Commit Graph

  • 33ba370809 Merge remote-tracking branch 'upstream/docking' into docking docking 4Benj_ 2022-03-25 23:53:57 +0800
  • 377b864bb4 Merge branch 'master' into docking ocornut 2022-03-23 17:21:34 +0100
  • 1ad8ad623e Backends: GLFW: Fixed keyboard modifiers events being reported incorrectly on Linux/X11. Rokas Kupstys 2022-03-23 15:01:57 +0200
  • 7d7bf993bb ImDrawList: Fix texture-based anti-aliasing with RGBA textures (#5132, #3245) cfillion 2022-03-22 20:24:38 -0400
  • 3c07879504 Backends: OSX: Inputs: Monitor NSKeyUp events to catch missing keyUp for key when user press Cmd + key (#5128) thedmd 2022-03-22 18:45:27 +0100
  • 9b0c26b0b2 Backends: SDL: Fix more dragging issues. SDL_CaptureMouse() is essentially broken. (#5012, #5082) ocornut 2022-03-22 18:06:48 +0100
  • c5f67218bf Backends: SDL: Fix multi-viewport dragging issue with SDL on some systems. (v2 for master, using bd->MouseButtonsDown == 0) (#5012, #5082) Rokas Kupstys 2022-02-25 17:18:40 +0100
  • 7602277c86 Backends: Metal: Remove weak ref (#5122, #5123) Wvader 2022-03-19 16:33:56 +0000
  • 31e77eacdb Backends: SDL: Add extra mouse buttons handling (#5125) Sergiu Giurgiu 2022-03-19 19:13:31 -0400
  • 6fae29679a Examples: Emscripten: Fix build. (#3632) ocornut 2022-03-15 18:32:49 +0700
  • 28ba54a32a Internals: add AddSettingsHandler(), RemoveSettingsHandler(). ocornut 2022-03-14 10:23:30 +0700
  • fd06ed833b Misc: tweaks + fix warnings on backends withtout -wno-memaccess (#4995, #5104) ocornut 2022-03-13 13:15:32 +0700
  • 0cff5ac5a1 Updated stb_textedit.h from 1.20 to 1.26 (many fixes). (#5075) ocornut 2022-03-13 17:49:37 +0700
  • de451d4474 Updated stb_textedit.h from 1.13 to 1.14. (#5075) ocornut 2022-03-13 13:02:56 +0700
  • 279db55840 Updated stb_rect_pack.h from 1.00 to 1.01. (#5075) ocornut 2022-03-13 12:58:40 +0700
  • 3deb92c2c5 Add IMGUI_STB_SPRINTF_FILENAME to support custom stb_printf.h include path (#5068, #2954) jakubtomsu 2022-03-13 12:47:14 +0700
  • 0f14933577 Tables: Fixed incorrect border height used for logic when resizing one of several synchronized instance of a same table ID, when instances have a different height. (#3955, #3565) ocornut 2022-03-01 18:45:41 +0100
  • 6315716f23 Backends: Glut: Fix comparison operator precedence. Rokas Kupstys 2022-02-19 10:22:24 +0200
  • 1e18da5c38 Backends, Examples: Add comments about using WndProc handler and WantCaptureXXX flags. (#5061) ocornut 2022-02-28 20:50:58 +0100
  • 54fb051e52 ColorEdit: Fixed text baseline alignment after a SameLine() after a ColorEdit() with visible label. ocornut 2022-02-28 16:12:43 +0100
  • f337378066 Backends: SDL: Fix multi-viewport dragging issue with SDL on some systems. (#5012) Rokas Kupstys 2022-02-25 17:18:40 +0100
  • 8639a2f9f8 Viewports: Fixed translating a host viewport from briefly altering the size of AlwaysAutoResize windows. (#5057) ocornut 2022-02-25 16:41:40 +0100
  • 64519c6875 Docking: Fixed floating docked nodes not being clamped into viewport workrect to stay reachable when g.ConfigWindowsMoveFromTitleBarOnly is set and multi-viewports are disabled. (#5044) ocornut 2022-02-22 16:21:10 +0100
  • 7b0d58c5e5 Merge branch 'master' into docking ocornut 2022-02-22 14:57:17 +0100
  • fa2b318dd6 IO: Fixed input queue trickling of interleaved keys/chars events when InputText() is not active. (#4921, #4858) ocornut 2022-02-22 14:36:27 +0100
