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ocornut 86c2b609ef Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_dx9.cpp
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_opengl2.cpp
#	backends/imgui_impl_opengl3.cpp
#	imgui.cpp
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example_android_opengl3 Examples: Android: Make Android build compatible with Gradle 7.0. (#3446) 4 years ago
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example_null Examples: Fix MinGW detection in makefiles. Fix example_null build due to missing IME input libs. (#2590) 4 years ago
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example_sdl_metal Examples: Reworked setup of clear color to be compatible with transparent values. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 4 years ago
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README.txt Documentation tweaks (#4042) 4 years ago
imgui_examples.sln Backends, Examples: DX12: Clarify support for 32-bit building in project files and comments. (#301) 4 years ago

README.txt

See BACKENDS and EXAMPLES files in the docs/ folder.

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.