# # You will need GLFW (http://www.glfw.org): # brew install glfw # #CXX = g++ #CXX = clang++ EXE = example_glfw_metal SOURCES = main.mm SOURCES += ../imgui_impl_glfw.cpp ../imgui_impl_metal.mm SOURCES += ../../imgui.cpp ../../imgui_widgets.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) LIBS = -framework Metal -framework MetalKit -framework Cocoa -framework IOKit -framework CoreVideo -framework QuartzCore LIBS += -L/usr/local/lib -lglfw CXXFLAGS = -I../ -I../../ -I/usr/local/include CXXFLAGS += -Wall -Wformat CFLAGS = $(CXXFLAGS) %.o:%.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< %.o:../%.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< %.o:../../%.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< %.o:../%.mm $(CXX) $(CXXFLAGS) -ObjC++ -fobjc-weak -fobjc-arc -c -o $@ $< %.o:%.mm $(CXX) $(CXXFLAGS) -ObjC++ -fobjc-weak -fobjc-arc -c -o $@ $< all: $(EXE) @echo Build complete $(EXE): $(OBJS) $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) clean: rm -f $(EXE) $(OBJS)