6379 Commits (f68075b333b017520e2d98a5c9901f04b3c2745c)
 

Author SHA1 Message Date
omar d5efe16157 Version 1.73 5 years ago
omar 293f74e996
Update README.md 5 years ago
omar 664f9e76b9 Documentation: Various tweaks and improvements to the README page. [@ker0chan] 5 years ago
goran-w e100523917 CollapsingHeader: Added support for ImGuiTreeNodeFlags_Bullet and ImGuiTreeNodeFlags_Leaf on framed nodes. (#2159, #2160)
The Bullet and Leaf ImGuiTreeNodeFlags are now taken into account for Framed/CollapsingHeader tree nodes as well. TreeNodeEx() can be used to specify these flags. A choice was made to left-adjust the Framed text when no Bullet/Arrow is rendered, since this was deemed to look better in the Framed context (especially when considering that CollapsingHeader is drawn using NoTreePushOnOpen, so child/sibling Text items etc will often be non-indented).
5 years ago
omar ca858c084b Demo tweaks. Comments. Compacting the rarely used AutoFitXXX fields in ImGuiWindowTempData. 5 years ago
omar 52deb415e0 Internal: Refactored internal RenderMouseCursor so colors can be specified. (#2614) 5 years ago
omar 25849234f6 Internal: Tree: tweaks (initially tried to implement auto-scrolling, stashed) 5 years ago
omar 97691643b7 Backends: OpenGL3: Attempt to automatically detect default GL loader by using __has_include. Followup to 44cd8e3 (#2798) 5 years ago
osheriff 44cd8e39da Automatically include the available gl loader header 5 years ago
omar 3233d85d2f Merge branch 'master' into docking 5 years ago
omar 80b3ab7d3e TabBar: Fixed single tab shrinking reducing the tab to 0.0f size. Broken by a856c670c1. 5 years ago
omar f47a0a85cc ImVector: added find, find_erase, find_erase_unsorted helpers. 5 years ago
omar eab03f4467 Selectable: Added ImGuiSelectableFlags_AllowItemOverlap flag in public api (was previously internal only). 5 years ago
omar 13f00331da Docking: Added ImGuiDockNodeFlags_NoDocking flag. (#2109) 5 years ago
omar a45e3b5bb3 Readme, Wiki: Image loading examples. 5 years ago
omar f7468d05fe Fixed mouse event forwarding in macos example (#2710, #1961) 5 years ago
omar 38d22bc47d ColorPicker / ColorEdit: restore Hue when zeroing Saturation. (#2722, #2770) - changelog, fixed uninitialized variables, tweaks, renaming. 5 years ago
Rokas Kupstys accb0261b8 ColorPicker / ColorEdit: restore Hue when zeroing Saturation. (#2722, #2770)
Issue is fixed by storing last active color picker color and last hue value when active color picker takes rgb as input. Then if current color picker color matches last active color - hue value will be restored. IDs are not used because ColorEdit4() and ColorWidget4() may call each other in hard-to-predict ways and they both push their own IDs on to the stack. We need hue restoration to happen in entire stack of these widgets if topmost widget used hue restoration. Since these widgets operate on exact same color value - color was chosen as a factor deciding which widgets should restore hue.
5 years ago
omar af93c21cf9 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
5 years ago
omar 656c515bad Warning fix. 5 years ago
omar 9d02ed51e3 TreeNode: Added ImGuiTreeNodeFlags_SpanAvailWidth and ImGuiTreeNodeFlags_SpanFullWidth flags (#2451, #2438, #1897)
Added demo bits.
5 years ago
omar 74e01e62ce Fixed unused static function warning for some compilers. (#2793) 5 years ago
omar 098591fe4c ImDrawListSplitter: fixed an issue merging channels if the last submitted draw command used a different texture. (#2506) 5 years ago
omar cf98290873 Backends: DirectX9: Workaround for windows not refreshing when main viewport has no draw call. (#2560) 5 years ago
omar 1ca6ff974c Viewport: fix to allow multiple shutdown / calls to DestroyPlatformWindows(). (#2769) 5 years ago
omar 575df6f192 Merge branch 'master' into docking
# Conflicts:
#	examples/imgui_impl_opengl3.cpp
#	imgui.cpp
#	imgui_draw.cpp
#	imgui_internal.h
5 years ago
omar b48dc067ae Style: Allow style.WindowMenuButtonPosition to be set to ImGuiDir_None to hide the collapse button. (#2634, #2639)
+ Fix #2775
5 years ago
omar 3b014d0c31 Merge branch 'features/ellipsis_rendering'
# Conflicts:
#	imgui.cpp
5 years ago
omar 3f986e72d9 Internal: Offset STB_TEXTURE_K_ defines to remove that change from #2541 + sponsors update. 5 years ago
omar 7d5a17e5e4 Remove trailing spaces (grep for ' \r?$' in visual studio) 5 years ago
omar 1c951dca97 Font: Narrow ellipsis: once we know an ellipsis is going to be drawn, we can claim the space between pos_max.x and ellipsis_max.x which gives us enough extra space to not requires the further (and otherwise valid) optimizations. Gets us vastly simplified code, yay. (#2775) 5 years ago
omar 57623c15dd Font: Narrow ellipsis: various minor stylistic tweaks (#2775) 5 years ago
Rokas Kupstys 45405f0dc9 Font: implement a way to draw narrow ellipsis without relying on hardcoded 1 pixel dots. (#2775)
This changeset implements several pieces of the puzzle that add up to a narrow ellipsis rendering.

