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imgui
/
backends
History
ocornut
755bf985d2
Backends: OpenGL3: Made our custom GL loader a bit more tolerant of use of another loader in same compilation unit. (
#4445
,
#4514
)
3 years ago
..
vulkan
Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft)
4 years ago
imgui_impl_allegro5.cpp
Backends: Allegro: Fixed clipping rectangles (
#4498
) broken by
2b0bd40b
(
#4464
)
3 years ago
imgui_impl_allegro5.h
Backends: Comments.
4 years ago
imgui_impl_android.cpp
ImFontAtlas: move implicit AddFontDefault call to Build() function + remove unnecessary asserts in backend.
4 years ago
imgui_impl_android.h
Backends: Comments.
4 years ago
imgui_impl_dx9.cpp
Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (
#4464
)
3 years ago
imgui_impl_dx9.h
Backends: Comments.
4 years ago
imgui_impl_dx10.cpp
Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (
#4464
)
3 years ago
imgui_impl_dx10.h
Backends: Comments.
4 years ago
imgui_impl_dx11.cpp
Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (
#4464
)
3 years ago
imgui_impl_dx11.h
Backends: Comments.
4 years ago
imgui_impl_dx12.cpp
Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (
#4464
)
3 years ago
imgui_impl_dx12.h
Backends: Comments.
4 years ago
imgui_impl_glfw.cpp
IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus (
#3532
)
3 years ago
imgui_impl_glfw.h
IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus (
#3532
)
3 years ago
imgui_impl_glut.cpp
Backends: Comments.
4 years ago
imgui_impl_glut.h
Backends: Comments.
4 years ago
imgui_impl_marmalade.cpp
Backends: Comments.
4 years ago
imgui_impl_marmalade.h
Backends: Comments.
4 years ago
imgui_impl_metal.h
Backends: Comments.
4 years ago
imgui_impl_metal.mm
Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (
#4464
)
3 years ago
imgui_impl_opengl2.cpp
Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (
#4464
)
3 years ago
imgui_impl_opengl2.h
Backends: Comments.
4 years ago
imgui_impl_opengl3.cpp
Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (
#4464
)
3 years ago
imgui_impl_opengl3.h
Backends: OpenGL3: Add TargetConditionals.h (
#4473
) + standardize include
3 years ago
imgui_impl_opengl3_loader.h
Backends: OpenGL3: Made our custom GL loader a bit more tolerant of use of another loader in same compilation unit. (
#4445
,
#4514
)
3 years ago
imgui_impl_osx.h
Backends: Comments.
4 years ago
imgui_impl_osx.mm
IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus (
#3532
)
3 years ago
imgui_impl_sdl.cpp
Backends: OpenGL3: Add TargetConditionals.h (
#4473
) + standardize include
3 years ago
imgui_impl_sdl.h
Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (
#3244
)
4 years ago
imgui_impl_vulkan.cpp
Backends: Vulkan: non-dispatchable handles should compare to VK_NULL_HANDLE, not NULL (
#4475
)
3 years ago
imgui_impl_vulkan.h
Backends: Comments.
4 years ago
imgui_impl_wgpu.cpp
Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (
#4464
)
3 years ago
imgui_impl_wgpu.h
Backends: Comments.
4 years ago
imgui_impl_win32.cpp
IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus (
#3532
)
3 years ago
imgui_impl_win32.h
Backends: Comments.
4 years ago