocornut 6b1e094cfb Fixed _ChildWindows from leaking docking hierarchy. Added ImGuiFocusedFlags_DockHierarchy and ImGuiHoveredFlags_DockHierarchy. 3 years ago
ocornut cfb837203c Internals: refactored IsWindowHovered()/IsWindowFocused() to make their logic more similar + change underlying value of ImGuiHoveredFlags_AllowWhenBlockedByPopup + comment out docking only flags. 3 years ago
ocornut 321b84f01f Internals: refactored IsWindowHovered()/IsWindowFocused() to make their logic more similar + change underlying value of ImGuiHoveredFlags_AllowWhenBlockedByPopup + comment out docking only flags. 3 years ago
ocornut 40caab4748 Fixed bad merge of Changelog in docking branch 3 years ago
ocornut fa9fc05ac6 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
3 years ago
ocornut d9b427cce0 Nav: clarified/renamed NavInputId as NavAcivateInputId, added flags shared by both.
(this commit should have no visible side effect but is designed to introduce the followup commit refactoring SetKeyboardFocusHere into using a Nav request)
3 years ago
ocornut 755bf985d2 Backends: OpenGL3: Made our custom GL loader a bit more tolerant of use of another loader in same compilation unit. (#4445, #4514) 3 years ago
ocornut 607ad8c949 Drag and Drop: Fixed using BeginDragDropSource() within a Begin()/BeginChild() that returned false. (#4515) + BeginDragDropTarget()
Note how 79ae6d3b adedd a SkipItems test in BeginDragDropTargetCustom() only.
Catching this similar to work needed to neatly represent the error in #4375 #4158, #4008, #2562
3 years ago
ocornut bd6c9e99fc InputText: Allow cancelling/validating input with gamepad nav events.
Amend 158995f2 (#2321)
3 years ago
ocornut 0a154b30ad Nav, ButtonBehavior: reworked old code which ended up 1) calling SetActiveId repeately and 2) misleadingly set g.NavActivateId (amend af38749e) 3 years ago
ocornut ade4c15eea Nav: Tidying up, renaming + update AnyRequest flag in NavMoveRequestSubmit(). 3 years ago
ocornut 528104a89b Menus: adjust closing logic to accomodate for varying font size and dpi + remove seemingly redundant use of g.NavActivateId where pressed was enough. 3 years ago
ocornut 5ee40c8d34 Nav: always disable highlight if nav is disabled, fix for IMGUI_DEBUG_NAV_SCORING, minor renaming. 3 years ago
ocornut dff15acdb5 Nav: Fixed toggling menu layer with Alt exiting menu layer with Esc not moving mouse when NavEnableSetMousePos config flag is set. 3 years ago
ocornut 3d9d3b49ae Internals: folded ImGuiItemAddFlags into ImGuiItemFlags. ImGuiItemAddFlags_Focusable > ImGuiItemFlags_Inputable. One step in the big nav/tab/focus rework.
Bonus simplified Selectable() handling of its custom disabled flag. (#211)
3 years ago
ocornut 73a5e82e04 Nav: removed parameters from NavScoreItem(), NavProcessItem(), NavApplyItemToResult(): made little sense / misleading because pulling from other current state anyway.
Will readd in a more thorough manner is actually needed.
3 years ago
ocornut a735a8c084 Nav: storing NavRect in LastItemData. Fix race condition where framed items (Rect != NavRect) calling SetFocusID() would store the wrong NavRectRel until next frame
(haven't dugged in the possible side-effects of that race condition)
3 years ago
ocornut ee351d3548 Nav: move code into NavMoveRequestSubmit(). NavApplyItemToResult() takes absolute rect., comments 3 years ago
ocornut 7b913db1ce Nav: split NavMoveRequest into NavMoveSubmitted + NavMoveScoringItems to allow operation to defer a move request and provide result immediately + fix regular scoring needlesly running during init + some renaming. 3 years ago
ocornut 53589092b2 Docking: warning fix for when IM_ASSERT() is empty 3 years ago
Filippo Crocchini eb6c16d3dd PlotHistogram: Fixed zero-line position when manually specifying min<0 and max>0. (#4349)
+ amended demo tweaks by ocornut
3 years ago
Jackamilio 03ce17f0a5 Backends: Allegro: Fixed clipping rectangles (#4498) broken by 2b0bd40b (#4464) 3 years ago
ocornut dedb381c51 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_opengl3.cpp
#	examples/imgui_examples.sln
#	imgui.cpp
#	imgui.h
3 years ago
ocornut 7c4ffe490d Menus: added internal's BeginMenuEx() matching MenuItemEx() with icon parameter. (amend f8fae022) 3 years ago
ocornut 4aea1c5adb IO: added io.WantCaptureMouseAllowPopupClose (#4480) + comments 3 years ago
ocornut 66102880a3 Updated links to Discussions 3 years ago
ocornut 333807b483 Windows: fixed background order of overlapping childs submitted sequentially. (#4493)
Amend 07704496
3 years ago
ocornut 11103f8253 Examples: SDL+OpenGL3: fixed build on ES2 target. (#4492) 3 years ago
ocornut 0eb45a0577 Docking: fix 58f5092 (#4310)
If we clear _ChildWindow flag we must remove it from here otherwise render loop will fail.
3 years ago
ocornut bb6a60b1ff Nav: extracted sections of NavUpdate() into a NavUpdateCreateMoveRequest() function. Only clearing results when a request is activated. 3 years ago
ocornut ccfb20095e Nav: small refactor of forwarding, clarified that MoveDir only set when RequestActive, removed one indent level in NavUpdatePageUpPageDown(). 3 years ago
ocornut 4351febe9f Nav: moved enums/struct declarations in imgui_internal.h 3 years ago
ocornut 20a1edef89 Nav: made EndMenuBar() use NavMoveRequestForward() for consistency. Moved forward clearing to NavMoveRequestApplyResult(). Improved/fixed comments. 3 years ago
Rokas Kupstys b08ed61907 CI: Build with empty IM_ASSERT() macro. 3 years ago
ocornut 84890a3074 Nav: simplify wrap requests code (may soon be useable for tabbing) 3 years ago