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thedmd
b8e56dce83
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
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Details: note that SDL, OSX and GLFW backends removed recording of MouseJustPressed[] which will be unnecessary with input queue (which is the NEXT commit). (#2787 , #1992 , #3383 , #2525 , #1320 )
3 years ago
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vulkan
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imgui_impl_allegro5.cpp
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
3 years ago
imgui_impl_allegro5.h
Backends: Allegro5: Update to use io.AddEventKey() will full key map ( #2625 , #4858 )
3 years ago
imgui_impl_android.cpp
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
3 years ago
imgui_impl_android.h
Backends: Android: Update to use io.AddEventKey() will full key map ( #2625 , #4858 )
3 years ago
imgui_impl_dx9.cpp
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imgui_impl_dx9.h
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imgui_impl_dx10.cpp
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imgui_impl_dx10.h
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imgui_impl_dx11.cpp
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imgui_impl_dx11.h
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imgui_impl_dx12.cpp
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imgui_impl_dx12.h
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imgui_impl_glfw.cpp
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
3 years ago
imgui_impl_glfw.h
Backends: GLFW: Update mouse inputs using glfwSetCursorPosCallback() (breaking) + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.
3 years ago
imgui_impl_glut.cpp
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
3 years ago
imgui_impl_glut.h
Backends: GLUT: Update to use io.AddEventKey() will full key map ( #2625 , #4858 )
3 years ago
imgui_impl_metal.h
Backends: Metal: Add Metal C++ bindings support. ( #4824 , #4746 )
3 years ago
imgui_impl_metal.mm
Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. ( #4857 )
3 years ago
imgui_impl_opengl2.cpp
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imgui_impl_opengl2.h
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imgui_impl_opengl3.cpp
Backends: Silence overzealous warnings. ( #4834 ) Add comments about SetDragDropPayload() return value. ( #4835 )
3 years ago
imgui_impl_opengl3.h
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imgui_impl_opengl3_loader.h
Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 ( #4468 , #4830 )
3 years ago
imgui_impl_osx.h
Backends: OSX: Adedd basic IME support for macOS. ( #3108 , #2598 )
3 years ago
imgui_impl_osx.mm
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
3 years ago
imgui_impl_sdl.cpp
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
3 years ago
imgui_impl_sdl.h
Backends: SDL2: Update to use io.AddEventKey() will full key map ( #2625 , #4858 ) + created localized key (using keycode instead of scancode) ( #456 )
3 years ago
imgui_impl_sdlrenderer.cpp
Backends: SDL_Renderer: Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 ( #4819 )
3 years ago
imgui_impl_sdlrenderer.h
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imgui_impl_vulkan.cpp
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imgui_impl_vulkan.h
Examples: Vulkan: fill Subpass and MSAASamples to increase discoverability ( #4886 ) + IO docs update ( #4858 )
3 years ago
imgui_impl_wgpu.cpp
Backend: WebGPU: Fixed incorrect size parameters in WGPU backend ( #4891 )
3 years ago
imgui_impl_wgpu.h
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imgui_impl_win32.cpp
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
3 years ago
imgui_impl_win32.h
Backends: Win32: Update to use io.AddEventKey() will full key map ( #2625 , #4858 )
3 years ago