4a7c21d330Fonts: Fixed ImFontAtlas::ClearInputData() marking atlas as not built. (#4455, #3487)
ocornut
2021-08-24 15:28:39 +0200
e652527313Backends: WebGPU: Update impl_wgpu for an emscripten change
Corentin Wallez
2021-08-24 13:48:04 +0100
51d841dcf3Fix warnings and remove IM_RETURN (#4470)
ocornut
2021-08-24 14:30:46 +0200
4c22b3e5d9Backends: OpenGL3: Fix gl3wProcs colliding with gl3w. (#4445)
Rokas Kupstys
2021-08-24 14:19:33 +0300
0608887fb5InputTextMultiline: Fixed label size not being included into window contents rect unless the whole widget is clipped.
ocornut
2021-08-23 17:07:46 +0200
68f428b449imgui_freetype: Fixed crash when FT_Render_Glyph() returns NULL (which apparently happens with Freetype 2.11). (#4394, #4145 ?)
ocornut
2021-08-23 16:42:58 +0200
e3e1fbcf02Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision floats. (#4463)
Nicolas Noble
2021-08-23 15:03:22 +0200
459de65477Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. (#4445)
Rokas Kupstys
2021-08-19 12:42:15 +0300
7bbf8f2ab0Drag and Drop: fix using AcceptDragDropPayload() with ImGuiDragDropFlags_AcceptNoPreviewTooltip.
ocornut
2021-08-18 12:53:33 +0200
f24abbc47dFix various warnings (#4442)
ocornut
2021-08-18 12:00:15 +0200
161b74e871Fix tabbing in/out of an InputTextMultiline(), broken by 6b8a059.
ocornut
2021-08-17 20:46:39 +0200
cd39460925IO: set io.KeyModsPrev in EndFrame() to tolerate backend writing to io.KeyMods without breaking. (#4439)
ocornut
2021-08-17 20:33:27 +0200
86afe966d3Metrics: Fixed a crash when inspecting the individual draw command of a foreground drawlist.
Rokas Kupstys
2021-08-17 15:28:43 +0300
7e9e1ff1c2InputText: Fix named filtering flags disabling newline or tabs in multiline inputs (#4409, #4410)
Oliver 'kfsone' Smith
2021-08-07 19:25:26 -0700
b380d3abe3Backends: OpenGL3: Clarify use of GL_POLYGON_MODE.
ocornut
2021-08-17 13:48:34 +0200
Fixed grammar mistake in FAQ (#4431)
JJCUBER
2021-08-17 07:47:17 -0400
ff428f1d2fNav: Fix not clearing NavWindowingToggleLayer properly (old code left it to true, relied on Alt release only). Removed unnecessary KeyMenu_ from NavInput. (#4439, #787)
ocornut
2021-08-17 12:46:26 +0200
8fa502ca42Nav: Alt doesn't toggle menu layer if other modifiers are held. (#4439)
ocornut
2021-08-17 12:23:54 +0200
Reword file list as *.cpp *.h (#4413)
omar
2021-08-10 14:34:34 +0200
f99fe72c42Backends: Win32: Fixed keyboard modifiers being reported when host window doesn't have focus. (#2622)
ocornut
2021-08-02 17:22:33 +0200
80b5fb51edBackends: Win32, SDL, GLFW: only honor io.WantSetMousePos when focused + fix GLFW uninstalling handler + tweaks to reduce branch drift with docking. (#787, #2445, #2696, #3751, #4377)
ocornut
2021-08-02 15:48:20 +0200
2ad912bb85Backends: Win32, SDL, GLFW: only honor io.WantSetMousePos when focused + fix GLFW uninstalling handler + tweaks to reduce branch drift with docking. (#787, #2445, #2696, #3751, #4377)
ocornut
2021-08-02 15:48:20 +0200
f9b5168fb3Merge branch 'master' into docking
ocornut
2021-08-02 15:04:45 +0200
db686ad522Backends: Win32: Mouse position is correctly reported when the host platform window is hovered but not focused. (#2445, #2696, #3751, #4377)
ocornut
2021-07-29 19:38:33 +0200
044fd0cd2dBackends: GLFW: Mouse position is correctly reported when the host platform window is hovered but not focused. (#3751, #4377, #2445)
ocornut
2021-07-29 18:59:45 +0200
1cdd110eb4Backends: SDL2: Mouse position is correctly reported when the host platform window is hovered but not focused. (#2445, #3751, #4377)
ocornut
2021-07-29 18:21:08 +0200
Update FAQ to clarify conflict with window (#4158, #4008, #2562)
omar
2021-07-28 16:46:59 +0200
3d4d1b8553Allow imgui_internal.h to be included before imgui.h
ocornut
2021-07-26 21:01:32 +0200
e362c5af48Internals: ColorEdit: renamed some internal masks to match our common coding style.