  • 972d43347c Merged from imgui/docking (1e14cc5) (v1.87 + some fixes) TheCherno 2022-02-22 13:41:52 +1100
  • 064f11da6d Fixed incorrect imgui buffer sizes/mappings so latest Vulkan validation is happy TheCherno 2022-02-22 12:58:30 +1100
  • 5659db5529 IO: Fixed backward-compatibility accesses to io.KeysDown[]. (#4921, #4858) ocornut 2022-02-21 21:27:28 +0100
  • 65b4553490 Fixed viewport swapchains not getting recreated in some cases TheCherno 2022-02-20 10:43:38 +1100
  • a61ca097a7
    Backends: OSX: Fix typo in scrolling event handler. (#5036) Jan Sikorski 2022-02-19 18:57:41 +0100
  • dca527be1b Clipper: Assert on extraneous calls to Step(). (#4822) + Demo tweak. ocornut 2022-02-18 18:39:29 +0100
  • 9948535118 Merge branch 'master' into docking ocornut 2022-02-17 18:47:43 +0100
  • 29d462ebce Set HoveredID even when g.NavDisableMouseHover is set by gamepad/keyboard navigation. This will facilitate the use of future InputOwner API based on HoveredID/ActiveID. ocornut 2022-02-17 18:39:03 +0100
  • 421e73e6db Fix an assert in metrics. ocornut 2022-02-17 15:36:00 +0100
  • d9e60d29e1 Clipper: Fixed a regresssion when not calling End() + calling End() twice as well. (#4822) ocornut 2022-02-17 11:09:06 +0100
  • 5c8f8d0311 ImVector: Fixed erase() with empty range. (#5009) amend/fix b6b8f66 thedmd 2022-02-16 19:50:36 +0100
  • 2dfa71fad5 Inputs: Fixed IsMouseClicked() repeat mode rate being half of keyboard repeat rate. Using KeyModAlt. Removed KeyModsPrev. ocornut 2022-02-16 19:32:46 +0100
  • 7ff41a78f9 Fonts: binary_to_compressed_c.cpp gained -nostatic option (#5021) Konstantin Podsvirov 2022-02-15 22:16:55 +0300
  • 8d3906365d CI: Fixes for OSX + explicitely request C++11. ocornut 2022-02-15 17:06:50 +0100
  • b6b8f6634e ImVector: Fixed erase() with empty range. (#5009) thedmd 2022-02-15 11:14:43 +0100
  • 5854da10e6 Declare other structures as constexpr (#4995) + rename ImGuiInputEventType_Char to ImGuiInputEventType_Text for consistency with event structure. ocornut 2022-02-11 12:24:32 +0100
  • 71f98dd056 Declare ImVec2 and ImVec4 constructors as constexpr (#4995) Jeff Mears 2022-02-07 17:09:43 -0800
  • 1e14cc5cae Viewports: Fixed main viewport size not matching ImDrawData::DisplaySize for one frame during resize when multi-viewports are disabled. (#4900) ocornut 2022-02-10 18:50:28 +0100
  • 955aacfbc5
    GCC: Disable deprecated-enum-enum-conversion for gcc as well (#4997) Borislav Stanimirov 2022-02-09 10:47:11 +0200
  • 4691fa0ed5 ImDrawList: PthArcTo: Add small tolerance when comparing angles (#4993) thedmd 2022-02-08 13:33:26 +0100
  • aa79d0cd2f Stack Tool: Added option to copy item path to clipboard. (#4631) ocornut 2022-02-08 14:45:57 +0100
  • 88de982071 Version 1.88 WIP ocornut 2022-02-08 14:44:06 +0100
  • aa86800092 Internals: rework RenderMouseCursor() signature so we can use it in docking branch more naturally. (Merged from master+ rework for docking) ocornut 2022-02-08 12:22:46 +0100
  • 97b1abd6dd Internals: rework RenderMouseCursor() signature so we can use it in docking branch more naturally. ocornut 2022-02-08 12:22:46 +0100
  • 1ee252772a Merge branch 'master' into docking ocornut 2022-02-07 18:20:10 +0100
  • c71a50deb5 Version 1.87 ocornut 2022-02-07 17:41:24 +0100
