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omar 63332d152a Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
Examples: Updated examples.
7 years ago
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build_win32.bat Examples: Fixed msvc batch files from warning. 9 years ago
directx10_example.vcxproj Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569) 7 years ago
directx10_example.vcxproj.filters Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569) 7 years ago
imgui_impl_dx10.cpp Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599) 7 years ago
imgui_impl_dx10.h Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599) 7 years ago
main.cpp Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599) 7 years ago