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thedmd ee436aa803 Backends: OSX: Update to use io.AddEventKey() will full key map (#2625, #1873, #4858) 3 years ago
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example_allegro5
example_android_opengl3
example_apple_metal Backends: OSX: Update to use io.AddEventKey() will full key map (#2625, #1873, #4858) 3 years ago
example_apple_opengl2 Backends: OSX: Update to use io.AddEventKey() will full key map (#2625, #1873, #4858) 3 years ago
example_emscripten_opengl3
example_emscripten_wgpu
example_glfw_metal
example_glfw_opengl2
example_glfw_opengl3
example_glfw_vulkan
example_glut_opengl2
example_null
example_sdl_directx11
example_sdl_metal
example_sdl_opengl2
example_sdl_opengl3
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example_win32_directx10
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example_win32_directx12
libs
README.txt
imgui_examples.sln

README.txt

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.