ocornut
2021-07-26 20:44:59 +0200
923bd2fd21Examples: DirectX12: Fixed Alt+Enter fullscreen in DirectX12 example. (#4346, #4348)
David Maas
2021-07-21 16:01:52 -0500
b846969fe1Removed unnecessary line in Begin() + commented out redirecting functions/enums names that were marked obsolete in 1.67 and 1.69 + readded commented obsoleted function.
ocornut
2021-07-26 11:48:47 +0200
3e4c89051dPopups: Fix OpenPopup() being called after BeginPopup() resulting in a failure to open a popup when focus is NULL. (#4308)
Rokas Kupstys
2021-07-15 17:23:44 +0300
Correct version 1.83 release date (#4355)
sitic
2021-07-23 17:07:11 -0700
7bfc379a23Merge branch 'master' into docking
ocornut
2021-07-19 21:58:06 +0200
c881667c00Fix - amend 1ad1530 (range-select branch need the NextItemData in NavProcessItem)
ocornut
2021-07-19 21:45:44 +0200
90bf996e1aInternals: widgets always read back from g.LastItemData.InFlags (so we can now modify per-item disable state more easily). (#211)
ocornut
2021-07-19 21:17:34 +0200
6b8a059fc9Internals: moved LastItem data to a shared structure (instead of one per window)
ocornut
2021-07-19 21:08:22 +0200
1ad153056aInternals: ItemAdd: set LastItemXXX fields before navigation calls + comments about io.IniFilename (#4294)
ocornut
2021-07-19 19:10:14 +0200
3d5dc0d939Added missing IMGUI_API to GetViewportPlatformMonitor. (#4309)
David Maas
2021-07-11 05:29:13 -0500
17ec4f1f6fTestEngine, MenuItem: call IMGUI_TEST_ENGINE_ITEM_INFO() at the right stack level. (amend f8fae02)
ocornut
2021-07-12 16:42:53 +0200
fb4bbeb033Disabled: fixed IsItemHovered() if popped disabled state after item, or when using Selectable_Disabled. (#211)
ocornut
2021-07-09 19:54:23 +0200
246ad6c03cDisabled: items more consistently release active id if the active item got disabled. (#211) (amend 2952525)
ocornut
2021-07-12 15:36:54 +0200
638e1a721bDisabled: fixed IsItemHovered() returning true on disabled item when navigated to. (#211)
ocornut
2021-07-12 15:00:35 +0200
a11f36811fMerge branch 'master' into docking
ocornut
2021-07-09 20:16:19 +0200
5dd1e38b7aDisabled: disabled items set HoveredId, allowing e.g. HoveredIdTimer to function. (#211, #3419) + Menus: fix hovering a disabled menu or menu item not closing other menus.
Rokas Kupstys
2021-07-09 19:45:30 +0200
cac869b333Disabled: don't prevent Selectable() from being selected. (#211) + BeginMenu()/MenuItemEx() uses PushDisabled() the standard way.
ocornut
2021-07-09 19:29:54 +0200
29525255f3Disabled items more consistently release active id if the active item got disabled. (#211)
ocornut
2021-07-09 19:15:47 +0200
ba1c8464efInternals: Removed ImGuiButtonFlags_Disabled (which had inconsistent behavior) in favor of ImGuiItemFlags_Disabled. Selectable()'s ImGuiSelectableFlags_Disabled now uses the later. (#211)
ocornut
2021-07-09 19:04:41 +0200
f6682404e1InputInt/InputFloat: When used with Steps values and _ReadOnly flag, the step button look disabled. (#211)
ocornut
2021-07-09 19:02:48 +0200
97638bf977BeginMenu: remove unnecessary call to ItemHoverable() which is already done by the Selectable() call.
ocornut
2021-07-09 17:18:23 +0200
4a100f7f11Nav: Disabled items are not candidate for default focus. (#211, #787) + simplify handling of ImGuiButtonFlags_PressedOnDragDropHold path.
