# # Cross Platform Makefile # Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X # # You will need SDL2 (http://www.libsdl.org): # Linux: # apt-get install libsdl2-dev # Mac OS X: # brew install sdl2 # MSYS2: # pacman -S mingw-w64-i686-SDL # #CXX = g++ #CXX = clang++ EXE = sdl_opengl3_example OBJS = main.o imgui_impl_sdl_gl3.o OBJS += ../../imgui.o ../../imgui_demo.o ../../imgui_draw.o OBJS += ../libs/gl3w/GL/gl3w.o UNAME_S := $(shell uname -s) ifeq ($(UNAME_S), Linux) #LINUX ECHO_MESSAGE = "Linux" LIBS = -lGL -ldl `sdl2-config --libs` CXXFLAGS = -I../../ -I../libs/gl3w `sdl2-config --cflags` CXXFLAGS += -Wall -Wformat CFLAGS = $(CXXFLAGS) endif ifeq ($(UNAME_S), Darwin) #APPLE ECHO_MESSAGE = "Mac OS X" LIBS = -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl2-config --libs` CXXFLAGS = -I../../ -I../libs/gl3w -I/usr/local/include `sdl2-config --cflags` CXXFLAGS += -Wall -Wformat CFLAGS = $(CXXFLAGS) endif ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) ECHO_MESSAGE = "Windows" LIBS = -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl2` CXXFLAGS = -I../../ -I../libs/gl3w `pkg-config --cflags sdl2` CXXFLAGS += -Wall -Wformat CFLAGS = $(CXXFLAGS) endif .cpp.o: $(CXX) $(CXXFLAGS) -c -o $@ $< all: $(EXE) @echo Build complete for $(ECHO_MESSAGE) $(EXE): $(OBJS) $(CXX) -o $(EXE) $(OBJS) $(CXXFLAGS) $(LIBS) clean: rm $(EXE) $(OBJS)