Commit Graph

16 Commits (faafcf418d88a5e2730e98d2efc5948e2e90fce1)

Author SHA1 Message Date
ocornut 612b17ef57 Fixing minor english typos ()
ocornut 2825eaa0be Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback ()
ocornut 8a0d3b9628 Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL ()
ocornut 2ef766a1ce Examples: DirectX10: Apply depth-stencil state like DirectX11 example (, )
ocornut f4633d09ac Examples: DirectX10, DirectX11: Removed seemingly unnecessary bunch of rasterizer state creation code.
ocornut 552246feed Examples: DirectX10,DirectX11 : Minor renaming
ocornut 518f32ccfe Examples: DirectX10: Save/restore state + minor cleanups ()
ocornut a6399f120f IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) ()
NB: Value not used.
ocornut 7661b1e778 Trim trailing spaces
ocornut 04396ed7a9 FAQ and comments about the use of ImTextureID (, , , , , ...)
ocornut 31fe006c85 Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
ocornut bf83ac8b55 Examples: Fixed msvc batch files from warning.
ocornut 9596e6f794 Examples: DirectX10: Minor tweaks, updated to latest example changes ()
ocornut dadd03fc11 Examples: DirectX10: Fix warning, disable debug device, add ignore list ()
Julian Bosch 32c1a3e46c Removed d3d11 references
Julian Bosch 1f3a0e78cc Ported d3d11 renderer to d3d10