  • 033538731c Merge branch 'master' into docking ocornut 2022-02-07 16:18:19 +0100
  • e52bb147a7 Backends: GLFW: Added ImGui_ImplGlfw_InstallCallbacks()/ImGui_ImplGlfw_RestoreCallbacks(). (#4981) ocornut 2022-02-07 16:00:13 +0100
  • 732bc2058e Backends: GLFW: Handle spurious leave/enter sequences apparently submitted by X11/GLFW combo. (#4984) ocornut 2022-02-07 15:59:28 +0100
  • 40fd163a3b Backends: OpenGL3: Fix OpenGL ES2 includes on Apple systems. Rokas Kupstys 2022-02-02 10:38:37 +0200
  • 2554b512c0 Backends: OSX: Forward keyDown/keyUp events to OS when unused by Dear ImGui. ocornut 2022-02-07 11:55:24 +0100
  • c6cab1f352 Backends: SDL: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(). Use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. (#4927) Clownacy 2022-01-22 13:55:03 +0000
  • c39192ba64 Backends: SDL_Renderer: Fix texture atlas format on big-endian hardware (#4927) Clownacy 2022-01-30 22:42:21 +0000
  • 31762a8173 Docking: fixed potential crash if a passthrough dock node is submitted without a child intermediate (currently not possible via API) ocornut 2022-02-03 12:04:11 +0100
  • 5017602752 Backends: SDL: Amend 08350e5, multi-viewports mouse tracking works under Linux. (#4960) + Reword tests to help static analysis. ocornut 2022-02-03 11:49:36 +0100
  • 37958ca1b5 Docking: Fixed CTRL+TAB back into a docked window not selecting menu layer when no item are on main layer. ocornut 2022-02-03 00:19:31 +0100
  • 8eb8689391 Docking: Tabs use their own identifier (in order to make window->ID refer to whole window in test engine). Also prevents Tab ID from clashing with "" which was common. ocornut 2022-02-02 23:23:13 +0100
  • c1ab3c406f Docking: Fixed size constraints not working on single window holding on a dock id (still doesn't work on docked windows). ocornut 2022-02-02 23:10:14 +0100
  • d378e4088f Merge branch 'master' into docking ocornut 2022-02-01 15:46:42 +0100
  • 43177324c0 Backends: GLFW: Fixed miss untranslation of keypad keys. (#4921, #452) ocornut 2022-02-01 15:27:10 +0100
  • 6f73dbea80 TestEngine: submit window data to item system. ocornut 2022-02-01 15:02:14 +0100
  • 35e197f413 TestEngine: fixed InvisibleButton() and ArrowButton() not calling the info macro. ocornut 2022-02-01 11:08:47 +0100
  • 551ab84c2d Backends: OSX: Fix building with old Xcode versions. rokups 2022-01-31 14:02:22 +0200
  • 422902dbda Correct typos (#4954, #4955), use IM_STATIC_ASSERT now that old pre-C++11 macro has been obsoleted. Clownacy 2022-01-27 17:52:00 +0000
  • 08350e53e7 Backends: SDL: no support for ImGuiBackendFlags_HasMouseHoveredViewport under OSX/LInux (#4960) ocornut 2022-01-31 11:47:44 +0100
  • 64d910ad37 Removed IMGUI_API from inline templated classes. (#4962) ocornut 2022-01-29 18:10:36 +0100
  • 27004aca70 Revert moving ImGuiKeyModFlags to internal.h (amendc906c65) ocornut 2022-01-28 15:53:09 +0100
  • 49e38a5b32 Revert moving ImGuiKeyModFlags to internal.h (amendc906c65) ocornut 2022-01-28 15:53:09 +0100
  • d5f0d45ae4 Merge branch 'master' into docking + remove two _PopUnusedDrawCmd() from docking branch, following 718daa1 ocornut 2022-01-27 17:50:31 +0100
  • 9def2b04d7 IO: Added simple (incomplete) filter for duplicates to reduce data spam. (#4921, #4858) ocornut 2022-01-27 17:18:29 +0100