ocornut
2021-07-09 16:31:40 +0200
cc40ae2101PushDisabled(): added bool + clarify support for stacked disabled (#211)
ocornut
2021-07-08 19:21:59 +0200
f8fae02270Menus: rework to allow for an icon column (not yet exposed, but usable via internals) + fix menus being affected by style.SelectableTextAlign (#126)
ocornut
2021-07-08 14:44:32 +0200
30d164eb26Backends: Win32: IME functions are disabled by default for non-Visual Studio compilers (MinGW etc.) (#2590, #738, #4185, #4301)
ocornut
2021-07-08 14:23:31 +0200
696d3e056eInternals: Menus: Naming offset field + fix spacing/offset computation to handle more offsets.
ocornut
2021-07-07 20:45:15 +0200
3512f2c2c2Internals: Menus: minor tidying up + renaming in ImGuiMenuColumns + removing extraneous offset field which is always zero + using smaller types.
ocornut
2021-07-07 19:03:10 +0200
eb6f4b1a6aDocking: Fix crash when a dock node gets re-qualified as dockspace>floating>dockspace.. (#3203, #4295)
ocornut
2021-07-07 18:22:55 +0200
cd4cc9ff0dDocking: Fixed crash issues using DockBuilderRemoveNode() in some situations. (#3111, #3179, #3203, #4295)
ocornut
2021-07-07 16:18:11 +0200
baa4caf9e3Backends: GLFW: Installing and exposed ImGui_ImplGlfw_MonitorCallback() for forward compatibility with docking branch.
ocornut
2021-07-07 14:12:48 +0200
d9b606672aInputText: Fix handling of paste failure (buffer full) which in some cases could corrupt the undo stack. (#4038)
ocornut
2021-07-05 17:48:19 +0200
327a5d8253Fix warning + apply trailing whitespaces in stb_ libs (as applied on nothings/stb on 2020/02/02, facilitating further diffs)
ocornut
2021-07-05 16:46:12 +0200
9e8e5ac363Docking: Added ImGuiDockNodeFlags_NoDockingOverEmpty. Breaking definition of ImGuiDockNodeFlags_NoDockingOverOther which now means "non empty node". (#3492, #2648, #4292)
ocornut
2021-07-05 13:28:54 +0200
4ddb6b46c3Drag and Drop: drop target highlight doesn't try to bypass host clipping rectangle. (#4281, #3272)
ocornut
2021-06-30 16:11:52 +0200
cf2daf353eBackends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.
ocornut
2021-06-30 15:22:15 +0200
23a15834faFonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). (#3487) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.
ocornut
2021-06-29 17:53:41 +0200
36a0d1028cBackends: Viewports: renamed viewport storage structures ImGuiViewportDataXXXX -> ImGui_ImplXXXX_ViewportData and locals (matching naming convention in 70c60385)
ocornut
2021-06-29 15:34:54 +0200
0f7eb00f67Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
ocornut
2021-06-29 14:35:30 +0200
b5a2bd1a5bBackends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
ocornut
2021-06-29 14:35:30 +0200
682447306dMerge branch 'features/backends_context' into docking
ocornut
2021-06-29 14:53:25 +0200
70c603854eBackends: moved global to a data structure to facilitate support for multi-contexts. (#586, #1851, #2004, #3012, #3934, #4141)
ocornut
2021-06-28 16:52:10 +0200
88f4c1321aExamples: Bring code of example_apple_metal and example_apple_opengl2 closer to each other. (#1873, #3543)
rokups
2020-11-12 13:47:31 +0200
0aeb978e61Comments + adding spacing in headers because VS IDE parser display blocks so badly. Add helper in internal's ImGuiInputTextState. (#4275)
ocornut
2021-06-28 11:16:43 +0200
95db098477ImFontAtlas: move implicit AddFontDefault call to Build() function + remove unnecessary asserts in backend.
ocornut
2021-06-24 17:34:23 +0200
2ab7f96f21Backends: OpenGL3: Enable OES_vertex_array_object extension for emscripten/wasm build (#4266, #4267)
Chaoya Li
2021-06-25 10:55:32 +0800
9440974f66Fonts: Add U+FFFD ("replacement character") to default asian glyphs ranges. Remove SetFallbackChar() (amend 0ffd99d31). (#4269)
ocornut
2021-06-25 15:47:42 +0200