You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Rokas Kupstys
5c388c39f4
Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926)
|
3 years ago |
.. |
vulkan
|
…
|
|
imgui_impl_allegro5.cpp
|
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
|
3 years ago |
imgui_impl_allegro5.h
|
…
|
|
imgui_impl_android.cpp
|
…
|
|
imgui_impl_android.h
|
…
|
|
imgui_impl_dx9.cpp
|
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
|
3 years ago |
imgui_impl_dx9.h
|
…
|
|
imgui_impl_dx10.cpp
|
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
|
3 years ago |
imgui_impl_dx10.h
|
…
|
|
imgui_impl_dx11.cpp
|
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
|
3 years ago |
imgui_impl_dx11.h
|
…
|
|
imgui_impl_dx12.cpp
|
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
|
3 years ago |
imgui_impl_dx12.h
|
…
|
|
imgui_impl_glfw.cpp
|
…
|
|
imgui_impl_glfw.h
|
…
|
|
imgui_impl_glut.cpp
|
…
|
|
imgui_impl_glut.h
|
…
|
|
imgui_impl_marmalade.cpp
|
…
|
|
imgui_impl_marmalade.h
|
…
|
|
imgui_impl_metal.h
|
…
|
|
imgui_impl_metal.mm
|
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
|
3 years ago |
imgui_impl_opengl2.cpp
|
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
|
3 years ago |
imgui_impl_opengl2.h
|
…
|
|
imgui_impl_opengl3.cpp
|
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
|
3 years ago |
imgui_impl_opengl3.h
|
…
|
|
imgui_impl_opengl3_loader.h
|
…
|
|
imgui_impl_osx.h
|
…
|
|
imgui_impl_osx.mm
|
…
|
|
imgui_impl_sdl.cpp
|
…
|
|
imgui_impl_sdl.h
|
…
|
|
imgui_impl_sdlrenderer.cpp
|
Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926)
|
3 years ago |
imgui_impl_sdlrenderer.h
|
Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926)
|
3 years ago |
imgui_impl_vulkan.cpp
|
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
|
3 years ago |
imgui_impl_vulkan.h
|
…
|
|
imgui_impl_wgpu.cpp
|
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
|
3 years ago |
imgui_impl_wgpu.h
|
…
|
|
imgui_impl_win32.cpp
|
…
|
|
imgui_impl_win32.h
|
…
|
|