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Clownacy c6cab1f352 Backends: SDL: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(). Use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. (#4927)
This is (kind of) an OpenGL-only function, which should be avoided when SDL2 isn't using OpenGL.
The only alternative that is recommended is SDL_GetRendererOutputSize, which limits this fix to the SDL_Renderer backend. Still, I think it's better than nothing.
I say that SDL_GL_GetDrawableSize is "kind of" OpenGL-only because it does technically work even when SDL2 isn't using OpenGL.
It's just that it becomes a shim to SDL_GetWindowSize, which is not suitable for high-DPI usage because it reflects the size of the window in screen coordinates, not actual pixels, so it really should be avoided when not using OpenGL.
3 years ago
..
example_allegro5 Backends: OpenGL3: Embed our own minimal GL loader (amends). (#4445) 3 years ago
example_android_opengl3 Examples: Android: Make Android build compatible with Gradle 7.0. (#3446) 4 years ago
example_apple_metal IO: moved fields to put more focus on the new functions + update misc docs/references + update main.mm in Apple+Metal example (#4858) 3 years ago
example_apple_opengl2 Backends: OSX: Update to use io.AddEventKey() will full key map (#2625, #1873, #4858) 3 years ago
example_emscripten_opengl3 Examples: Emscripten comments (#4650, #4662), standardize readme 3 years ago
example_emscripten_wgpu Examples: Emscripten comments (#4650, #4662), standardize readme 3 years ago
example_glfw_metal Version 1.84 3 years ago
example_glfw_opengl2 Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 3 years ago
example_glfw_opengl3 Backends: OpenGL3: Embed our own minimal GL loader (amends). (#4445) 3 years ago
example_glfw_vulkan Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. (#914) 3 years ago
example_glut_opengl2 Examples: SDL2: Accomodate for vcpkg install having headers in SDL2/SDL.h vs SDL.h + vcpkg related comments. 3 years ago
example_null Fix various warnings (#4442) 3 years ago
example_sdl_directx11 Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244) 3 years ago
example_sdl_metal Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244) 3 years ago
example_sdl_opengl2 Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244) 3 years ago
example_sdl_opengl3 Examples: SDL+OpenGL3: fixed build on ES2 target. (#4492) 3 years ago
example_sdl_sdlrenderer Backends: SDL: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(). Use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. (#4927) 3 years ago
example_sdl_vulkan Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. (#914) 3 years ago
example_win32_directx9 Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 3 years ago
example_win32_directx10 Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 3 years ago
example_win32_directx11 Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 3 years ago
example_win32_directx12 Examples: DirectX12: Fixed Alt+Enter fullscreen in DirectX12 example. (#4346, #4348) 3 years ago
libs Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. (#4445) 3 years ago
README.txt Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 3 years ago
imgui_examples.sln Projects: added GLFW Vulkan to default solution. 3 years ago

README.txt

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.