// ImGui Renderer + Platform Binding for: Allegro 5 // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.) // Implemented features: // [X] User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. // Missing features: // [ ] Clipboard support via al_set_clipboard_text/al_clipboard_has_text. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. // https://github.com/ocornut/imgui, Original code by @birthggd #pragma once struct ALLEGRO_DISPLAY; union ALLEGRO_EVENT; IMGUI_API bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display); IMGUI_API void ImGui_ImplAllegro5_Shutdown(); IMGUI_API void ImGui_ImplAllegro5_NewFrame(); IMGUI_API void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data); IMGUI_API bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event); // Use if you want to reset your rendering device without losing ImGui state. IMGUI_API bool ImGui_ImplAllegro5_CreateDeviceObjects(); IMGUI_API void ImGui_ImplAllegro5_InvalidateDeviceObjects();