// ImGui Platform Binding for: Windows (standard windows API for 32 and 64 bits applications) // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) IMGUI_API bool ImGui_ImplWin32_Init(void* hwnd); IMGUI_API void ImGui_ImplWin32_Shutdown(); IMGUI_API void ImGui_ImplWin32_NewFrame(); // Handler for Win32 messages, update mouse/keyboard data. // You may or not need this for your implementation, but it can serve as reference for handling inputs. // Intentionally commented out to avoid dragging dependencies on types. You can copy the extern declaration in your code. /* IMGUI_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); */