//----------------------------------------------------------------------------- // USER IMPLEMENTATION //----------------------------------------------------------------------------- #pragma once //---- Define your own ImVector<> type if you don't want to use the provided implementation defined in imgui.h //#include //#define ImVector std::vector //#define ImVector MyVector //---- Define assertion handler. Defaults to calling assert(). //#define IM_ASSERT(_EXPR) MyAssert(_EXPR) //---- Don't implement default clipboard handlers for Windows (so as not to link with OpenClipboard(), etc.) //#define IMGUI_DONT_IMPLEMENT_WINDOWS_CLIPBOARD_FUNCTIONS //---- If you are loading a custom font, ImGui expect to find a pure white pixel at (0,0) // Change it's UV coordinate here if you can't have a white pixel at (0,0) //#define IMGUI_FONT_TEX_UV_FOR_WHITE ImVec2(0.f/256.f,0.f/256.f) //---- Define implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4. /* #define IM_VEC2_CLASS_EXTRA \ ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ operator MyVec2() const { return MyVec2(x,y); } #define IM_VEC4_CLASS_EXTRA \ ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ operator MyVec4() const { return MyVec4(x,y,z,w); } */ //---- Freely implement extra functions within the ImGui:: namespace. //---- e.g. you can create variants of the ImGui::Value() helper for your low-level math types. /* namespace ImGui { void Value(const char* prefix, const MyVec2& v, const char* float_format = NULL); void Value(const char* prefix, const MyVec4& v, const char* float_format = NULL); }; */