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thedmd b8e56dce83 IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. (#4858) (input queue code will be next commit)
Details: note that SDL, OSX and GLFW backends removed recording of MouseJustPressed[] which will be unnecessary with input queue (which is the NEXT commit). (#2787, #1992, #3383, #2525, #1320)
3 years ago
..
vulkan
imgui_impl_allegro5.cpp IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. (#4858) (input queue code will be next commit) 3 years ago
imgui_impl_allegro5.h Backends: Allegro5: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago
imgui_impl_android.cpp IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. (#4858) (input queue code will be next commit) 3 years ago
imgui_impl_android.h Backends: Android: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago
imgui_impl_dx9.cpp
imgui_impl_dx9.h
imgui_impl_dx10.cpp
imgui_impl_dx10.h
imgui_impl_dx11.cpp
imgui_impl_dx11.h
imgui_impl_dx12.cpp
imgui_impl_dx12.h
imgui_impl_glfw.cpp IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. (#4858) (input queue code will be next commit) 3 years ago
imgui_impl_glfw.h Backends: GLFW: Update mouse inputs using glfwSetCursorPosCallback() (breaking) + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons. 3 years ago
imgui_impl_glut.cpp IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. (#4858) (input queue code will be next commit) 3 years ago
imgui_impl_glut.h Backends: GLUT: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago
imgui_impl_metal.h Backends: Metal: Add Metal C++ bindings support. (#4824, #4746) 3 years ago
imgui_impl_metal.mm Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. (#4857) 3 years ago
imgui_impl_opengl2.cpp
imgui_impl_opengl2.h
imgui_impl_opengl3.cpp Backends: Silence overzealous warnings. (#4834) Add comments about SetDragDropPayload() return value. (#4835) 3 years ago
imgui_impl_opengl3.h
imgui_impl_opengl3_loader.h Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 (#4468, #4830) 3 years ago
imgui_impl_osx.h Backends: OSX: Adedd basic IME support for macOS. (#3108, #2598) 3 years ago
imgui_impl_osx.mm IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. (#4858) (input queue code will be next commit) 3 years ago
imgui_impl_sdl.cpp IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. (#4858) (input queue code will be next commit) 3 years ago
imgui_impl_sdl.h Backends: SDL2: Update to use io.AddEventKey() will full key map (#2625, #4858) + created localized key (using keycode instead of scancode) (#456) 3 years ago
imgui_impl_sdlrenderer.cpp Backends: SDL_Renderer: Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 (#4819) 3 years ago
imgui_impl_sdlrenderer.h
imgui_impl_vulkan.cpp
imgui_impl_vulkan.h Examples: Vulkan: fill Subpass and MSAASamples to increase discoverability (#4886) + IO docs update (#4858) 3 years ago
imgui_impl_wgpu.cpp Backend: WebGPU: Fixed incorrect size parameters in WGPU backend (#4891) 3 years ago
imgui_impl_wgpu.h
imgui_impl_win32.cpp IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. (#4858) (input queue code will be next commit) 3 years ago
imgui_impl_win32.h Backends: Win32: Update to use io.AddEventKey() will full key map (#2625, #4858) 3 years ago