// ImGui SDL2 binding with OpenGL // You can copy and use unmodified imgui_impl_* files in your project. // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). // See main.cpp for an example of using this. // https://github.com/ocornut/imgui struct SDL_Window; typedef union SDL_Event SDL_Event; IMGUI_API bool ImGui_ImplSdl_Init(SDL_Window *window); IMGUI_API void ImGui_ImplSdl_Shutdown(); IMGUI_API void ImGui_ImplSdl_NewFrame(SDL_Window *window); IMGUI_API bool ImGui_ImplSdl_ProcessEvent(SDL_Event* event); // Use if you want to reset your rendering device without losing ImGui state. IMGUI_API void ImGui_ImplSdl_InvalidateDeviceObjects(); IMGUI_API bool ImGui_ImplSdl_CreateDeviceObjects();