// imgui_stl.cpp // Wrappers for STL types (std::string, etc.) // This is also an example of how you may wrap your own similar types. #include "imgui.h" #include "imgui_stl.h" struct InputTextCallback_UserData { std::string* Str; ImGuiInputTextCallback ChainCallback; void* ChainCallbackUserData; }; static int InputTextCallback(ImGuiInputTextCallbackData* data) { InputTextCallback_UserData* user_data = (InputTextCallback_UserData*)data->UserData; if (data->EventFlag == ImGuiInputTextFlags_CallbackResize) { // Resize string callback std::string* str = user_data->Str; IM_ASSERT(data->Buf == str->c_str()); str->resize(data->BufTextLen); data->Buf = (char*)str->c_str(); } else if (user_data->ChainCallback) { // Forward to user callback, if any data->UserData = user_data->ChainCallbackUserData; return user_data->ChainCallback(data); } return 0; } bool ImGui::InputText(const char* label, std::string* str, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) { flags |= ImGuiInputTextFlags_CallbackResize; InputTextCallback_UserData cb_user_data; cb_user_data.Str = str; cb_user_data.ChainCallback = callback; cb_user_data.ChainCallbackUserData = user_data; return InputText(label, (char*)str->c_str(), str->capacity() + 1, flags, InputTextCallback, &cb_user_data); } bool ImGui::InputTextMultiline(const char* label, std::string* str, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) { flags |= ImGuiInputTextFlags_CallbackResize; InputTextCallback_UserData cb_user_data; cb_user_data.Str = str; cb_user_data.ChainCallback = callback; cb_user_data.ChainCallbackUserData = user_data; return InputTextMultiline(label, (char*)str->c_str(), str->capacity() + 1, size, flags, InputTextCallback, &cb_user_data); }