// ImGui - standalone example application for Glfw + Vulkan, using programmable pipeline // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. #include #include // printf, fprintf #include // abort #define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_VULKAN #include #include "imgui_impl_glfw_vulkan.h" #define IMGUI_MAX_POSSIBLE_BACK_BUFFERS 16 static VkAllocationCallbacks* g_Allocator = NULL; static VkInstance g_Instance = VK_NULL_HANDLE; static VkSurfaceKHR g_Surface = VK_NULL_HANDLE; static VkPhysicalDevice g_Gpu = VK_NULL_HANDLE; static VkDevice g_Device = VK_NULL_HANDLE; static VkSwapchainKHR g_Swapchain = VK_NULL_HANDLE; static VkRenderPass g_RenderPass = VK_NULL_HANDLE; static uint32_t g_QueueFamily = 0; static VkQueue g_Queue = VK_NULL_HANDLE; static VkFormat g_Format = VK_FORMAT_B8G8R8A8_UNORM; static VkColorSpaceKHR g_ColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR; static VkImageSubresourceRange g_ImageRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}; static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE; static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE; static int fb_width, fb_height; static uint32_t g_BackBufferIndex = 0; static uint32_t g_BackBufferCount = 0; static VkImage g_BackBuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {}; static VkImageView g_BackBufferView[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {}; static VkFramebuffer g_Framebuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {}; static uint32_t g_FrameIndex = 0; static VkCommandPool g_CommandPool[IMGUI_VK_QUEUED_FRAMES]; static VkCommandBuffer g_CommandBuffer[IMGUI_VK_QUEUED_FRAMES]; static VkFence g_Fence[IMGUI_VK_QUEUED_FRAMES]; static VkSemaphore g_Semaphore[IMGUI_VK_QUEUED_FRAMES]; static VkClearValue g_ClearValue = {}; static void check_vk_result(VkResult err) { if (err == 0) return; printf("VkResult %d\n", err); if (err < 0) abort(); } static void resize_vulkan(GLFWwindow* /*window*/, int w, int h) { VkResult err; VkSwapchainKHR old_swapchain = g_Swapchain; err = vkDeviceWaitIdle(g_Device); check_vk_result(err); // Destroy old Framebuffer: for (uint32_t i=0; iAddFontDefault(); //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f); //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); // Upload Fonts { VkResult err; err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0); check_vk_result(err); VkCommandBufferBeginInfo begin_info = {}; begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &begin_info); check_vk_result(err); ImGui_ImplGlfwVulkan_CreateFontsTexture(g_CommandBuffer[g_FrameIndex]); VkSubmitInfo end_info = {}; end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; end_info.commandBufferCount = 1; end_info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex]; err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]); check_vk_result(err); err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE); check_vk_result(err); err = vkDeviceWaitIdle(g_Device); check_vk_result(err); ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects(); } bool show_test_window = true; bool show_another_window = false; ImVec4 clear_color = ImColor(114, 144, 154); // Main loop while (!glfwWindowShouldClose(window)) { glfwPollEvents(); ImGui_ImplGlfwVulkan_NewFrame(); // 1. Show a simple window // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug" { static float f = 0.0f; ImGui::Text("Hello, world!"); ImGui::SliderFloat("float", &f, 0.0f, 1.0f); ImGui::ColorEdit3("clear color", (float*)&clear_color); if (ImGui::Button("Test Window")) show_test_window ^= 1; if (ImGui::Button("Another Window")) show_another_window ^= 1; ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); } // 2. Show another simple window, this time using an explicit Begin/End pair if (show_another_window) { ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver); ImGui::Begin("Another Window", &show_another_window); ImGui::Text("Hello"); ImGui::End(); } // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow() if (show_test_window) { ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver); ImGui::ShowTestWindow(&show_test_window); } g_ClearValue.color.float32[0] = clear_color.x; g_ClearValue.color.float32[1] = clear_color.y; g_ClearValue.color.float32[2] = clear_color.z; g_ClearValue.color.float32[3] = clear_color.w; frame_begin(); ImGui_ImplGlfwVulkan_Render(g_CommandBuffer[g_FrameIndex]); frame_end(); } // Cleanup VkResult err = vkDeviceWaitIdle(g_Device); check_vk_result(err); ImGui_ImplGlfwVulkan_Shutdown(); cleanup_vulkan(); glfwTerminate(); return 0; }