3c07879504Backends: OSX: Inputs: Monitor NSKeyUp events to catch missing keyUp for key when user press Cmd + key (#5128)
thedmd
2022-03-22 18:45:27 +0100
9b0c26b0b2Backends: SDL: Fix more dragging issues. SDL_CaptureMouse() is essentially broken. (#5012, #5082)
ocornut
2022-03-22 18:06:48 +0100
c5f67218bfBackends: SDL: Fix multi-viewport dragging issue with SDL on some systems. (v2 for master, using bd->MouseButtonsDown == 0) (#5012, #5082)
Rokas Kupstys
2022-02-25 17:18:40 +0100
0cff5ac5a1Updated stb_textedit.h from 1.20 to 1.26 (many fixes). (#5075)
ocornut
2022-03-13 17:49:37 +0700
de451d4474Updated stb_textedit.h from 1.13 to 1.14. (#5075)
ocornut
2022-03-13 13:02:56 +0700
279db55840Updated stb_rect_pack.h from 1.00 to 1.01. (#5075)
ocornut
2022-03-13 12:58:40 +0700
3deb92c2c5Add IMGUI_STB_SPRINTF_FILENAME to support custom stb_printf.h include path (#5068, #2954)
jakubtomsu
2022-03-13 12:47:14 +0700
0f14933577Tables: Fixed incorrect border height used for logic when resizing one of several synchronized instance of a same table ID, when instances have a different height. (#3955, #3565)
ocornut
2022-03-01 18:45:41 +0100
1e18da5c38Backends, Examples: Add comments about using WndProc handler and WantCaptureXXX flags. (#5061)
ocornut
2022-02-28 20:50:58 +0100
54fb051e52ColorEdit: Fixed text baseline alignment after a SameLine() after a ColorEdit() with visible label.
ocornut
2022-02-28 16:12:43 +0100
f337378066Backends: SDL: Fix multi-viewport dragging issue with SDL on some systems. (#5012)
Rokas Kupstys
2022-02-25 17:18:40 +0100
8639a2f9f8Viewports: Fixed translating a host viewport from briefly altering the size of AlwaysAutoResize windows. (#5057)
ocornut
2022-02-25 16:41:40 +0100
64519c6875Docking: Fixed floating docked nodes not being clamped into viewport workrect to stay reachable when g.ConfigWindowsMoveFromTitleBarOnly is set and multi-viewports are disabled. (#5044)
ocornut
2022-02-22 16:21:10 +0100
7b0d58c5e5Merge branch 'master' into docking
ocornut
2022-02-22 14:57:17 +0100
fa2b318dd6IO: Fixed input queue trickling of interleaved keys/chars events when InputText() is not active. (#4921, #4858)
ocornut
2022-02-22 14:36:27 +0100
972d43347cMerged from imgui/docking (1e14cc5) (v1.87 + some fixes)
TheCherno
2022-02-22 13:41:52 +1100
064f11da6dFixed incorrect imgui buffer sizes/mappings so latest Vulkan validation is happy
TheCherno
2022-02-22 12:58:30 +1100
Backends: OSX: Fix typo in scrolling event handler. (#5036)
Jan Sikorski
2022-02-19 18:57:41 +0100
dca527be1bClipper: Assert on extraneous calls to Step(). (#4822) + Demo tweak.
ocornut
2022-02-18 18:39:29 +0100
9948535118Merge branch 'master' into docking
ocornut
2022-02-17 18:47:43 +0100
29d462ebceSet HoveredID even when g.NavDisableMouseHover is set by gamepad/keyboard navigation. This will facilitate the use of future InputOwner API based on HoveredID/ActiveID.
ocornut
2022-02-17 18:39:03 +0100
421e73e6dbFix an assert in metrics.
ocornut
2022-02-17 15:36:00 +0100
d9e60d29e1Clipper: Fixed a regresssion when not calling End() + calling End() twice as well. (#4822)
ocornut
2022-02-17 11:09:06 +0100
5854da10e6Declare other structures as constexpr (#4995) + rename ImGuiInputEventType_Char to ImGuiInputEventType_Text for consistency with event structure.
ocornut
2022-02-11 12:24:32 +0100
71f98dd056Declare ImVec2 and ImVec4 constructors as constexpr (#4995)
Jeff Mears
2022-02-07 17:09:43 -0800
1e14cc5caeViewports: Fixed main viewport size not matching ImDrawData::DisplaySize for one frame during resize when multi-viewports are disabled. (#4900)
ocornut
2022-02-10 18:50:28 +0100
aa86800092Internals: rework RenderMouseCursor() signature so we can use it in docking branch more naturally. (Merged from master+ rework for docking)
ocornut
2022-02-08 12:22:46 +0100
97b1abd6ddInternals: rework RenderMouseCursor() signature so we can use it in docking branch more naturally.
ocornut
2022-02-08 12:22:46 +0100
1ee252772aMerge branch 'master' into docking
ocornut
2022-02-07 18:20:10 +0100
40fd163a3bBackends: OpenGL3: Fix OpenGL ES2 includes on Apple systems.