## EllipsisCodePoint

`ImFontConfig` and `ImFont` received `ImWchar EllipsisCodePoint = -1;` field. User may configure `ImFontConfig::EllipsisCodePoint` a unicode codepoint that will be used for rendering narrow ellipsis. Not setting this field will automatically detect a suitable character or fall back to rendering 3 dots with minimal spacing between them. Autodetection prefers codepoint 0x2026 (narrow ellipsis) and falls back to 0x0085 (NEXT LINE) when missing. Wikipedia indicates that codepoint 0x0085 was used as ellipsis in some older windows fonts. So does default Dear ImGui font. When user is merging fonts - first configured and present ellipsis codepoint will be used, ellipsis characters from subsequently merged fonts will be ignored.

## Narrow ellipsis

Rendering a narrow ellipsis is surprisingly not straightforward task. There are cases when ellipsis is bigger than the last visible character therefore `RenderTextEllipsis()` has to hide last two characters. In a subset of those cases ellipsis is as big as last visible character + space before it. `RenderTextEllipsis()` tries to work around this case by taking free space between glyph edges into account. Code responsible for this functionality is within `if (text_end_ellipsis != text_end_full) { ... }`.

## Fallback (manually rendered dots)

There are cases when font does not have ellipsis character defined. In this case RenderTextEllipsis() falls back to rendering ellipsis as 3 dots, but with reduced spacing between them. 1 pixel space is used in all cases. This results in a somewhat wider ellipsis, but avoids issues where spaces between dots are uneven (visible in larger/monospace fonts) or squish dots way too much (visible in default font where dot is essentially a pixel). This fallback method obsoleted `RenderPixelEllipsis()` and this function was removed. Note that fallback ellipsis will always be somewhat wider than it could be, however it will fit in visually into every font used unlike what `RenderPixelEllipsis()` produced.
5 years ago
omar 404dc0367e BeginTabItem: Fixed case where right-most tab would create an extraneous draw calls (probably related to other tab fitting code in 1.73 wip) 5 years ago
NeroBurner e7e88ed413 Examples: SDL/GLFW + OpenGL3: Fixes for Makefile (#2774)
- append CXXFLAGS instead of overwriting them
- add glad.c build rule
5 years ago
Qix 561e7dd490 Fix signed types warning in pasteboard handler (#2786) 5 years ago
omar 3dcf323c35 Columns: Separator: Fixed a bug where non-visible separators within columns would alter the next row position differently than visible ones.
Fixed rounding issues also leading to change of ScrollMax depending on visible items (in particular negative coordinate would be rounded differently)
5 years ago
omar b05f6f6f50 Nav, Scrolling: Added support for Home/End key. (#787) 5 years ago
Bagrat Dabaghyan 3cf519c9cb Fix DragScalar for unsigned types (#2780)
decreasing the value was broken on arm64
5 years ago
omar cc288e073c Backends: OpenGL3: Tweaked initialization code allow application calling ImGui_ImplOpenGL3_CreateFontsTexture() before ImGui_ImplOpenGL3_NewFrame() if for some reason they wanted. 5 years ago
omar c077dd4872 Fixed missing IMGUI_API for IsMouseDragPastThreshold(). 5 years ago
omar 0bdc145343 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
5 years ago
omar d049a7988c Docking: comments for DockBuilder API. 5 years ago
omar 0537ac005f ColorEdit: Disable Hue edit when Saturation==0 instead of letting Hue values jump around. 5 years ago
omar b59ec7b9b7 DragInt, DragFloat, DragScalar: Using (v_min > v_max) allows locking any edit to the value. 5 years ago
omar a4af3cc814 Viewport, GLFW: Fix for #2756 under Windows. 5 years ago
Rokas Kupstys a89a3cd2f1 Viewports, GLFW: Fix window having incorrect size after uncollapse. Issue manifests on Linux when window is in it's own viewport. (#2756, #2117) 5 years ago
omar 3f99890f40 TabBar: feed desired width (sum of unclipped tabs width) into layout system to allow for auto-resize. (#2768)
Before 1.71 tab bars fed the sum of current width which created feedback loops in certain situations. Amend f95c77eeea.
5 years ago
Rokas Kupstys 09780b8b3d Viewport: Fix setting window size on macos (glfw). (#2767, #2117)
MacOS positions windows by their bottom-left corner why the rest of the world (including imgui) position windows by the top-left corner. This created an issue where collapsing imgui window would cause window header to remain at the bottom the full window rect. Likewise resizing window by using sizing handle caused window to grow upwards when we tried to expand window downwards.

This workaround moves window to the opposite direction by the delta of size change creating an illusion that windows are positioned by their top-left corner.
5 years ago
omar f8d3d8d7f5 TabBar: improved shrinking for large number of tabs to avoid leaving extraneous space on the right side. Individuals tabs are given integer-rounded width and remainder is spread between tabs left-to-right. 5 years ago