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ocornut 1491d2c916 Backends: Win32: Clearing keyboard down array when losing focus (WM_KILLFOCUS). (#2062, #3532, #3961) 4 years ago
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vulkan
imgui_impl_allegro5.cpp Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 4 years ago
imgui_impl_allegro5.h
imgui_impl_android.cpp Android: Amend backend and examples with minor consistency tweaks. (#3446) 4 years ago
imgui_impl_android.h Android: Amend backend and examples with minor consistency tweaks. (#3446) 4 years ago
imgui_impl_dx9.cpp Tables comments + Backends: DirectX9: calling IDirect3DStateBlock9::Capture() after CreateStateBlock() which appears to workaround/fix state restoring issues. . (#3857) 4 years ago
imgui_impl_dx9.h
imgui_impl_dx10.cpp Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 4 years ago
imgui_impl_dx10.h
imgui_impl_dx11.cpp Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 4 years ago
imgui_impl_dx11.h
imgui_impl_dx12.cpp Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 4 years ago
imgui_impl_dx12.h
imgui_impl_glfw.cpp Android: Amend backend and examples with minor consistency tweaks. (#3446) 4 years ago
imgui_impl_glfw.h
imgui_impl_glut.cpp
imgui_impl_glut.h
imgui_impl_marmalade.cpp Android: Amend backend and examples with minor consistency tweaks. (#3446) 4 years ago
imgui_impl_marmalade.h
imgui_impl_metal.h
imgui_impl_metal.mm Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 4 years ago
imgui_impl_opengl2.cpp Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 4 years ago
imgui_impl_opengl2.h
imgui_impl_opengl3.cpp Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 4 years ago
imgui_impl_opengl3.h
imgui_impl_osx.h
imgui_impl_osx.mm
imgui_impl_sdl.cpp Backends: SDL2: Extend global mouse pos availability check (#3950) 4 years ago
imgui_impl_sdl.h
imgui_impl_vulkan.cpp Backends: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize. (#3957) 4 years ago
imgui_impl_vulkan.h
imgui_impl_wgpu.cpp Android: Amend backend and examples with minor consistency tweaks. (#3446) 4 years ago
imgui_impl_wgpu.h
imgui_impl_win32.cpp Backends: Win32: Clearing keyboard down array when losing focus (WM_KILLFOCUS). (#2062, #3532, #3961) 4 years ago
imgui_impl_win32.h Backends: Win32: Added ImGui_ImplWin32_EnableAlphaCompositing() helper. (#2766, #3447) 4 years ago