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ocornut
956e03009a
Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName().
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3 years ago |
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vulkan
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imgui_impl_allegro5.cpp
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Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858)
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3 years ago |
imgui_impl_allegro5.h
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Backends: Allegro5: Update to use io.AddEventKey() will full key map (#2625, #4858)
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3 years ago |
imgui_impl_android.cpp
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Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858)
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3 years ago |
imgui_impl_android.h
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Backends: Android: Update to use io.AddEventKey() will full key map (#2625, #4858)
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3 years ago |
imgui_impl_dx9.cpp
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imgui_impl_dx9.h
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imgui_impl_dx10.cpp
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imgui_impl_dx10.h
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imgui_impl_dx11.cpp
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imgui_impl_dx11.h
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imgui_impl_dx12.cpp
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imgui_impl_dx12.h
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imgui_impl_glfw.cpp
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Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858)
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3 years ago |
imgui_impl_glfw.h
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Backends: GLFW: Update to use io.AddEventKey() will full key map (#2625, #4858)
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3 years ago |
imgui_impl_glut.cpp
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Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858)
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3 years ago |
imgui_impl_glut.h
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Backends: GLUT: Update to use io.AddEventKey() will full key map (#2625, #4858)
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3 years ago |
imgui_impl_metal.h
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Backends: Metal: Add Metal C++ bindings support. (#4824, #4746)
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3 years ago |
imgui_impl_metal.mm
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Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. (#4857)
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3 years ago |
imgui_impl_opengl2.cpp
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imgui_impl_opengl2.h
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imgui_impl_opengl3.cpp
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imgui_impl_opengl3.h
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imgui_impl_opengl3_loader.h
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imgui_impl_osx.h
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Backends: OSX: Update to use io.AddEventKey() will full key map (#2625, #1873, #4858)
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3 years ago |
imgui_impl_osx.mm
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Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName().
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3 years ago |
imgui_impl_sdl.cpp
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Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858)
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3 years ago |
imgui_impl_sdl.h
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Backends: SDL2: Update to use io.AddEventKey() will full key map (#2625, #4858) + created localized key (using keycode instead of scancode) (#456)
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3 years ago |
imgui_impl_sdlrenderer.cpp
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imgui_impl_sdlrenderer.h
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imgui_impl_vulkan.cpp
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imgui_impl_vulkan.h
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imgui_impl_wgpu.cpp
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imgui_impl_wgpu.h
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imgui_impl_win32.cpp
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Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858)
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3 years ago |
imgui_impl_win32.h
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Backends: Win32: Update to use io.AddEventKey() will full key map (#2625, #4858)
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3 years ago |