Rokas Kupstys
2022-02-02 10:38:37 +0200
2554b512c0Backends: OSX: Forward keyDown/keyUp events to OS when unused by Dear ImGui.
ocornut
2022-02-07 11:55:24 +0100
c6cab1f352Backends: SDL: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(). Use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. (#4927)
Clownacy
2022-01-22 13:55:03 +0000
c39192ba64Backends: SDL_Renderer: Fix texture atlas format on big-endian hardware (#4927)
Clownacy
2022-01-30 22:42:21 +0000
31762a8173Docking: fixed potential crash if a passthrough dock node is submitted without a child intermediate (currently not possible via API)
ocornut
2022-02-03 12:04:11 +0100
5017602752Backends: SDL: Amend 08350e5, multi-viewports mouse tracking works under Linux. (#4960) + Reword tests to help static analysis.
ocornut
2022-02-03 11:49:36 +0100
37958ca1b5Docking: Fixed CTRL+TAB back into a docked window not selecting menu layer when no item are on main layer.
ocornut
2022-02-03 00:19:31 +0100
8eb8689391Docking: Tabs use their own identifier (in order to make window->ID refer to whole window in test engine). Also prevents Tab ID from clashing with "" which was common.
ocornut
2022-02-02 23:23:13 +0100
c1ab3c406fDocking: Fixed size constraints not working on single window holding on a dock id (still doesn't work on docked windows).
ocornut
2022-02-02 23:10:14 +0100
d378e4088fMerge branch 'master' into docking
ocornut
2022-02-01 15:46:42 +0100
43177324c0Backends: GLFW: Fixed miss untranslation of keypad keys. (#4921, #452)
ocornut
2022-02-01 15:27:10 +0100
6f73dbea80TestEngine: submit window data to item system.
ocornut
2022-02-01 15:02:14 +0100
35e197f413TestEngine: fixed InvisibleButton() and ArrowButton() not calling the info macro.
ocornut
2022-02-01 11:08:47 +0100
551ab84c2dBackends: OSX: Fix building with old Xcode versions.
rokups
2022-01-31 14:02:22 +0200
422902dbdaCorrect typos (#4954, #4955), use IM_STATIC_ASSERT now that old pre-C++11 macro has been obsoleted.
Clownacy
2022-01-27 17:52:00 +0000
08350e53e7Backends: SDL: no support for ImGuiBackendFlags_HasMouseHoveredViewport under OSX/LInux (#4960)
ocornut
2022-01-31 11:47:44 +0100
27004aca70Revert moving ImGuiKeyModFlags to internal.h (amendc906c65)
ocornut
2022-01-28 15:53:09 +0100
49e38a5b32Revert moving ImGuiKeyModFlags to internal.h (amendc906c65)
ocornut
2022-01-28 15:53:09 +0100
d5f0d45ae4Merge branch 'master' into docking + remove two _PopUnusedDrawCmd() from docking branch, following 718daa1
ocornut
2022-01-27 17:50:31 +0100
9def2b04d7IO: Added simple (incomplete) filter for duplicates to reduce data spam. (#4921, #4858)
ocornut
2022-01-27 17:18:29 +0100
5429f0f6b5Backends: OSX, Android: Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. (#4921, #4858)
thedmd
2022-01-26 22:00:50 +0100
c906c65cac(BREAKING) Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. Backends: update most. (#4921, #4858)
ocornut
2022-01-21 17:32:35 +0100
718daa153dRendering: defer responsability of calling _PopUnusedDrawCmd() later so RenderDimmedBackgrounds()/RenderMouseCursor() don't need to deal with the side-effects (#4857, #4317)
ocornut
2022-01-27 16:59:24 +0100
075f4ac661Don't merge ImDrawCmd which have had their IdxOffset changed to not be sequential. Fixed CTRL+Tab into an empty window causing artefacts on the highlight rectangle due to bad reordering on ImDrawCmd.
ocornut
2022-01-26 15:53:18 +0100
8555335935Shallow alignment of ImGuiKey stuff + moving some in internals. Internals: add offset to ImBitArray<>, simpify ActiveIdUsingKeyInputMask.
ocornut
2022-01-25 12:23:26 +0100
f1a073186cDocking: Fixed a CTRL+TAB crash when aiming at an empty docked window. (#4792)
ocornut
2022-01-25 17:28:43 +0100
b17b2fb732Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. (#4936)
ocornut
2022-01-24 13:13:38 +0100
26e59c8742Nav: Fixed gamepad navigation in wrapping popups not wrapping all the way. (#4365)
ocornut
2022-01-21 14:41:34 +0100
3e0d6ec895Merge branch 'master' into docking
ocornut
2022-01-21 12:39:15 +0100
62d6be3747IO: Removed ImGuiInputSource from public api for now, unnecessary. (#4858, #787)
ocornut
2022-01-20 17:39:25 +0100
5ea47d9560Backends: OSX: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787)
thedmd
2022-01-19 21:43:48 +0100
39c3412f91Backends: SDL: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787)
ocornut
2022-01-20 17:12:28 +0100
3d85433748Backends: GLFW: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787)
ocornut
2022-01-20 17:12:22 +0100
9f8c599ca7Backends: Win32: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787)
ocornut
2022-01-20 17:12:11 +0100
f33bb99821IO: added AddKeyAnalogEvent() and support for ImGuiKey_GamepadXXXX. (#4858, #787)
ocornut
2022-01-19 13:14:40 +0100
6e63fcaca3Backends: Vulkan: Amends, fix miscast on 32-bit systems with the right ImTextureID=ImU64. (#914)
ocornut
2022-01-20 16:56:29 +0100
ceb26bac48Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. (#914)
ocornut
2022-01-20 15:53:28 +0100