  • 5429f0f6b5 Backends: OSX, Android: Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. (#4921, #4858) thedmd 2022-01-26 22:00:50 +0100
  • c906c65cac (BREAKING) Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. Backends: update most. (#4921, #4858) ocornut 2022-01-21 17:32:35 +0100
  • 718daa153d Rendering: defer responsability of calling _PopUnusedDrawCmd() later so RenderDimmedBackgrounds()/RenderMouseCursor() don't need to deal with the side-effects (#4857, #4317) ocornut 2022-01-27 16:59:24 +0100
  • 075f4ac661 Don't merge ImDrawCmd which have had their IdxOffset changed to not be sequential. Fixed CTRL+Tab into an empty window causing artefacts on the highlight rectangle due to bad reordering on ImDrawCmd. ocornut 2022-01-26 15:53:18 +0100
  • 8555335935 Shallow alignment of ImGuiKey stuff + moving some in internals. Internals: add offset to ImBitArray<>, simpify ActiveIdUsingKeyInputMask. ocornut 2022-01-25 12:23:26 +0100
  • f1a073186c Docking: Fixed a CTRL+TAB crash when aiming at an empty docked window. (#4792) ocornut 2022-01-25 17:28:43 +0100
  • 08f3aa8972 Popups: Fix b17b2fb (#4936) ocornut 2022-01-24 14:14:34 +0100
  • 4caf1e9b59 Backends: GLFW: fix ImGui_ImplGlfw_TranslateUntranslatedKey() for grave accents. (#456, #2625) + fix preceeding commit. ocornut 2022-01-24 13:45:47 +0100
  • b17b2fb732 Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. (#4936) ocornut 2022-01-24 13:13:38 +0100
  • cda3db1449 Backends: SDL: Fixed key mapping for ImGuiKey_Menu (#4921) + misc typos (#4928) ocornut 2022-01-24 12:10:40 +0100
  • dd6a44abb1
    Fix compiler warning for Intel compiler (#4934) sergeyn 2022-01-24 12:09:02 +0100
  • 4fb0c1f963
    Correct some typos in FAQ.md (#4924) Clownacy 2022-01-21 23:03:09 +0000
  • cff0342454 Internals: moved lines into a Inputs section. ocornut 2022-01-21 17:49:04 +0100
  • c2db4c2462 Demo: draw a section of keyboard in "Inputs > Keyboard, Gamepad & Navigation state" to visualize keys. thedmd 2022-01-21 15:24:54 +0100
  • 69b697378b Comments, tweaks. ocornut 2022-01-21 14:50:31 +0100
  • 26e59c8742 Nav: Fixed gamepad navigation in wrapping popups not wrapping all the way. (#4365) ocornut 2022-01-21 14:41:34 +0100
  • 3e0d6ec895 Merge branch 'master' into docking ocornut 2022-01-21 12:39:15 +0100
  • 62d6be3747 IO: Removed ImGuiInputSource from public api for now, unnecessary. (#4858, #787) ocornut 2022-01-20 17:39:25 +0100
  • 5ea47d9560 Backends: OSX: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787) thedmd 2022-01-19 21:43:48 +0100
  • 39c3412f91 Backends: SDL: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787) ocornut 2022-01-20 17:12:28 +0100
  • 3d85433748 Backends: GLFW: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787) ocornut 2022-01-20 17:12:22 +0100
  • 9f8c599ca7 Backends: Win32: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787) ocornut 2022-01-20 17:12:11 +0100
  • f33bb99821 IO: added AddKeyAnalogEvent() and support for ImGuiKey_GamepadXXXX. (#4858, #787) ocornut 2022-01-19 13:14:40 +0100
  • 6e63fcaca3 Backends: Vulkan: Amends, fix miscast on 32-bit systems with the right ImTextureID=ImU64. (#914) ocornut 2022-01-20 16:56:29 +0100
  • ceb26bac48 Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. (#914) ocornut 2022-01-20 15:53:28 +0100