Commit Graph

57 Commits (fe7274b6c7ab0039f5ec588d76a4e237dab1be87)

Author SHA1 Message Date
ocornut 8a0d3b9628 Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL ()
ocornut 656b1e848c Examples: DirectX11: Fixed uninitialized fields. Disabling depth-write (, )
ocornut 834bfe4af5 Examples: DirectX11: Fixed handle leak + minor coding style fix for
josiahmanson 5fe2cacd4d DX11 example depth test
ocornut 552246feed Examples: DirectX10,DirectX11 : Minor renaming
ocornut 90493f8add Examples: DirectX11: Shallow massaging to make the code more consistent/readable (following )
ocornut 2942240072 Examples: DX11: Cleanup state backup/restore code ()
Nicolas Guillemot d4d51a7802 capture and restore all state
ocornut a6399f120f IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) ()
NB: Value not used.
ocornut 7661b1e778 Trim trailing spaces
ocornut 04396ed7a9 FAQ and comments about the use of ImTextureID (, , , , , ...)
ocornut 6277ffe00f Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
ocornut 9596e6f794 Examples: DirectX10: Minor tweaks, updated to latest example changes ()
omar fe2972e8b2 Merge pull request from RaptorFactor/master
Examples: DX11: Compile shaders with lower features levels.
Joshua Boyce 6adf644448 Allow DX11 renderer to be used with devices with lower feature levels.
ocornut 6cee2fca94 Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
+ Standardized comments.
ocornut 6800939e73 Examples: Header comments.
ocornut e46c7b70eb Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
ocornut 5d53f37a5d Examples: Possibly clarified the intent of imgui_impl_* files.
Nicolas Guillemot 509ac33abe fix POSITION format (ImDrawVert::pos is 2D, not 4D)
the inputlayout incorrectly described the POSITION attribute as being
4D, while ImDrawVert::pos is 2D. This went unnoticed because the buffer
binding has a stride of sizeof(ImDrawVert) and the POSITION is treated
as a float2 in the vertex shader. If you switch POSITION to float4 in
the vertex shader (and actually use the z/w in the matrix
multiplication) then everything become wacky-looking since it's
interpreting the texture coordinates as z/w. On a similar note: It's
weird that the projection matrix takes z and w into consideration when
those don't exist in the shader due to positions being float2s.
ocornut 7d6ddbe5c8 Examples: comment on setting the RenderDrawListsFn function.
ocornut 77bcb7152b Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) ()
ocornut 822eaf1751 Examples: DX9, DX11: mapping missing middle mouse button.
ocornut 9a0650dbd0 Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL
ocornut 215747635d Examples: DirectX11: resizing buffers dynamically ()
Chris Maughan d667de9490 Clear font texture view to ensure Release() doesn't get called twice
ocornut d03b046ef4 AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention ()
ocornut 25882c47a3 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
Conflicts:
	examples/directx11_example/imgui_impl_dx11.cpp
	examples/directx9_example/imgui_impl_dx9.cpp
	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
	examples/opengl_example/imgui_impl_glfw.cpp
	imgui.cpp
ocornut 502e360ee5 Removed the majority of size_t from the code. ImVector<> now uses int. ()
May trigger new compilation warnings?
ocornut 6a22835f63 AA branch: ImDrawList: rename commands to cmd_buffer
Not strictly necessary but while we're doing minor breakage let's do
them at all once.
ocornut b2b616be00 AA branch: ImDrawCmd idx_count -> elem_count
ocornut f3303fa84f AA branch: io.RenderDrawListsFn signature changed to take ImDrawData, neater and future proof breaking of the render API ( )
ocornut 8b4a470e1d Examples: DirectX9: fixed size passed to vertex and index buffer Lock() + readjust default buffer sizes.
ocornut b69d7d9df3 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
ocornut 2f03511062 Added ImGuiKey_PageUp, ImGuiKey_PageDown for user.
ocornut 71e9f2a3dd Fixed warnings for 64-bits builds
ocornut e3f2ad728a Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
	examples/directx11_example/imgui_impl_dx11.cpp
ocornut b6f3c97e3b Examples: DirectX11: explicitly set rasterizer state.
ocornut e9b6e437eb Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
	imgui.cpp
	imgui.h
ocornut 5df542c3c0 ImFontAtlas: doesn't clear input data, left to the application. ()
ocornut f00662a5ad Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
ocornut ad7f600e0d Examples: DirectX9/11: hide os curosr if ImGui is drawing it ()
ocornut 18a00c7060 Examples: DirectX9/11: Fixed key mapping for down arrow.
ocornut 43cb4038c6 Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
	examples/directx11_example/imgui_impl_dx11.cpp
	imgui.cpp
ocornut d809abbe1c Examples: DirectX11: tidying up.
ocornut 7ab49f80ca Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
	examples/directx11_example/imgui_impl_dx11.cpp
	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
ocornut 37f1715bfa Examples: DirectX11: Removed unnecessary vertices conversion and CUSTOMVERTEX types.
ocornut 1746b04065 Indexed rendering. Not in main branch because breaks rendering code too much. Will merge in trunk along with more major graphics changes lat
ocornut d3e444dfd9 Examples: DirectX9: fixed duplicate creation of vertex buffer. Size of static vertex buffer at top of the code.
ocornut e97d02a294 Examples: Fixed Clang warnings in DirectX examples